Kane and Lynch: Dead Men
A gritty third-person crime shooter where a condemned mercenary and a medicated psychopath tear through Tokyo, Havana, and a Cuban jungle to settle debts with a ruthless crime syndicate. Story first, controls second.
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About Kane and Lynch: Dead Men
Kane and Lynch: Dead Men is IO Interactive stepping hard away from Hitman's careful stealth and into loud, messy crime drama. You play as Kane, a death-row mercenary broken out of a prison transport by the very criminal organization he wronged, with Lynch - a volatile, medicated psychotic - assigned as both partner and watchdog. The story takes the pair through a bank robbery, the neon backstreets of Tokyo, a civil-war-torn Havana, and a Venezuelan jungle compound. It is unambiguously a narrative game wearing a shooter's clothes, and for a good stretch of its roughly eight-hour campaign that trade-off mostly holds. The setup is genuinely compelling. Lynch's instability is not just flavor text - in co-op mode, playing as Lynch unlocks a "psychotic fear filter" that warps his half of the screen, turning bystanders into animal-headed threats and changing how entire scenes read. That dual-perspective angle, where solo and co-op runs each surface different story details, is one of the smarter structural ideas in the game. Co-op also removes the punishing adrenaline-overdose revive system of single-player, making two-player runs noticeably more forgiving. The multiplayer supports up to eight players in heist-themed modes built around the game's crime premise, which is a decent bonus even if the online population is long gone. The problems are real and they pile up fast. The cover system requires running directly into walls and hoping the geometry catches you, which it frequently does not. Squad command mechanics - borrowed from IO's earlier Freedom Fighters - are almost entirely inert in practice; teammates give verbal abuse in response to orders far more reliably than they actually follow them. Aiming feels slightly off at most ranges, and the second half of the campaign abandons the tight, story-driven setpieces for wave-based combat that drags. The PC version on modern hardware also carries the dead weight of Games for Windows - LIVE DRM on certain storefronts, which is worth checking before you buy. The graphics were already underpowered for 2007, and nobody pretended otherwise at launch. What the game does exceptionally well is tone. Jesper Kyd's gloomy score, the constant profanity-laced bickering between the two leads, and a story that refuses a clean moral resolution give it a texture that most crime-action games skip entirely. It is closer to a Michael Mann film filtered through a mid-budget shooter than it is to a polished genre exercise. The reception at launch was mixed for a reason - this is not a game that nailed its execution - but the underlying character work and the bleak, committed atmosphere are things the sequel leaned on heavily, and they hold up as reasons to spend an evening with it. If you need tight gunplay and responsive cover mechanics, this will frustrate you inside of an hour. If you are the kind of player who can tolerate creaky systems when the characters and mood are doing real work, Kane and Lynch: Dead Men is a rough but distinctive crime story worth seeing through, especially with a friend in the co-op seat. Alex, Scout Team
Tags
System Requirements
Minimum
- Memory
- 1GB
- Storage
- 7GB
- Graphics
- 128 MB NVIDIA 6600/ATI X1300
- Processor
- Intel Pentium 4 2Ghz or AMD Athlon XP 1800+
- System requirements
- Windows XP, Windows Vista
Reviews & Ratings
No ratings available
Game Info
- Developer
- IO Interactive
- Publisher
- Square Enix
- Release Date
- Nov 13, 2007