Compare King's Bounty II - Day One Edition prices across trusted key stores and find the best deal. Developed by Fulqrum Games. Published by 1C Entertainment, Prime Matter. Released on 8/24/2021. Available on PC. Genres: Adventure, RPG, Strategy.

King's Bounty II tries to modernize a classic turn-based fantasy strategy series with a third-person RPG skin. It mostly works, occasionally stumbles.

King's Bounty II is a turn-based tactical RPG set in the kingdom of Nostria, a land going quietly rotten from the inside. You pick one of three heroes - Aivar the warrior, Katharine the mage, or Elisa the paladin - and spend your time piecing together why the realm is collapsing while commanding squads of units on hex-grid battlefields. The series has been around since 1990 in various forms, and this entry takes the boldest swing yet: ditching the top-down overworld of earlier games in favor of a fully three-dimensional open world you explore on foot or horseback. The Day One Edition bundles in the Hounds of War Warhorse mount, the Elite Guard premium troop pack, and the Flaming Eagles unit, plus a bonus weapon called the Firehand G, so you get a modest head start on army composition. The combat is where the game earns its keep. Each unit type - from simple peasant levies to armored cavalry and spellcasting adepts - occupies a hex tile, and fights play out with the deliberate weight you expect from the genre. What makes KB2 more interesting than a straightforward clone is the Ideals system: every decision you make in dialogue and quests earns points in one of four philosophical stances (Order, Anarchy, Power, Finesse), and your army is gated behind those stances. You want to field berserkers? Better lean Anarchy. Prefer disciplined footmen and healers? Order is your path. It is a genuinely elegant way to make your roleplay choices bleed into tactical decisions, and it prevents the classic strategy-RPG problem of just hiring whatever has the biggest stat numbers. The writing is serviceable without being spectacular. The lore has real texture - Nostria feels like a place with a history, not a backdrop - and a few side quests have the kind of quiet moral weight that makes you pause before clicking a dialogue option. But the main quest moves slowly, and the open world is padded with fetch errands that feel like filler stitched between the genuinely interesting story beats. The three heroes have distinct starting stats and army affinities, but their personalities in dialogue are fairly flat compared to the richly voiced protagonists you find in the genre's best work. Do not come here expecting Baldur's Gate levels of character writing. Do come here expecting a well-built tactical layer that rewards planning your army composition around a consistent philosophical throughline. Performance and polish are the game's weak spots. At launch the frame pacing was rough and some quest triggers were unreliable, though patches have addressed the worst offenders. The third-person exploration feels slightly stiff - collision detection with the environment can be fussy, and the camera occasionally fights you in cluttered dungeon spaces. These are not deal-breakers, but they remind you that this is an ambitious mid-budget title stretching to meet AAA presentation expectations. If you have patience for that kind of rough edge, the underlying systems are worth your time. If you need everything to feel polished from frame one, lower expectations accordingly. Bottom line: King's Bounty II suits strategy-RPG fans who want their hex-grid battles wrapped in actual worldbuilding and a meaningful choice architecture. The Ideals system is the kind of mechanic I wish more games would copy. The narrative does not quite match the tactical ambition, and the open world has one filler quest for every genuinely good one, but the core loop of building an ideologically coherent army and watching it perform (or crumble) on the battlefield is quietly satisfying well past the midgame. Monika, Scout Team

King's Bounty II - Day One Edition

King's Bounty II - Day One Edition

Aug 24, 2021Fulqrum Games1C Entertainment, Prime Matter
GamerScout Says

King's Bounty II tries to modernize a classic turn-based fantasy strategy series with a third-person RPG skin. It mostly works, occasionally stumbles.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €3.30

GamerScout Verdict

Solid tactical RPG for strategy fans who want meaningful army-building choices, but expect uneven writing and a padded open world alongside the good stuff.

