Compare Country Tales: Wild West prices across trusted key stores and find the best deal. Developed by Cateia Games. Published by Cateia Games. Released on 8/27/2015. Available on PC, Mac, Linux. Genres: Indie, Strategy.

Forty bite-sized frontier levels sit between you and a gold medal, satisfying if you love optimizing build queues, but newcomers should know the in-game tutorials actively work against timed scores.

I've reviewed enough casual strategy titles to spot the ones that punch above their genre weight class, and Country Tales: Wild West sits in a tricky middle ground worth being honest about. It is a level-based time-and-resource-management game built around constructing and supplying frontier settlements: you place sawmills to generate lumber, build farms to feed residents, collect taxes from shacks and villas, trade surplus goods, and tick off a task list before the clock runs out. Each of the 40 levels is a self-contained puzzle, and the moment-to-moment rhythm is strictly click-and-queue, the kind of flow state that swallows an afternoon before you notice. For the difficulty-minded, the three modes, Relaxed, Timed, and Extreme, genuinely change how the game plays. Relaxed removes the clock entirely, making this accessible to younger players or anyone who finds the genre stressful. Timed is where the real optimization loop kicks in: sequencing your build order correctly, pre-positioning workers, and deciding when to prioritize resource production versus quest completion. There is a light experience system that levels up your workers over time, which helps in replays but means first-time runs on harder levels can feel sluggish through no fault of your own decision-making. Gold-medal chasers will replay levels repeatedly, and the game does save mid-level progress so you can step away without losing a run. Here is the structural problem that strategy players specifically need to know: the in-game tutorial hints are not build-order optimal. Several players across reviews have flagged that following the on-screen prompts can actively cost you timed objectives, because the hints prioritize showing you mechanics rather than showing you the efficient sequence. The game eventually acknowledges this on a loading screen late in the campaign, which is a strange place to disclose it. If you treat the tutorials as mechanic introductions only, and work out the actual build order yourself, the game becomes considerably more rewarding. That reverse-engineering is either half the fun or a design flaw, depending on your patience. The story framing follows Ted and Catherine through a corrupt-mayor plot in the town of Sunset Hills. It is functional enough to string levels together, but it is not a reason to play. Character writing is thin, and some of the frontier archetypes have aged awkwardly. Visually the game holds up reasonably well, clean, colorful 2D art with animations that read clearly at a glance, which matters when you are tracking multiple simultaneous build timers. There is no mod support, no multiplayer, and no procedural content: what you see is the complete package, and replay value beyond medal-chasing or difficulty-switching is limited. For a genre comparison point, Country Tales sits closer to Royal Envoy or Pioneer Lands than to anything with city-sim depth. It asks less of you strategically than it appears to at first glance, but the Extreme difficulty provides a genuine test of click efficiency and sequencing that genre veterans will appreciate. Newcomers to time-management strategy will find the Relaxed mode a clean, low-pressure entry point, the step-by-step level structure and clear task lists mean the learning curve is never steep, tutorial misdirection aside. Diego, Scout Team

Country Tales: Wild West

Country Tales: Wild West

Aug 27, 2015Cateia Games
GamerScout Says

Forty bite-sized frontier levels sit between you and a gold medal, satisfying if you love optimizing build queues, but newcomers should know the in-game tutorials actively work against timed scores.

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€3.27-66%
at Eneba
Lowest tracked: €2.47
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GamerScout Verdict

Best for casual strategy fans who enjoy optimizing build queues level by level, veterans should set Extreme difficulty immediately.

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€3.27-66%
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StandardEurope (EU)Steam KeyKey
€9.75
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Price History

Lowest tracked
€2.4714 Jun 2026
Current best
€3.27
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€2.06€3.47€4.87€6.288 Jun1 Jul23 Jul15 Aug6 Sept
8 Jun — 6 Sept
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About Country Tales: Wild West

I've reviewed enough casual strategy titles to spot the ones that punch above their genre weight class, and Country Tales: Wild West sits in a tricky middle ground worth being honest about. It is a level-based time-and-resource-management game built around constructing and supplying frontier settlements: you place sawmills to generate lumber, build farms to feed residents, collect taxes from shacks and villas, trade surplus goods, and tick off a task list before the clock runs out. Each of the 40 levels is a self-contained puzzle, and the moment-to-moment rhythm is strictly click-and-queue, the kind of flow state that swallows an afternoon before you notice. For the difficulty-minded, the three modes, Relaxed, Timed, and Extreme, genuinely change how the game plays. Relaxed removes the clock entirely, making this accessible to younger players or anyone who finds the genre stressful. Timed is where the real optimization loop kicks in: sequencing your build order correctly, pre-positioning workers, and deciding when to prioritize resource production versus quest completion. There is a light experience system that levels up your workers over time, which helps in replays but means first-time runs on harder levels can feel sluggish through no fault of your own decision-making. Gold-medal chasers will replay levels repeatedly, and the game does save mid-level progress so you can step away without losing a run. Here is the structural problem that strategy players specifically need to know: the in-game tutorial hints are not build-order optimal. Several players across reviews have flagged that following the on-screen prompts can actively cost you timed objectives, because the hints prioritize showing you mechanics rather than showing you the efficient sequence. The game eventually acknowledges this on a loading screen late in the campaign, which is a strange place to disclose it. If you treat the tutorials as mechanic introductions only, and work out the actual build order yourself, the game becomes considerably more rewarding. That reverse-engineering is either half the fun or a design flaw, depending on your patience. The story framing follows Ted and Catherine through a corrupt-mayor plot in the town of Sunset Hills. It is functional enough to string levels together, but it is not a reason to play. Character writing is thin, and some of the frontier archetypes have aged awkwardly. Visually the game holds up reasonably well, clean, colorful 2D art with animations that read clearly at a glance, which matters when you are tracking multiple simultaneous build timers. There is no mod support, no multiplayer, and no procedural content: what you see is the complete package, and replay value beyond medal-chasing or difficulty-switching is limited. For a genre comparison point, Country Tales sits closer to Royal Envoy or Pioneer Lands than to anything with city-sim depth. It asks less of you strategically than it appears to at first glance, but the Extreme difficulty provides a genuine test of click efficiency and sequencing that genre veterans will appreciate. Newcomers to time-management strategy will find the Relaxed mode a clean, low-pressure entry point, the step-by-step level structure and clear task lists mean the learning curve is never steep, tutorial misdirection aside.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:indieTime-Management StrategyBuild Order OptimizationLevel-Based ProgressionGold Medal ReplayWorker XP SystemTimed ModeRelaxed ModeClick-and-QueueFrontier SettingSingle-Session Levels

System Requirements

Minimum

OS
Windows: Xp, Vista, 7, 8, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Processor
2 GHz

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Game Info

Developer
Cateia Games
Publisher
Cateia Games
Release Date
Aug 27, 2015

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Frequently asked questions about Country Tales: Wild West

How much does Country Tales: Wild West cost?

As of 6 September 2026, the cheapest in-stock offer for Country Tales: Wild West is €3.27 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Country Tales: Wild West cheapest?

The lowest in-stock price we track for Country Tales: Wild West is €3.27 at Eneba (6 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Country Tales: Wild West available on?

Country Tales: Wild West is available on PC, Mac, Linux.

When was Country Tales: Wild West released?

Country Tales: Wild West was released on 27 August 2015.

Who developed Country Tales: Wild West?

Country Tales: Wild West was developed by Cateia Games.