Compare Jump Man prices across trusted key stores and find the best deal. Developed by Sanuk Games. Published by Plug In Digital. Released on 4/23/2025. Available on PC. Genres: Casual, Indie.

If your living room needs a game everyone can pick up in thirty seconds and immediately start arguing over, Jump Man has the right idea, even if its solo legs are shorter than you might hope.

I'll be honest: tiny arcade jumpers with cartoony visuals are the easiest thing in the world to dismiss. You've seen the genre a hundred times, the thumbnail looks like a mobile port, and the Steam page gives you almost nothing to go on. So I went in with low expectations, and Jump Man mostly met them, then surprised me in one specific context. Give it a couch, give it three other people, and it quietly becomes the kind of game nobody planned to play for two hours. The core loop is exactly what it sounds like: you jump, chain more jumps, collect power-ups, and try to survive longer than the last run. Height is the score. Obstacles increase. The rhythm is familiar to anyone who has touched Doodle Jump or any of its spiritual cousins, and the controls are immediate enough that a first-timer can understand the game before the title card fades. What keeps it from feeling completely disposable is the item-attack system layered into the multiplayer mode. When two to four players share a screen, you are not just racing upward, you are lobbing special items at each other, dodging incoming attacks, and trying to outlast people who are actively trying to knock you off your run. That adversarial layer gives the local multiplayer sessions a scrappy, party-game energy that the solo mode simply cannot replicate. Solo play is the honest weakness here. Without human opponents to disrupt and be disrupted by, you are left chasing a leaderboard position through a loop that does not evolve much. The character roster, described as cute but mischievous, adds a little personality, but there is no mechanical differentiation between them that I could find, which means character choice is purely cosmetic. The visuals lean into a colorful, cartoony aesthetic that reads clearly at a glance, and the overall presentation is clean if not especially memorable. The game launched on PC in April 2025 with zero Steam reviews to its name, which tells its own story about its cultural footprint, but low visibility does not always mean low quality, and this is a case where the game is simply quiet, not broken. Who is this actually for? Families with younger players, groups who want something between Rounds of a proper party game and the chaos of a fighting game, and anyone stocking a couch co-op library on a tight budget. As a solo score-attack experience it is fine for a short session but unlikely to hold attention over multiple evenings. The jump feel is snappy enough, the obstacle variety keeps things moving, and the online leaderboard gives solo runners something to chase, but depth is not the pitch here and you should not expect it to be. The game knows what it is: a short, sharp, social thing that costs very little and asks for very little in return. Kai, Scout Team

Jump Man

Jump Man

Apr 23, 2025Sanuk GamesPlug In Digital
GamerScout Says

If your living room needs a game everyone can pick up in thirty seconds and immediately start arguing over, Jump Man has the right idea, even if its solo legs are shorter than you might hope.

PC
Best Price Available
€0.00
at N/A
Historical low: €2.24

GamerScout Verdict

Best for couch sessions with 2-4 players; solo score-attack runs out of steam faster than the climb does.

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Price History

Historical low
€2.2415 Jul 2026
Official storesKeyshops
€2.22€2.29€2.35€2.426 Jun17 Jun28 Jun9 Jul20 Jul
6 Jun — 20 Jul
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Screenshots & Media

About Jump Man

I'll be honest: tiny arcade jumpers with cartoony visuals are the easiest thing in the world to dismiss. You've seen the genre a hundred times, the thumbnail looks like a mobile port, and the Steam page gives you almost nothing to go on. So I went in with low expectations, and Jump Man mostly met them, then surprised me in one specific context. Give it a couch, give it three other people, and it quietly becomes the kind of game nobody planned to play for two hours. The core loop is exactly what it sounds like: you jump, chain more jumps, collect power-ups, and try to survive longer than the last run. Height is the score. Obstacles increase. The rhythm is familiar to anyone who has touched Doodle Jump or any of its spiritual cousins, and the controls are immediate enough that a first-timer can understand the game before the title card fades. What keeps it from feeling completely disposable is the item-attack system layered into the multiplayer mode. When two to four players share a screen, you are not just racing upward, you are lobbing special items at each other, dodging incoming attacks, and trying to outlast people who are actively trying to knock you off your run. That adversarial layer gives the local multiplayer sessions a scrappy, party-game energy that the solo mode simply cannot replicate. Solo play is the honest weakness here. Without human opponents to disrupt and be disrupted by, you are left chasing a leaderboard position through a loop that does not evolve much. The character roster, described as cute but mischievous, adds a little personality, but there is no mechanical differentiation between them that I could find, which means character choice is purely cosmetic. The visuals lean into a colorful, cartoony aesthetic that reads clearly at a glance, and the overall presentation is clean if not especially memorable. The game launched on PC in April 2025 with zero Steam reviews to its name, which tells its own story about its cultural footprint, but low visibility does not always mean low quality, and this is a case where the game is simply quiet, not broken. Who is this actually for? Families with younger players, groups who want something between Rounds of a proper party game and the chaos of a fighting game, and anyone stocking a couch co-op library on a tight budget. As a solo score-attack experience it is fine for a short session but unlikely to hold attention over multiple evenings. The jump feel is snappy enough, the obstacle variety keeps things moving, and the online leaderboard gives solo runners something to chase, but depth is not the pitch here and you should not expect it to be. The game knows what it is: a short, sharp, social thing that costs very little and asks for very little in return.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayerachievementscontroller-supportcloud-savestier:sub-5Couch MultiplayerScore AttackParty GameEndless RunnerLocal PvPPick-up-and-PlayLeaderboard Chase

System Requirements

Minimum

OS
Windows 10 or newer
Memory
4 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
DX10-capable GPU
Processor
64 bit Intel Core, AMD Ryzen
Sound Card
Any

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Game Info

Developer
Sanuk Games
Publisher
Plug In Digital
Release Date
Apr 23, 2025

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Frequently asked questions about Jump Man

How much does Jump Man cost?

Jump Man pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Jump Man cheapest?

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What platforms is Jump Man available on?

Jump Man is available on PC.

When was Jump Man released?

Jump Man was released on 23 April 2025.

Who developed Jump Man?

Jump Man was developed by Sanuk Games and published by Plug In Digital.