Compare Killer Klownz prices across 50+ stores and find the best deal. Developed by Peter Labick. Published by My Way Games. Released on 12/5/2016. Available on PC. Genres: Action, Adventure, Simulation.

An HTC Vive-only wave shooter that trades strategic depth for pure coulrophobia fuel - thirty minutes of clown-slaying with automatic weapons, fog, and very little reason to return after your first session.

My first reaction loading up Killer Klownz was to double-check whether I had the right game - and if you own a non-Vive headset, the answer is already no. This is a VR-only title built exclusively for the HTC Vive, which is the single biggest piece of information the genre labels and store tags conspicuously fail to surface. If you don't own that specific hardware, close this tab. If you do, read on, because the picture is complicated. What you're getting is a roomscale wave shooter, full stop. Homicidal clowns spawn from behind oversized circus props and discarded toys across a fog-choked arena, and your job is to shoot them before they reach you. There are no loadouts to plan, no skill trees, no branching difficulty modes to theorize about - you get automatic weapons with unlimited ammo, a fixed viewpoint inside your play space, and whatever adrenaline the premise generates. The map does dynamically resize to fit your roomscale dimensions, which is a thoughtful touch for a 2016 indie production. Enemy types do vary in speed and toughness, so there is at least a rudimentary escalation curve keeping you on your toes across waves. Here is where I have to be straight with you: by any strategy-or-sim standard, there is no meaningful decision layer here. No resource allocation, no positioning meta, no AI worth studying. The tension is entirely sensory - the thick fog that hides approaching clowns until they are uncomfortably close, the sound design, and the base-level unease that clown imagery produces in a significant chunk of the population. The Steam community notes that testers reportedly dropped out of sessions within seconds, and based on how the game is constructed, I believe it. The horror delivery is functional. The game design beneath it is not deep. Longevity is the honest problem. Average playtime data sits under nine minutes, and peak concurrent players hover at effectively one. There are no updates of note, no mod tools, no community content pipeline. Once the novelty of the setting wears off - which for most players happens inside a single sitting - there is no mechanical hook to pull you back. Five Steam trading cards come with the package, which will matter to badge collectors and approximately nobody else. The positive review ratio is genuinely decent given the sample size, which tells you the people who did play it largely got what they expected: a short, sharp VR fright. Expectations managed correctly is half the battle for a micro-budget title like this. If you are building a VR demo reel to show friends what roomscale can do in a horror context, Killer Klownz earns its place in that rotation for about twenty minutes. If you want something to return to, something with a score-chase loop or a difficulty ceiling worth pushing against, this is not it. Newcomers to VR wave shooters will find it accessible since there is nothing to learn, but veterans of the genre will exhaust it before the room has a chance to cool down. Diego, Scout Team

Killer Klownz
ActionAdventureSimulation

Killer Klownz

Dec 5, 2016Peter LabickMy Way Games
GamerScout Says

An HTC Vive-only wave shooter that trades strategic depth for pure coulrophobia fuel - thirty minutes of clown-slaying with automatic weapons, fog, and very little reason to return after your first session.

PC
Best Price Available
0.00
at N/A
Historical low: $1.33

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Killer Klownz

My first reaction loading up Killer Klownz was to double-check whether I had the right game - and if you own a non-Vive headset, the answer is already no. This is a VR-only title built exclusively for the HTC Vive, which is the single biggest piece of information the genre labels and store tags conspicuously fail to surface. If you don't own that specific hardware, close this tab. If you do, read on, because the picture is complicated. What you're getting is a roomscale wave shooter, full stop. Homicidal clowns spawn from behind oversized circus props and discarded toys across a fog-choked arena, and your job is to shoot them before they reach you. There are no loadouts to plan, no skill trees, no branching difficulty modes to theorize about - you get automatic weapons with unlimited ammo, a fixed viewpoint inside your play space, and whatever adrenaline the premise generates. The map does dynamically resize to fit your roomscale dimensions, which is a thoughtful touch for a 2016 indie production. Enemy types do vary in speed and toughness, so there is at least a rudimentary escalation curve keeping you on your toes across waves. Here is where I have to be straight with you: by any strategy-or-sim standard, there is no meaningful decision layer here. No resource allocation, no positioning meta, no AI worth studying. The tension is entirely sensory - the thick fog that hides approaching clowns until they are uncomfortably close, the sound design, and the base-level unease that clown imagery produces in a significant chunk of the population. The Steam community notes that testers reportedly dropped out of sessions within seconds, and based on how the game is constructed, I believe it. The horror delivery is functional. The game design beneath it is not deep. Longevity is the honest problem. Average playtime data sits under nine minutes, and peak concurrent players hover at effectively one. There are no updates of note, no mod tools, no community content pipeline. Once the novelty of the setting wears off - which for most players happens inside a single sitting - there is no mechanical hook to pull you back. Five Steam trading cards come with the package, which will matter to badge collectors and approximately nobody else. The positive review ratio is genuinely decent given the sample size, which tells you the people who did play it largely got what they expected: a short, sharp VR fright. Expectations managed correctly is half the battle for a micro-budget title like this. If you are building a VR demo reel to show friends what roomscale can do in a horror context, Killer Klownz earns its place in that rotation for about twenty minutes. If you want something to return to, something with a score-chase loop or a difficulty ceiling worth pushing against, this is not it. Newcomers to VR wave shooters will find it accessible since there is nothing to learn, but veterans of the genre will exhaust it before the room has a chance to cool down. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5VR-OnlyWave ShooterHTC ViveRoomscaleHorror FPSShort SessionCoulrophobiaIndie Horror

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7 SP1
Memory
4 GB RAM
Storage
140 MB available space
Graphics
GTX 980
Processor
Intel i5 4590
VR Support
SteamVR. Room Scale 2m by 1.5m area required

Community Discussion

Be the first to comment on Killer Klownz.

Reviews & Ratings

No ratings available

Game Info

Developer
Peter Labick
Publisher
My Way Games
Release Date
Dec 5, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-101.33(lowest)
2026-06-091.33(lowest)

More from Peter Labick

Buy smarter: helpful guides

Frequently asked questions about Killer Klownz

How much does Killer Klownz cost?

Killer Klownz pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Killer Klownz cheapest?

Compare Killer Klownz prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Killer Klownz available on?

Killer Klownz is available on PC.

When was Killer Klownz released?

Killer Klownz was released on 5 December 2016.

Who developed Killer Klownz?

Killer Klownz was developed by Peter Labick and published by My Way Games.