Compare klocki prices across 50+ stores and find the best deal. Developed by Maciej Targoni. Published by Maciej Targoni. Released on 7/13/2016. Available on PC, Mac, Linux. Genres: Casual, Indie.

Maciej Targoni built a puzzle game so stripped back it skips the title screen entirely and just begins. If that sounds like your kind of confidence, klocki will earn an hour or two of your full attention.

I have a soft spot for one-person projects that say everything through design and nothing through words, and klocki is about as pure an example of that philosophy as I have encountered on PC. There is no title screen, no tutorial text, no menu to speak of. You are dropped straight into the first puzzle, a pair of tiles with broken lines on them, and the game trusts you to figure out that clicking one and then another swaps their positions. When the lines connect, a small gong sounds and you move on. That is the whole contract, stated without a single word of English. The roughly 80 levels across the game are a slow, deliberate unfolding. The early stages introduce swapping tiles to complete line circuits, which is gentle to the point of feeling almost decorative. Then Targoni quietly adds rotating discs, sliding blocks, domino-style dot tiles that must not touch each other orthogonally, 3D perspective puzzles where the grid itself gains depth, and eventually multi-mechanic combinations that ask you to hold several rule sets in your head at once. The escalation is patient and well-judged. Each new mechanic gets its own introductory run of puzzles before it is folded into something harder, so you are never blindsided, only gradually challenged. The difficulty only meaningfully sharpens in the final third, which is worth knowing if you are hoping for a sustained brain workout throughout. The audio is the other half of the experience, and it carries real weight. The soundtrack by Wojciech Wasiak sits somewhere between ambient and meditative, never calling attention to itself but absolutely present. It is the kind of music that makes a Tuesday afternoon feel slower in the best way. Paired with the clean pastel palette and distraction-free backgrounds, klocki creates a very specific mood: focused calm, the feeling of having briefly opted out of noise. There are no points, no timers, no leaderboards, no ratings. Nothing interrupts the loop of look, solve, gong, continue. The honest caveats are small but real. The total runtime sits under two hours for most players, and replay value is essentially zero once the puzzles are solved. The interface is barebones to a fault: no level numbering, no resolution options surfaced at launch (hold Shift on startup to access a settings dialog), and completing the final puzzle loops you silently back to level one, which briefly makes you wonder if something broke. A proper end screen or even a subtle visual cue would cost nothing and mean a lot. Players who came from Targoni's earlier game Hook hoping for a harder experience will find klocki more mechanically varied but not dramatically more demanding overall. For what it is, though, klocki knows exactly when to end and exactly how much to say. In a landscape crowded with puzzle games that pad runtime with repetition, a game that delivers 80 well-crafted stages and then quietly steps aside feels like good manners. This is the kind of small, handcrafted thing I want to exist on Steam. Kai, Scout Team

klocki
CasualIndie

klocki

Jul 13, 2016Maciej Targoni
GamerScout Says

Maciej Targoni built a puzzle game so stripped back it skips the title screen entirely and just begins. If that sounds like your kind of confidence, klocki will earn an hour or two of your full attention.

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About klocki

I have a soft spot for one-person projects that say everything through design and nothing through words, and klocki is about as pure an example of that philosophy as I have encountered on PC. There is no title screen, no tutorial text, no menu to speak of. You are dropped straight into the first puzzle, a pair of tiles with broken lines on them, and the game trusts you to figure out that clicking one and then another swaps their positions. When the lines connect, a small gong sounds and you move on. That is the whole contract, stated without a single word of English. The roughly 80 levels across the game are a slow, deliberate unfolding. The early stages introduce swapping tiles to complete line circuits, which is gentle to the point of feeling almost decorative. Then Targoni quietly adds rotating discs, sliding blocks, domino-style dot tiles that must not touch each other orthogonally, 3D perspective puzzles where the grid itself gains depth, and eventually multi-mechanic combinations that ask you to hold several rule sets in your head at once. The escalation is patient and well-judged. Each new mechanic gets its own introductory run of puzzles before it is folded into something harder, so you are never blindsided, only gradually challenged. The difficulty only meaningfully sharpens in the final third, which is worth knowing if you are hoping for a sustained brain workout throughout. The audio is the other half of the experience, and it carries real weight. The soundtrack by Wojciech Wasiak sits somewhere between ambient and meditative, never calling attention to itself but absolutely present. It is the kind of music that makes a Tuesday afternoon feel slower in the best way. Paired with the clean pastel palette and distraction-free backgrounds, klocki creates a very specific mood: focused calm, the feeling of having briefly opted out of noise. There are no points, no timers, no leaderboards, no ratings. Nothing interrupts the loop of look, solve, gong, continue. The honest caveats are small but real. The total runtime sits under two hours for most players, and replay value is essentially zero once the puzzles are solved. The interface is barebones to a fault: no level numbering, no resolution options surfaced at launch (hold Shift on startup to access a settings dialog), and completing the final puzzle loops you silently back to level one, which briefly makes you wonder if something broke. A proper end screen or even a subtle visual cue would cost nothing and mean a lot. Players who came from Targoni's earlier game Hook hoping for a harder experience will find klocki more mechanically varied but not dramatically more demanding overall. For what it is, though, klocki knows exactly when to end and exactly how much to say. In a landscape crowded with puzzle games that pad runtime with repetition, a game that delivers 80 well-crafted stages and then quietly steps aside feels like good manners. This is the kind of small, handcrafted thing I want to exist on Steam. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Minimalist DesignNo TutorialTile-SwappingMeditative SoundtrackMouse OnlyCircuit Puzzles3D Perspective PuzzlesWordlessQuick CompletionZero UI Clutter

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP/Vista/7/8
Memory
2 GB RAM
Storage
100 MB available space
Graphics
Graphics card supporting DirectX 9.0c
Processor
2 Ghz Dual Core
Sound Card
Any

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Game Info

Developer
Maciej Targoni
Publisher
Maciej Targoni
Release Date
Jul 13, 2016

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Frequently asked questions about klocki

Where can I buy klocki cheapest?

Compare klocki prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is klocki available on?

klocki is available on PC, Mac, Linux.

When was klocki released?

klocki was released on 13 July 2016.

Who developed klocki?

klocki was developed by Maciej Targoni.