Compare JASEM: Just Another Shooter with Electronic Music prices across 50+ stores and find the best deal. Developed by Stas Shostak. Published by Stas Shostak. Released on 10/19/2017. Available on PC, Mac, Linux. Genres: Action, Indie.

A one-person neon blastathon that locks you in a room with robots, nine weapon types, and an electronic soundtrack that genuinely slaps. No story. No hand-holding. Fair warning.

My first honest reaction to JASEM was somewhere between delight and mild panic, and that tension never really resolved. Stas Shostak built this entire thing solo, and you feel that creative singularity immediately: low-poly geometry bathed in acid neon, explosive barrels scattered like invitations, and a pulsing electronic score composed by Ira Lobanok that locks the whole thing into a kind of hypnotic, percussion-driven rhythm. The music is the best argument for the game's existence. It does not feel slapped on. The beats shape how you move through spaces, how you read the escalating pressure. That part is genuinely handcrafted. Mechanically, JASEM is a top-down twin-stick shooter where you pilot a robot-tank hybrid through sectioned platforms, clearing rooms of enemy bots before bridges open to the next area. You carry two weapons simultaneously and can mix them freely from an arsenal of nine types, machine gun in one slot, rocket launcher in the other, or a flamethrower paired with a laser if you are feeling chaotic. Clearing a section is the only progression loop on offer. There is no story, no dialogue, no narrative scaffolding of any kind. The developer is cheerfully upfront about this. If that sounds hollow to you, it probably will be. Where JASEM gets genuinely complicated to recommend is its difficulty design. One or two hits will kill you. The platforms have open edges, and falling kills you. Death sends you back to the start of the level, not a checkpoint. On top of that, your weapon loadout can shuffle on respawn, meaning muscle memory built around a specific setup can vanish instantly. The camera has also drawn consistent criticism for losing you during the faster skirmishes. Only around two to three percent of players have defeated the first boss, which tells a fairly clear story about the drop-off rate. Whether you read that as purity of design or punishing miscalibration depends entirely on your appetite for that kind of friction. For a very specific player, JASEM clicks: someone who treats each death as a data point, who wants an arcade score-chaser with genuine destructible physics, who is happy running a level five times to decode enemy positions and barrel placements. The procedural generation keeps things from feeling fully memorizable, which cuts both ways. Explosive barrel interactions and enemy panic behaviors give the combat some genuine texture that pure horde-blasters skip. The Linux community in particular gave it a warm reception at launch, appreciating both the cross-platform commitment and the raw, unfiltered arcade feel. That warmth is earned, but it comes with honest asterisks. Kai, Scout Team

JASEM: Just Another Shooter with Electronic Music
ActionIndie

JASEM: Just Another Shooter with Electronic Music

Oct 19, 2017Stas Shostak
GamerScout Says

A one-person neon blastathon that locks you in a room with robots, nine weapon types, and an electronic soundtrack that genuinely slaps. No story. No hand-holding. Fair warning.

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About JASEM: Just Another Shooter with Electronic Music

My first honest reaction to JASEM was somewhere between delight and mild panic, and that tension never really resolved. Stas Shostak built this entire thing solo, and you feel that creative singularity immediately: low-poly geometry bathed in acid neon, explosive barrels scattered like invitations, and a pulsing electronic score composed by Ira Lobanok that locks the whole thing into a kind of hypnotic, percussion-driven rhythm. The music is the best argument for the game's existence. It does not feel slapped on. The beats shape how you move through spaces, how you read the escalating pressure. That part is genuinely handcrafted. Mechanically, JASEM is a top-down twin-stick shooter where you pilot a robot-tank hybrid through sectioned platforms, clearing rooms of enemy bots before bridges open to the next area. You carry two weapons simultaneously and can mix them freely from an arsenal of nine types, machine gun in one slot, rocket launcher in the other, or a flamethrower paired with a laser if you are feeling chaotic. Clearing a section is the only progression loop on offer. There is no story, no dialogue, no narrative scaffolding of any kind. The developer is cheerfully upfront about this. If that sounds hollow to you, it probably will be. Where JASEM gets genuinely complicated to recommend is its difficulty design. One or two hits will kill you. The platforms have open edges, and falling kills you. Death sends you back to the start of the level, not a checkpoint. On top of that, your weapon loadout can shuffle on respawn, meaning muscle memory built around a specific setup can vanish instantly. The camera has also drawn consistent criticism for losing you during the faster skirmishes. Only around two to three percent of players have defeated the first boss, which tells a fairly clear story about the drop-off rate. Whether you read that as purity of design or punishing miscalibration depends entirely on your appetite for that kind of friction. For a very specific player, JASEM clicks: someone who treats each death as a data point, who wants an arcade score-chaser with genuine destructible physics, who is happy running a level five times to decode enemy positions and barrel placements. The procedural generation keeps things from feeling fully memorizable, which cuts both ways. Explosive barrel interactions and enemy panic behaviors give the combat some genuine texture that pure horde-blasters skip. The Linux community in particular gave it a warm reception at launch, appreciating both the cross-platform commitment and the raw, unfiltered arcade feel. That warmth is earned, but it comes with honest asterisks. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5No-Checkpoint HardcoreDual-Weapon LoadoutDestructible EnvironmentRobot CombatElectronic SoundtrackLow-Poly AestheticOne-Dev StudioScore-Chaser

System Requirements

Minimum

OS
64-bit
Memory
2 GB RAM
DirectX
Version 9.0
Storage
250 MB available space
Graphics
Discrete with 1 GB VRAM
Processor
Intel Core i5

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Game Info

Developer
Stas Shostak
Publisher
Stas Shostak
Release Date
Oct 19, 2017

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What platforms is JASEM: Just Another Shooter with Electronic Music available on?

JASEM: Just Another Shooter with Electronic Music is available on PC, Mac, Linux.

When was JASEM: Just Another Shooter with Electronic Music released?

JASEM: Just Another Shooter with Electronic Music was released on 19 October 2017.

Who developed JASEM: Just Another Shooter with Electronic Music?

JASEM: Just Another Shooter with Electronic Music was developed by Stas Shostak.