Kane and Lynch Collection
Two flawed antiheroes, a lot of gunfire, and zero redemption arcs. This collection pairs both Kane and Lynch games with DLC for a gritty crime thriller double feature.
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About Kane and Lynch Collection
Kane and Lynch Collection bundles IO Interactive's two third-person shooters about the worst possible partners in crime: Kane, a death-row mercenary, and Lynch, a medicated and unpredictable psychopath. Neither game is a smooth, polished shooter, and that's actually part of the pitch. These are rough, mean-spirited crime stories wearing their influences - Heat, Man on Fire, gritty European crime cinema - on their sleeve. If you walk in expecting tight gunplay and fluid mechanics, you will be disappointed. If you walk in wanting a crime story that feels genuinely uncomfortable, you might find something worth your time. Kane and Lynch: Dead Men, the first game, is the weaker shooter mechanically. Cover-based gunfights are clunky, and the AI-directed squad commands over your crew of mercenaries rarely feel satisfying. But the character writing between Kane and Lynch carries enough tension to push you through it. The story takes you from a prison break across locations including a bank heist in Wall Street and a warzone in Cuba, and the pacing rarely lets the narrative breathe, which is both a flaw and a feature depending on your patience. Kane and Lynch 2: Dog Days is the more interesting artifact. IO made a deliberate choice to shoot the whole game through a degraded, compression-artifacted camcorder aesthetic - low resolution, jittery, like found footage uploaded to an early 2000s video site. Shanghai is the backdrop, and the story escalates from a simple arms deal gone sideways to full-scale chaos. The tone is brutal and unglamorous, and that visual style either clicks for you or becomes an instant headache. Gunfights are faster and more chaotic than the first game, which helps. The multiplayer modes across both games, including the Fragile Alliance heist mode where players can betray each other mid-mission, were genuinely creative for their time, though the online population is essentially gone at this point. The collection includes the DLC packs for the second game: the Alliance Weapon Pack, Multiplayer Masks Pack, and The Doggie Bag, which add extra content mostly relevant to the multiplayer side. For a solo player in the current era, the practical value of that DLC is limited. What you are really buying is two single-player campaigns and a cooperative option using Remote Play Together or split screen. Co-op is where both games genuinely shine - playing through either story with a friend makes the chaos feel intentional rather than accidental. Meta scores around 67 are fair. These are not forgotten classics waiting to be rediscovered and called masterpieces. They are flawed, occasionally frustrating, and made before IO found their stride with Hitman. What they do exceptionally well is atmosphere and character chemistry - Lynch in particular is one of gaming's genuinely unnerving supporting characters. If you have a co-op partner and an appetite for crime fiction that refuses to be cool about itself, there is something worthwhile here. Solo, only for the committed. Alex, Scout Team
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Game Info
- Developer
- IO Interactive
- Publisher
- Square Enix
- Release Date
- Dec 13, 2007