
Hook 2
If your idea of unwinding involves quietly picking apart a tangle of interlocked hooks across a rotatable 3D space, Hook 2 is two hours well spent, no timers, no scores, no noise.
GamerScout Verdict
Best for puzzle fans who want a calm, focused two-hour session and won't mind that it ends before they're ready to stop.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About Hook 2
I went into Hook 2 expecting a straightforward reskin of Maciej Targoni's original minimalist puzzler, and the first handful of levels seemed to confirm that suspicion. You click a circular trigger, a hooked line retracts, you figure out which ones are free to pull without snagging others, repeat. Clean, calm, low stakes. Then the game rotates, literally. The puzzles snap into a third dimension, and suddenly lines you thought were parallel are twisting around each other like wiring inside a tiny cube. It is a small thing on paper and a genuinely delightful surprise in practice. The core loop stays consistent throughout: identify which hooks can be retracted without catching adjacent lines, then work backwards from that free end to untangle the whole cluster. What keeps it from going stale is how Targoni layers in new mechanics at a measured pace. Circuit-breaker switches arrive and require you to rotate the view to connect jump cables before certain hooks will even respond. Later levels combine multiple active circuits with symbol-coded triggers, so you are essentially managing two interdependent sequences at once. None of it is explained in text, the game has no text at all, but each mechanic is introduced gently enough that the tutorial is just playing the game. The difficulty curve is well-judged rather than punishing. Most puzzles reward patient observation more than trial and error, though the game does let you brute-force early stages if you want to. Pull the wrong line and you restart the puzzle, but restarts are instant and the levels are short. There is no timer, no scoring system, no lives bar. The ambient soundtrack, wind textures and sparse tones from composer Wojciech Wasiak, reinforces the low-pressure atmosphere. An optional dark mode is there if you prefer night sessions or just dislike bright white backgrounds. The honest complaint is brevity. The roughly 80-level run can be cleared in two hours or so if you keep a clear head, and when it ends it ends without ceremony, no credits roll, no completion screen. Players who loved the original have flagged this same feeling of wanting more the moment the final hook clicks free. Replayability is essentially zero once you know the solutions, and there is no move-count tracker or secondary challenge to chase. The mobile-adjacent visual style, clean as it is, will also read as under-produced to players who expect PC-grade presentation from their puzzle games. For what it is, a solo-developed, sub-five-dollar puzzler built around one elegant idea and one smart evolution of it, Hook 2 does its job with real care. The 3D shift is the kind of design move that costs nothing to describe and lands with surprising impact when you first encounter it. Fans of Targoni's other work (LYNE, SiNKR) will feel at home immediately. Anyone who bounced off the original because flat 2D sequencing felt too thin will find the added dimension makes a meaningful difference.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 7, Windows 8.1, Windows 10
- Memory
- 2 GB RAM
- Storage
- 300 MB available space
- Graphics
- Graphics card with 1GB memory
- Processor
- 2 Ghz Dual Core
- Sound Card
- Any
Recommended
Requires a 64-bit processor and operating system
Keep exploring
Community Discussion
Be the first to comment on Hook 2.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Maciej Targoni
- Publisher
- Maciej Targoni
- Release Date
- Jun 29, 2022

