Compare Kingdom Two Crowns Norse Lands Edition prices across trusted key stores and find the best deal. Developed by Stumpy🐙Squid, Fury Studios, Coatsink. Published by Raw Fury. Released on 12/11/2018. Available on PC. Genres: Adventure, Indie, Simulation, Strategy.

Deceptively simple controls hide a surprisingly tense micro-strategy loop, and the Norse Lands edition wraps all of it in one of the best pixel-art soundtracks you'll hear this decade.

I'll be honest: when a strategy game hands me only two directions and a coin-toss button, my spreadsheet instincts go on high alert. Kingdom Two Crowns earns those instincts back within the first Blood Moon. The core loop is a side-scrolling resource economy where your only direct action is spending gold, and every coin you throw represents a real decision, whether that's recruiting a vagrant as an archer or builder, paying a Hermit to unlock a building upgrade tier, or racing to push a wall one tile further before dusk. The Norse Lands edition layers a Viking-themed campaign on top of that foundation, introducing Berserkers as a new combat class, mythic powers tied to the Norse gods, new mounts with distinct stamina profiles, and weather dynamics that actively reshape the threat landscape from night to night. The strategic tension lives in the day-night cycle. Daytime is your economic window: send builders to clear trees, expand walls, manage farm output, and scout procedurally generated islands for vagrant camps and hidden Hermit locations. At night, waves of Greed pour in from portals on both flanks simultaneously, targeting your walls, stripping tools from your subjects, and knocking coins straight out of your pouch. Lose your last coin and you drop the crown. Let the Greed grab it and the run is over. That gold-as-health design means your treasury is always doing double duty, and mismanaging it in either direction, hoarding too much or spending recklessly, will end a run just as surely as poor wall placement. The winter season adds another economic chokepoint: farms go dormant, coin flow slows, and any kingdom that didn't stockpile properly during autumn starts bleeding units fast. Veterans call it the Winter Wall, and clearing it with a well-prepped economy feels genuinely satisfying. The co-op implementation deserves a specific mention because it fundamentally changes the strategic calculus. Two monarchs split the map between them, so one can anchor the economy on the right flank while the other pushes exploration left, or you coordinate on a Blood Moon defense by stacking archers on the side facing the larger portal. Drop-in, drop-out works locally and online, and the Remote Play Together support makes it accessible without both players owning a copy. The split-screen option holds up well for couch sessions, though coordinating without a voice channel is where most new co-op runs fall apart. Where the game earns its one persistent criticism is the near-total absence of tutorials. There is no in-game explanation of Hermit management, mount stamina trade-offs, or the logic behind clearing portals to end an island. New players routinely hit a wall, consult the community wiki, and then click back in with a completely different strategic approach. That friction is a design choice, and players who accept experimentation and failure as part of the loop will find it rewarding. Players who need a build order on screen will find it maddening. The Norse Lands campaign is slightly more forgiving in pacing than the base game's earlier islands, which makes it a reasonable entry point for series newcomers rather than a hardcore-only add-on. The pixel art is exceptional, with dynamic lighting, reflective water, and a full seasonal cycle that changes how the world reads visually. The soundtrack, composed by Norwegian band Kalandra, is built specifically for the Norse setting and holds up across long sessions in a way that generic ambient scores rarely do. Worth playing with headphones at least once. Diego, Scout Team

Kingdom Two Crowns Norse Lands Edition

Kingdom Two Crowns Norse Lands Edition

Dec 11, 2018Stumpy🐙Squid, Fury Studios, CoatsinkRaw Fury
GamerScout Says

Deceptively simple controls hide a surprisingly tense micro-strategy loop, and the Norse Lands edition wraps all of it in one of the best pixel-art soundtracks you'll hear this decade.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for players who enjoy emergent strategy through trial and failure, especially with a co-op partner to split the map.

