Compare Bombing Bastards prices across 50+ stores and find the best deal. Developed by Sanuk Games. Published by Sanuk Games. Released on 12/4/2014. Available on PC. Genres: Action, Indie.

A Bomberman-style arcade clone with 30 maze levels, boss fights, and local multiplayer. Familiar, functional, forgettable unless you miss this genre badly.

Bombing Bastards is a Bomberman clone, and it does not try to hide that fact. You place bombs, blow up destructible walls, collect power-ups, and either outlast AI enemies across 30 maze stages or blow up your friends in local multiplayer battles. The villain framing, Dr. Wallow leading you on a quest to conquer the galaxy, adds a light comedic wrapper, but the core loop is pure arcade muscle memory for anyone who grew up with the genre. If you can picture the gameplay before reading another word, that tells you most of what you need to know. The solo campaign runs through those 30 mazes with a handful of boss encounters scattered across the progression. The bosses give the campaign a little shape, something to build toward rather than just clearing screen after screen of critters. Power-ups follow the genre's established vocabulary: bigger blast radius, extra bombs, speed boosts. None of it reinvents anything, but the pacing stays brisk enough that the campaign does not outstay its welcome. For a low-budget indie effort from a small team, the level variety holds up reasonably well across the full run. Where the game has more friction is in its rough edges. The 59% positive score on Steam reflects a playerbase that found it serviceable but not particularly polished. Controls feel slightly loose in ways that matter when bomb placement is a life-or-death decision. The AI is inconsistent, either trivially avoidable or suddenly brutal depending on the stage. Multiplayer, the genre's traditional home, is local-only, which in 2014 was already a limitation and today feels like a significant one. If you have people in the room and a screen to gather around, that mode has genuine chaotic charm. If you are playing alone with no couch-co-op setup, the campaign carries the full weight, and it is not quite sturdy enough to hold it. For a genre purist or someone with younger players in the house who have never touched a Bomberman game, Bombing Bastards lands the basics. The pixel aesthetic is clean without being particularly distinctive, and the soundtrack does its job without pulling focus. It is the kind of game that exists because the genre has loyal fans and a clear audience, and on that narrow brief it delivers something playable. Just do not go in expecting the small hidden gem experience. This is a functional cover version, not an original composition. Kai, Scout Team

Bombing Bastards
ActionIndie

Bombing Bastards

Dec 4, 2014Sanuk Games
GamerScout Says

A Bomberman-style arcade clone with 30 maze levels, boss fights, and local multiplayer. Familiar, functional, forgettable unless you miss this genre badly.

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About Bombing Bastards

Bombing Bastards is a Bomberman clone, and it does not try to hide that fact. You place bombs, blow up destructible walls, collect power-ups, and either outlast AI enemies across 30 maze stages or blow up your friends in local multiplayer battles. The villain framing, Dr. Wallow leading you on a quest to conquer the galaxy, adds a light comedic wrapper, but the core loop is pure arcade muscle memory for anyone who grew up with the genre. If you can picture the gameplay before reading another word, that tells you most of what you need to know. The solo campaign runs through those 30 mazes with a handful of boss encounters scattered across the progression. The bosses give the campaign a little shape, something to build toward rather than just clearing screen after screen of critters. Power-ups follow the genre's established vocabulary: bigger blast radius, extra bombs, speed boosts. None of it reinvents anything, but the pacing stays brisk enough that the campaign does not outstay its welcome. For a low-budget indie effort from a small team, the level variety holds up reasonably well across the full run. Where the game has more friction is in its rough edges. The 59% positive score on Steam reflects a playerbase that found it serviceable but not particularly polished. Controls feel slightly loose in ways that matter when bomb placement is a life-or-death decision. The AI is inconsistent, either trivially avoidable or suddenly brutal depending on the stage. Multiplayer, the genre's traditional home, is local-only, which in 2014 was already a limitation and today feels like a significant one. If you have people in the room and a screen to gather around, that mode has genuine chaotic charm. If you are playing alone with no couch-co-op setup, the campaign carries the full weight, and it is not quite sturdy enough to hold it. For a genre purist or someone with younger players in the house who have never touched a Bomberman game, Bombing Bastards lands the basics. The pixel aesthetic is clean without being particularly distinctive, and the soundtrack does its job without pulling focus. It is the kind of game that exists because the genre has loyal fans and a clear audience, and on that narrow brief it delivers something playable. Just do not go in expecting the small hidden gem experience. This is a functional cover version, not an original composition. Kai, Scout Team

Tags

steamBomberman-likeLocal MultiplayerMaze CombatCouch Co-opBoss FightsArcade BomberSingle Player Campaign

System Requirements

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Reviews & Ratings

Steam
59%(124)

Game Info

Developer
Sanuk Games
Publisher
Sanuk Games
Release Date
Dec 4, 2014

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