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About King's Bounty II - Day One Edition

King's Bounty II is a turn-based tactical RPG set in the kingdom of Nostria, a land going quietly rotten from the inside. You pick one of three heroes - Aivar the warrior, Katharine the mage, or Elisa the paladin - and spend your time piecing together why the realm is collapsing while commanding squads of units on hex-grid battlefields. The series has been around since 1990 in various forms, and this entry takes the boldest swing yet: ditching the top-down overworld of earlier games in favor of a fully three-dimensional open world you explore on foot or horseback. The Day One Edition bundles in the Hounds of War Warhorse mount, the Elite Guard premium troop pack, and the Flaming Eagles unit, plus a bonus weapon called the Firehand G, so you get a modest head start on army composition. The combat is where the game earns its keep. Each unit type - from simple peasant levies to armored cavalry and spellcasting adepts - occupies a hex tile, and fights play out with the deliberate weight you expect from the genre. What makes KB2 more interesting than a straightforward clone is the Ideals system: every decision you make in dialogue and quests earns points in one of four philosophical stances (Order, Anarchy, Power, Finesse), and your army is gated behind those stances. You want to field berserkers? Better lean Anarchy. Prefer disciplined footmen and healers? Order is your path. It is a genuinely elegant way to make your roleplay choices bleed into tactical decisions, and it prevents the classic strategy-RPG problem of just hiring whatever has the biggest stat numbers. The writing is serviceable without being spectacular. The lore has real texture - Nostria feels like a place with a history, not a backdrop - and a few side quests have the kind of quiet moral weight that makes you pause before clicking a dialogue option. But the main quest moves slowly, and the open world is padded with fetch errands that feel like filler stitched between the genuinely interesting story beats. The three heroes have distinct starting stats and army affinities, but their personalities in dialogue are fairly flat compared to the richly voiced protagonists you find in the genre's best work. Do not come here expecting Baldur's Gate levels of character writing. Do come here expecting a well-built tactical layer that rewards planning your army composition around a consistent philosophical throughline. Performance and polish are the game's weak spots. At launch the frame pacing was rough and some quest triggers were unreliable, though patches have addressed the worst offenders. The third-person exploration feels slightly stiff - collision detection with the environment can be fussy, and the camera occasionally fights you in cluttered dungeon spaces. These are not deal-breakers, but they remind you that this is an ambitious mid-budget title stretching to meet AAA presentation expectations. If you have patience for that kind of rough edge, the underlying systems are worth your time. If you need everything to feel polished from frame one, lower expectations accordingly. Bottom line: King's Bounty II suits strategy-RPG fans who want their hex-grid battles wrapped in actual worldbuilding and a meaningful choice architecture. The Ideals system is the kind of mechanic I wish more games would copy. The narrative does not quite match the tactical ambition, and the open world has one filler quest for every genuinely good one, but the core loop of building an ideologically coherent army and watching it perform (or crumble) on the battlefield is quietly satisfying well past the midgame.

Monika
Monika · Scout Team

RPGs

Tags

steamHex-Grid TacticsArmy BuildingIdeals SystemThree-Hero ChoiceOpen-World ExplorationTurn-Based CombatFantasy WorldbuildingMid-Budget RPG

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel Core i5-4690 or AMD FX-9370
Memory
8 GB RAM
Graphics
GeForce GTX 970 or AMD Radeon RX 480
DirectX
Version 11 Stor…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i5-7400 or AMD Ryzen 7 1700X
Memory
8 GB RAM
Graphics
GeForce GTX 1060 or Radeon RX 580
DirectX
Version 1…

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Game Info

Developer
Fulqrum Games
Publisher
1C Entertainment, Prime Matter
Release Date
Aug 24, 2021

Features

Single-playerSteam AchievementsFull controller supportSteam CloudStatsFamily Sharing

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What platforms is King's Bounty II - Day One Edition available on?

King's Bounty II - Day One Edition is available on PC.

When was King's Bounty II - Day One Edition released?

King's Bounty II - Day One Edition was released on 24 August 2021.

Who developed King's Bounty II - Day One Edition?

King's Bounty II - Day One Edition was developed by Fulqrum Games and published by 1C Entertainment, Prime Matter.