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About Kingdom Two Crowns Norse Lands Edition

I'll be honest: when a strategy game hands me only two directions and a coin-toss button, my spreadsheet instincts go on high alert. Kingdom Two Crowns earns those instincts back within the first Blood Moon. The core loop is a side-scrolling resource economy where your only direct action is spending gold, and every coin you throw represents a real decision, whether that's recruiting a vagrant as an archer or builder, paying a Hermit to unlock a building upgrade tier, or racing to push a wall one tile further before dusk. The Norse Lands edition layers a Viking-themed campaign on top of that foundation, introducing Berserkers as a new combat class, mythic powers tied to the Norse gods, new mounts with distinct stamina profiles, and weather dynamics that actively reshape the threat landscape from night to night. The strategic tension lives in the day-night cycle. Daytime is your economic window: send builders to clear trees, expand walls, manage farm output, and scout procedurally generated islands for vagrant camps and hidden Hermit locations. At night, waves of Greed pour in from portals on both flanks simultaneously, targeting your walls, stripping tools from your subjects, and knocking coins straight out of your pouch. Lose your last coin and you drop the crown. Let the Greed grab it and the run is over. That gold-as-health design means your treasury is always doing double duty, and mismanaging it in either direction, hoarding too much or spending recklessly, will end a run just as surely as poor wall placement. The winter season adds another economic chokepoint: farms go dormant, coin flow slows, and any kingdom that didn't stockpile properly during autumn starts bleeding units fast. Veterans call it the Winter Wall, and clearing it with a well-prepped economy feels genuinely satisfying. The co-op implementation deserves a specific mention because it fundamentally changes the strategic calculus. Two monarchs split the map between them, so one can anchor the economy on the right flank while the other pushes exploration left, or you coordinate on a Blood Moon defense by stacking archers on the side facing the larger portal. Drop-in, drop-out works locally and online, and the Remote Play Together support makes it accessible without both players owning a copy. The split-screen option holds up well for couch sessions, though coordinating without a voice channel is where most new co-op runs fall apart. Where the game earns its one persistent criticism is the near-total absence of tutorials. There is no in-game explanation of Hermit management, mount stamina trade-offs, or the logic behind clearing portals to end an island. New players routinely hit a wall, consult the community wiki, and then click back in with a completely different strategic approach. That friction is a design choice, and players who accept experimentation and failure as part of the loop will find it rewarding. Players who need a build order on screen will find it maddening. The Norse Lands campaign is slightly more forgiving in pacing than the base game's earlier islands, which makes it a reasonable entry point for series newcomers rather than a hardcore-only add-on. The pixel art is exceptional, with dynamic lighting, reflective water, and a full seasonal cycle that changes how the world reads visually. The soundtrack, composed by Norwegian band Kalandra, is built specifically for the Norse setting and holds up across long sessions in a way that generic ambient scores rarely do. Worth playing with headphones at least once.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedMicro-StrategyTower DefenseDay-Night CycleDrop-in Co-opPermadeath-AdjacentPixel ArtResource ScarcityExploration-FirstNorse SettingCouch Co-op

System Requirements

Minimum

Processor
Intel 4th Gen Dual Core 2.0Ghz
Memory
4 GB RAM
Graphics
Nvida GTX Series 8 or higher
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
1 GB available space…

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Reviews & Ratings

Steam
90%(39,168)

Game Info

Developer
Stumpy🐙Squid, Fury Studios, Coatsink
Publisher
Raw Fury
Release Date
Dec 11, 2018

Features

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller support+8 more

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Frequently asked questions about Kingdom Two Crowns Norse Lands Edition

How much does Kingdom Two Crowns Norse Lands Edition cost?

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What platforms is Kingdom Two Crowns Norse Lands Edition available on?

Kingdom Two Crowns Norse Lands Edition is available on PC.

When was Kingdom Two Crowns Norse Lands Edition released?

Kingdom Two Crowns Norse Lands Edition was released on 11 December 2018.

Who developed Kingdom Two Crowns Norse Lands Edition?

Kingdom Two Crowns Norse Lands Edition was developed by Stumpy🐙Squid, Fury Studios, Coatsink and published by Raw Fury.