Compare King's Bounty II prices across 50+ stores and find the best deal. Developed by Fulqrum Games. Published by 1C Entertainment, Prime Matter. Released on 8/24/2021. Available on PC, Xbox. Genres: Adventure, RPG, Strategy.

King's Bounty II is a turn-based RPG with a third-person open world twist, but mixed reviews hint at a bumpy ride between its ambitious bones and rough execution.

King's Bounty II arrives carrying a storied franchise name and genuine ambition: it wants to be a proper RPG with a living world, meaningful choices, and the classic hex-grid army combat the series built its reputation on. You pick one of three heroes, each with distinct backstory and stat leanings, then wander a third-person overworld that looks more like a modern action-RPG than the top-down maps fans remember. The shift is the first thing the game wants you to notice, and also, unfortunately, the first thing that reveals the cracks. The combat is where King's Bounty II earns its keep. Battles are turn-based, fought on hex grids, and you assemble an army of unit types ranging from skeleton archers to gryphons, managed through a morale and alignment system that actually punishes you for mixing holy paladins with undead troops. That tension, choosing units that fit your army's ideological identity, gives list-building a satisfying layer of constraint that most strategy-RPGs skip. Spells slot into four schools tied to your hero's stat investment, and higher difficulty genuinely demands you think about unit synergies rather than just stacking the biggest numbers. The overworld and narrative side of things are shakier. The third-person exploration feels sluggish, populated by NPCs with stiff animations and quests that frequently ask you to walk long distances for underwhelming payoffs. The writing lands somewhere between functional and forgettable. It is never offensive, but it rarely rewards a second read. Side quests that gesture toward moral complexity often resolve in ways that feel arbitrary rather than consequential. If you came expecting Disciples-style dark lore or anything approaching the narrative density of a CRPG, you will find the world feels a bit hollow behind its reasonably pretty exteriors. Performance and technical polish were rocky at launch, and while patches have smoothed some edges, the game still carries some of that unfinished feeling in its economy and pacing. XP and loot progression can stall awkwardly between major story beats, and the skill tree, while broad enough to support different hero builds, does not have much depth past the mid-game. Veterans of the older King's Bounty titles may feel the soul of the series got diluted in the attempt to appeal to a wider RPG audience, while players new to the franchise might find the combat systems intimidating without much tutorialization. Still, for the tactically minded player who enjoys curating an army roster and min-maxing unit compositions, King's Bounty II delivers a core loop that holds up reasonably well across a playthrough. The alignment system for units is a genuinely smart design choice, and harder difficulty modes give the combat real teeth. Treat the exploration and story as a vehicle to the next battle rather than a destination in itself, and the experience becomes more forgiving. Just do not come in expecting your choices to ripple through the world in meaningful ways, because the narrative machinery here is not built for that. Monika, Scout Team

King's Bounty II
AdventureRPGStrategy

King's Bounty II

Aug 24, 2021Fulqrum Games1C Entertainment, Prime Matter
GamerScout Says

King's Bounty II is a turn-based RPG with a third-person open world twist, but mixed reviews hint at a bumpy ride between its ambitious bones and rough execution.

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About King's Bounty II

King's Bounty II arrives carrying a storied franchise name and genuine ambition: it wants to be a proper RPG with a living world, meaningful choices, and the classic hex-grid army combat the series built its reputation on. You pick one of three heroes, each with distinct backstory and stat leanings, then wander a third-person overworld that looks more like a modern action-RPG than the top-down maps fans remember. The shift is the first thing the game wants you to notice, and also, unfortunately, the first thing that reveals the cracks. The combat is where King's Bounty II earns its keep. Battles are turn-based, fought on hex grids, and you assemble an army of unit types ranging from skeleton archers to gryphons, managed through a morale and alignment system that actually punishes you for mixing holy paladins with undead troops. That tension, choosing units that fit your army's ideological identity, gives list-building a satisfying layer of constraint that most strategy-RPGs skip. Spells slot into four schools tied to your hero's stat investment, and higher difficulty genuinely demands you think about unit synergies rather than just stacking the biggest numbers. The overworld and narrative side of things are shakier. The third-person exploration feels sluggish, populated by NPCs with stiff animations and quests that frequently ask you to walk long distances for underwhelming payoffs. The writing lands somewhere between functional and forgettable. It is never offensive, but it rarely rewards a second read. Side quests that gesture toward moral complexity often resolve in ways that feel arbitrary rather than consequential. If you came expecting Disciples-style dark lore or anything approaching the narrative density of a CRPG, you will find the world feels a bit hollow behind its reasonably pretty exteriors. Performance and technical polish were rocky at launch, and while patches have smoothed some edges, the game still carries some of that unfinished feeling in its economy and pacing. XP and loot progression can stall awkwardly between major story beats, and the skill tree, while broad enough to support different hero builds, does not have much depth past the mid-game. Veterans of the older King's Bounty titles may feel the soul of the series got diluted in the attempt to appeal to a wider RPG audience, while players new to the franchise might find the combat systems intimidating without much tutorialization. Still, for the tactically minded player who enjoys curating an army roster and min-maxing unit compositions, King's Bounty II delivers a core loop that holds up reasonably well across a playthrough. The alignment system for units is a genuinely smart design choice, and harder difficulty modes give the combat real teeth. Treat the exploration and story as a vehicle to the next battle rather than a destination in itself, and the experience becomes more forgiving. Just do not come in expecting your choices to ripple through the world in meaningful ways, because the narrative machinery here is not built for that. Monika, Scout Team

Tags

steamHex-Grid CombatArmy BuildingAlignment SystemTurn-Based StrategyHero ProgressionUnit SynergiesThird-Person OverworldSpell SchoolsSingle-Player Campaign

System Requirements

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Reviews & Ratings

Steam
62%(5,490)

Game Info

Developer
Fulqrum Games
Publisher
1C Entertainment, Prime Matter
Release Date
Aug 24, 2021

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