Compare Kingdom Tales 2: Viking Saga prices across 50+ stores and find the best deal. Developed by Cateia Games. Published by Cateia Games. Released on 8/7/2014. Available on PC, Mac, Linux. Genres: Indie, Strategy.

Forty level-based click-fests dressed in Viking colours: fine as a low-stakes wind-down, but don't expect the depth the 'Strategy' tag implies.

My spreadsheet instincts kicked in the moment I saw 'Strategy' in the genre field, so let me spare you the confusion upfront: Kingdom Tales 2 is a casual time-management clicker, not a grand-strategy title. Workers scurry across hand-painted 2D maps, you click hotspots to gather wood, food, and gold, feed those resources into specialty buildings, and race toward a quota set by each scenario. The core loop is closer to a mobile idle game than anything you'd find on a Paradox launcher. That is not an insult, it is a calibration. Know what you are buying. The structure across the game's 40 levels is level-select, goal-display, click-until-done, repeat. Each scenario introduces a new building type or resource chain, which keeps the early hours feeling reasonably fresh. Workers operate autonomously along fixed paths from your main building out to resource nodes, and obstacle clearance costs resources, so there is a mild sequencing puzzle baked into each map: clear the lumber blockage before the food timer bites, or chain the trading post before the quota clock runs out. Three difficulty modes, labelled relaxed, timed, and extreme, adjust how hard that clock bites. Relaxed removes the timer pressure entirely, making this a genuinely low-stress building toy. Timed and extreme ask you to optimise your click order and obstacle-clearance sequence, which is about as deep as the decision-making gets. The step-by-step tutorial for new players is competent and non-patronising, a small win worth noting. The antagonist, count Oli, shows up in story slides between levels but never meaningfully affects the actual gameplay mechanics. The narrative wrapping around blacksmith Finn and princess Dalla is light flavour text and nothing more, serviceable for context but thin enough that you will stop reading the dialogue boxes by level ten. Community sentiment on Steam sits at a mixed rating of roughly 66 percent positive from a very small sample, and the recurring criticism is fair: this is the same game as the original Kingdom Tales with a Viking coat of paint. Reviewers who picked it up expecting meaningful sequel evolution came away frustrated. Reviewers who wanted more of the same casual loop came away satisfied. Both camps are correct. On the PC side, no mod support, no multiplayer, no achievements, and no trading cards exist on Steam as of release. The build variety a strategy fan craves is absent, and the AI pathing of your workers is fixed and non-configurable. For anyone used to controlling worker assignments or build queues in a proper city builder, the lack of those levers will feel like a missing layer rather than a design choice. Crashes following updates have also been flagged by players in the Steam community, so check the discussion board before updating if stability matters to you. Where Kingdom Tales 2 earns its place is as a deliberate brain-off session. It is playable in 20-minute bursts, visually colourful without being garish, and structured in a way that makes it easy to pick up and put down. If you have a family member or younger player entering the genre, the relaxed mode and clear tutorial make this a reasonable on-ramp. For anyone chasing depth or replay value, this is not the column on your wishlist you should be prioritising. Diego, Scout Team

Kingdom Tales 2: Viking Saga
IndieStrategy

Kingdom Tales 2: Viking Saga

Aug 7, 2014Cateia Games
GamerScout Says

Forty level-based click-fests dressed in Viking colours: fine as a low-stakes wind-down, but don't expect the depth the 'Strategy' tag implies.

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About Kingdom Tales 2: Viking Saga

My spreadsheet instincts kicked in the moment I saw 'Strategy' in the genre field, so let me spare you the confusion upfront: Kingdom Tales 2 is a casual time-management clicker, not a grand-strategy title. Workers scurry across hand-painted 2D maps, you click hotspots to gather wood, food, and gold, feed those resources into specialty buildings, and race toward a quota set by each scenario. The core loop is closer to a mobile idle game than anything you'd find on a Paradox launcher. That is not an insult, it is a calibration. Know what you are buying. The structure across the game's 40 levels is level-select, goal-display, click-until-done, repeat. Each scenario introduces a new building type or resource chain, which keeps the early hours feeling reasonably fresh. Workers operate autonomously along fixed paths from your main building out to resource nodes, and obstacle clearance costs resources, so there is a mild sequencing puzzle baked into each map: clear the lumber blockage before the food timer bites, or chain the trading post before the quota clock runs out. Three difficulty modes, labelled relaxed, timed, and extreme, adjust how hard that clock bites. Relaxed removes the timer pressure entirely, making this a genuinely low-stress building toy. Timed and extreme ask you to optimise your click order and obstacle-clearance sequence, which is about as deep as the decision-making gets. The step-by-step tutorial for new players is competent and non-patronising, a small win worth noting. The antagonist, count Oli, shows up in story slides between levels but never meaningfully affects the actual gameplay mechanics. The narrative wrapping around blacksmith Finn and princess Dalla is light flavour text and nothing more, serviceable for context but thin enough that you will stop reading the dialogue boxes by level ten. Community sentiment on Steam sits at a mixed rating of roughly 66 percent positive from a very small sample, and the recurring criticism is fair: this is the same game as the original Kingdom Tales with a Viking coat of paint. Reviewers who picked it up expecting meaningful sequel evolution came away frustrated. Reviewers who wanted more of the same casual loop came away satisfied. Both camps are correct. On the PC side, no mod support, no multiplayer, no achievements, and no trading cards exist on Steam as of release. The build variety a strategy fan craves is absent, and the AI pathing of your workers is fixed and non-configurable. For anyone used to controlling worker assignments or build queues in a proper city builder, the lack of those levers will feel like a missing layer rather than a design choice. Crashes following updates have also been flagged by players in the Steam community, so check the discussion board before updating if stability matters to you. Where Kingdom Tales 2 earns its place is as a deliberate brain-off session. It is playable in 20-minute bursts, visually colourful without being garish, and structured in a way that makes it easy to pick up and put down. If you have a family member or younger player entering the genre, the relaxed mode and clear tutorial make this a reasonable on-ramp. For anyone chasing depth or replay value, this is not the column on your wishlist you should be prioritising. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Time ManagementClick-to-GatherLevel-Select StructureThree Difficulty ModesCasual BuilderMobile Port FeelStory-Light

System Requirements

Minimum

OS
Windows: Xp, Vista, 7, 8, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Processor
2 GHz

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Game Info

Developer
Cateia Games
Publisher
Cateia Games
Release Date
Aug 7, 2014

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2026-06-104.26(lowest)

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How much does Kingdom Tales 2: Viking Saga cost?

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What platforms is Kingdom Tales 2: Viking Saga available on?

Kingdom Tales 2: Viking Saga is available on PC, Mac, Linux.

When was Kingdom Tales 2: Viking Saga released?

Kingdom Tales 2: Viking Saga was released on 7 August 2014.

Who developed Kingdom Tales 2: Viking Saga?

Kingdom Tales 2: Viking Saga was developed by Cateia Games.