Jurassic Park: The Game
A four-episode interactive movie set on Isla Nublar right after the first film, built almost entirely around QTEs and light point-and-click exploration. JP fans will find a lot to like; everyone else, less so.
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About Jurassic Park: The Game
Jurassic Park: The Game is Telltale's 2011 attempt to turn one of cinema's most beloved blockbusters into a playable experience. The pitch is compelling: a four-episode narrative running parallel to and just after the events of the first film, following park vet Gerry Harding, his teenage daughter Jess, a smuggler named Nima, and a team of InGen mercenaries all scrambling to get off an island that has very much stopped being a theme park. The central MacGuffin is Dennis Nedry's stolen embryo canister, still sitting in that Barbasol shaving-cream can somewhere in the jungle, and the story does a decent job weaving new characters around the original film's loose ends. John Williams' iconic score is present, the familiar dinosaur sound design is intact, and a handful of locations never seen in the movie, including underground service tunnels and a marine facility hinting at something large and scaly in the water, give franchise fans genuine moments of discovery. The catch, and it is a significant one, is that the entire runtime leans on Quick Time Events. Telltale openly modeled the design on Heavy Rain, but where that game gave player choices real weight and consequence, Jurassic Park opts for largely linear, pass-or-fail button sequences with almost no branching in the middle four hours. You switch perspectives between multiple characters via a conversation wheel during dialogue sections, and the handful of environmental puzzles, things like rearranging rollercoaster carts or deciphering a door code, are light enough that they barely register as puzzles. There is no inventory, no item combination, and precious little of the exploratory rhythm that made earlier Telltale titles tick. The QTE sequences themselves can be frustrating to replay because cutscenes cannot be skipped, so a missed prompt sends you back to watch the same low-resolution scene again. Graphics were already behind the curve at launch and read as dated now, though the dinosaur models hold up reasonably well given Telltale worked directly with sound and reference material from Universal. The writing sits somewhere in the middle: the character motivations are clear and the ethical subplot involving Dr. Sorkin's conviction that the dinosaurs deserve to live free adds some unexpected texture, but the tone wavers between genuine tension and slapstick silliness in ways that undercut the suspense the film perfected. Community reception at launch was mixed to negative from critics, with the Metacritic score sitting around 54, while fan opinion has remained sharply divided along a simple axis: if you love the source material enough to treat the whole thing as an interactive movie, the roughly six-to-seven-hour runtime passes enjoyably. If you came hoping for a proper adventure game with real agency, you will feel more like a spectator than a player. Looking at this honestly, Jurassic Park: The Game works best as franchise fan service and worst as a piece of interactive design. It is also a useful historical artifact: it feels like a rough proof-of-concept for what Telltale refined into The Walking Dead the following year, which did most of the same things considerably better. Go in knowing exactly what it is, a cinematic nostalgia trip with QTE scaffolding, and the T-Rex encounters and underground lore still land with some weight. Alex, Scout Team
Tags
System Requirements
Minimum
- Memory
- 2 GB RAM
- DirectX
- 9.0c
- Storage
- 2 GB
- Graphics
- ATI / NVidia card w/ 256 MB RAM
- Processor
- 1.8 GHz Pentium 4
- System requirements
- XP Service Pack 3 / Vista / Windows 7
Reviews & Ratings
No ratings available
Game Info
- Developer
- Telltale Games
- Publisher
- Telltale Games
- Release Date
- Nov 15, 2011