Compare Ittle Dew prices across 50+ stores and find the best deal. Developed by Ludosity. Published by Ludosity. Released on 7/23/2013. Available on PC. Genres: Adventure, Indie. Metacritic score: 67/100.

A pocket-sized Zelda-style adventure that strips the formula to its smartest, funniest parts - puzzles, loot, and a talking fox who knows too much.

Ittle Dew is a top-down action-adventure from Ludosity that wears its Legend of Zelda DNA proudly while quietly doing something the source material often forgets: respecting your time. Adventuress Ittle Dew and her companion Tippsie wash up on a strange island, and what follows is roughly three to five hours of compact puzzle dungeons, light combat, and a dry comedic tone that earns its laughs without shouting for attention. It is small by design, not by accident. The core loop involves collecting items - a raft piece, a fire sword, a portal wand - and using them to unlock new paths through the island's handful of dungeons. What makes it click is that each key item also doubles as a puzzle tool, and the game layers its environmental logic tightly enough that most solutions feel earned rather than arbitrary. The portal wand in particular produces some genuinely clever moments, the kind where you pause, tilt your head, and then feel briefly brilliant. Combat stays light; you will not be grinding enemies for stats. This is a puzzle game that happens to have a sword. The writing is the quiet surprise. Ittle and Tippsie have a lived-in banter that never overstays its welcome, and the island's background characters say exactly as much as they need to. Ludously built the whole thing with a clear sense of what to cut. There are no fetch quests padding runtime, no unskippable tutorials condescending at you. If something is in the game, it is probably there because it is fun. That kind of editorial restraint is rarer than it should be, especially from a small indie studio. Where it earns its few caveats: the dungeons, while well-constructed, do not have the density or visual variety that would make replaying them feel fresh. The world outside the dungeons is thin - charming, but thin. And players who want a longer adventure or deeper combat system will bounce off the brevity. The Metacritic score hovering around 67 reflects reviewers who measured it against big-budget action-adventures rather than against what it actually set out to be. Player reviews, sitting at 92 percent positive, tell a more honest story. If you have an afternoon, a tolerance for puzzle logic that rewards observation, and any affection for top-down adventure games, Ittle Dew delivers its small world with a lot of confidence. It knows when to end. That is not a minor compliment. Kai, Scout Team

Ittle Dew
AdventureIndie

Ittle Dew

Jul 23, 2013Ludosity
GamerScout Says

A pocket-sized Zelda-style adventure that strips the formula to its smartest, funniest parts - puzzles, loot, and a talking fox who knows too much.

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About Ittle Dew

Ittle Dew is a top-down action-adventure from Ludosity that wears its Legend of Zelda DNA proudly while quietly doing something the source material often forgets: respecting your time. Adventuress Ittle Dew and her companion Tippsie wash up on a strange island, and what follows is roughly three to five hours of compact puzzle dungeons, light combat, and a dry comedic tone that earns its laughs without shouting for attention. It is small by design, not by accident. The core loop involves collecting items - a raft piece, a fire sword, a portal wand - and using them to unlock new paths through the island's handful of dungeons. What makes it click is that each key item also doubles as a puzzle tool, and the game layers its environmental logic tightly enough that most solutions feel earned rather than arbitrary. The portal wand in particular produces some genuinely clever moments, the kind where you pause, tilt your head, and then feel briefly brilliant. Combat stays light; you will not be grinding enemies for stats. This is a puzzle game that happens to have a sword. The writing is the quiet surprise. Ittle and Tippsie have a lived-in banter that never overstays its welcome, and the island's background characters say exactly as much as they need to. Ludously built the whole thing with a clear sense of what to cut. There are no fetch quests padding runtime, no unskippable tutorials condescending at you. If something is in the game, it is probably there because it is fun. That kind of editorial restraint is rarer than it should be, especially from a small indie studio. Where it earns its few caveats: the dungeons, while well-constructed, do not have the density or visual variety that would make replaying them feel fresh. The world outside the dungeons is thin - charming, but thin. And players who want a longer adventure or deeper combat system will bounce off the brevity. The Metacritic score hovering around 67 reflects reviewers who measured it against big-budget action-adventures rather than against what it actually set out to be. Player reviews, sitting at 92 percent positive, tell a more honest story. If you have an afternoon, a tolerance for puzzle logic that rewards observation, and any affection for top-down adventure games, Ittle Dew delivers its small world with a lot of confidence. It knows when to end. That is not a minor compliment. Kai, Scout Team

Tags

steamZelda-likePuzzle DungeonsItem-based ProgressionShort PlaytimeComedic WritingTop-Down AdventureCompact Design

System Requirements

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Reviews & Ratings

Metacritic
67
Steam
92%(1,341)

Game Info

Developer
Ludosity
Publisher
Ludosity
Release Date
Jul 23, 2013

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