Compare King's Bounty II - Duke's Edition prices across 50+ stores and find the best deal. Developed by Fulqrum Games. Published by Fulqrum Publishing, Prime Matter, 方块游戏 (China). Released on 8/24/2021. Available on PC. Genres: Adventure, RPG, Strategy.

A turn-based tactical RPG sequel decades in the making, blending open-world exploration with hex-grid army battles and a politically messy fantasy kingdom to untangle.

King's Bounty II is a turn-based strategy RPG that asks you to wander a crumbling fantasy kingdom on horseback, recruit armies of soldiers and creatures, and deploy them across hex-grid battlefields against increasingly dangerous threats. It sits at an odd but interesting crossroads: part open-world RPG where you walk around talking to NPCs and picking up quests, part classic army-commander fantasy where a lone hero directs stacks of units instead of swinging a sword themselves. If you grew up with the original King's Bounty or Heroes of Might and Magic, the skeleton here will feel familiar. If you are coming in fresh, expect a steeper-than-expected learning curve before the tactical layer clicks. The three playable heroes - warrior Aivar, sorceress Katharine, and paladin Elisa - each approach the kingdom's problems through different lenses, and your choice shapes which unit types and spells are most effective. Build variety is real but not unlimited. Katharine leaning into magic disciplines and summoned creatures plays very differently from Aivar grinding through with heavily armored knights and morale-boosting banners. The Ideals system, which sorts your decisions into Order, Power, Anarchy, and Finesse, affects which units will actually fight for you without morale penalties, adding a layer of consequence to quest choices that goes beyond simple good/evil binaries. Whether those choices feel weighty enough is a fair debate, but the mechanical hook is there. Combat on the hex grid is where the game earns its reputation. Unit positioning, terrain elevation, and the interplay between ranged, melee, and spellcasting slots reward deliberate thinking. Army composition matters a lot - stacking unit types that share Ideal alignment keeps morale high and unlocks bonuses, while mismatched armies bleed effectiveness turn by turn. Boss encounters and some late-game battlefield scenarios genuinely require you to rethink your roster rather than just level-grinding past them. That said, the mid-game has a noticeable pacing drag where side quests feel like chores designed to pad your gold reserves before the next region opens up. The open world traversal is probably the game's most contested element. Walking your hero across landscapes on horseback looks pleasant enough, but the world never quite achieves the density or reactivity you would hope for from a full open-world structure. Dialogue is serviceable, sometimes better than that, but rarely the kind of writing you re-read for hidden meaning. The story builds toward a satisfying enough conclusion about political corruption and magical catastrophe, though it stops short of anything that will rattle around in your head afterward. Production values are mid-tier - competent art direction and music, occasional animation jank, and a few quest-breaking bugs that patches have not fully resolved as of the Duke's Edition release. The Duke's Edition bundles in additional content including a standalone campaign chapter and extra story missions that round out lore threads the main game leaves hanging. For players who finish the base campaign and want more time with the tactical layer, the extra content delivers reasonable value. For everyone else, it is background material more than a revelation. King's Bounty II is a game for patient strategy fans who do not need their RPG to hold their hand, enjoy army-building puzzles, and can forgive a world that looks more alive than it behaves. Newcomers to the franchise should temper expectations for the RPG half while trusting the turn-based combat half more or less completely. Monika, Scout Team

King's Bounty II - Duke's Edition
AdventureRPGStrategy

King's Bounty II - Duke's Edition

Aug 24, 2021Fulqrum GamesFulqrum Publishing, Prime Matter, 方块游戏 (China)
GamerScout Says

A turn-based tactical RPG sequel decades in the making, blending open-world exploration with hex-grid army battles and a politically messy fantasy kingdom to untangle.

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About King's Bounty II - Duke's Edition

King's Bounty II is a turn-based strategy RPG that asks you to wander a crumbling fantasy kingdom on horseback, recruit armies of soldiers and creatures, and deploy them across hex-grid battlefields against increasingly dangerous threats. It sits at an odd but interesting crossroads: part open-world RPG where you walk around talking to NPCs and picking up quests, part classic army-commander fantasy where a lone hero directs stacks of units instead of swinging a sword themselves. If you grew up with the original King's Bounty or Heroes of Might and Magic, the skeleton here will feel familiar. If you are coming in fresh, expect a steeper-than-expected learning curve before the tactical layer clicks. The three playable heroes - warrior Aivar, sorceress Katharine, and paladin Elisa - each approach the kingdom's problems through different lenses, and your choice shapes which unit types and spells are most effective. Build variety is real but not unlimited. Katharine leaning into magic disciplines and summoned creatures plays very differently from Aivar grinding through with heavily armored knights and morale-boosting banners. The Ideals system, which sorts your decisions into Order, Power, Anarchy, and Finesse, affects which units will actually fight for you without morale penalties, adding a layer of consequence to quest choices that goes beyond simple good/evil binaries. Whether those choices feel weighty enough is a fair debate, but the mechanical hook is there. Combat on the hex grid is where the game earns its reputation. Unit positioning, terrain elevation, and the interplay between ranged, melee, and spellcasting slots reward deliberate thinking. Army composition matters a lot - stacking unit types that share Ideal alignment keeps morale high and unlocks bonuses, while mismatched armies bleed effectiveness turn by turn. Boss encounters and some late-game battlefield scenarios genuinely require you to rethink your roster rather than just level-grinding past them. That said, the mid-game has a noticeable pacing drag where side quests feel like chores designed to pad your gold reserves before the next region opens up. The open world traversal is probably the game's most contested element. Walking your hero across landscapes on horseback looks pleasant enough, but the world never quite achieves the density or reactivity you would hope for from a full open-world structure. Dialogue is serviceable, sometimes better than that, but rarely the kind of writing you re-read for hidden meaning. The story builds toward a satisfying enough conclusion about political corruption and magical catastrophe, though it stops short of anything that will rattle around in your head afterward. Production values are mid-tier - competent art direction and music, occasional animation jank, and a few quest-breaking bugs that patches have not fully resolved as of the Duke's Edition release. The Duke's Edition bundles in additional content including a standalone campaign chapter and extra story missions that round out lore threads the main game leaves hanging. For players who finish the base campaign and want more time with the tactical layer, the extra content delivers reasonable value. For everyone else, it is background material more than a revelation. King's Bounty II is a game for patient strategy fans who do not need their RPG to hold their hand, enjoy army-building puzzles, and can forgive a world that looks more alive than it behaves. Newcomers to the franchise should temper expectations for the RPG half while trusting the turn-based combat half more or less completely. Monika, Scout Team

Tags

steamHex-Grid TacticsArmy BuildingMorality SystemThree Playable HeroesOpen-World ExplorationFantasy KingdomUnit Morale MechanicsTurn-Based Combat Depth

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Game Info

Developer
Fulqrum Games
Publisher
Fulqrum Publishing, Prime Matter, 方块游戏 (China)
Release Date
Aug 24, 2021

Features

Single-playerSteam AchievementsFull controller supportSteam CloudStatsFamily Sharing

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