Compare Intruders: Hide and Seek prices across trusted key stores and find the best deal. Developed by Tessera Studios. Published by Daedalic Entertainment. Released on 9/26/2019. Available on PC. Genres: Action, Adventure, Indie.

A VR-compatible stealth thriller where you play a scared kid outsmarting armed intruders in your own home. Tense, grounded, and surprisingly personal.

Intruders: Hide and Seek is a first-person stealth game from Tessera Studios in which you play Ben, a thirteen-year-old boy whose family vacation turns into a hostage situation overnight. The intruders have taken your parents. You are small, unarmed, and very much alone inside a large house that suddenly feels like enemy territory. That premise alone separates this from most stealth games, which give you gadgets, combat options, and health bars thick enough to absorb punishment. Ben has none of that. He has hiding spots, air vents, and the kind of desperate improvised logic only a frightened child would attempt. The stealth loop is straightforward by design. You crouch, listen, observe patrol patterns, and pick your moments to move between cover. There are no elaborate skill trees or loadouts. The tension comes entirely from the scenario itself, not from systemic complexity. If you need a mechanical hook to stay engaged, this game will feel thin. But if you respond to atmosphere and stakes, the simplicity works in its favor. The house feels like a real space someone actually designed and lived in, not a level built around puzzle geometry. That specificity matters. Small details, the framed photos, the kids' bedroom, the domestic clutter, do quiet emotional work that a lot of bigger productions skip. The VR support is a genuine differentiator. Playing in a headset tightens the claustrophobia considerably. Peeking around a corner in VR while a patrolling figure stands fifteen virtual feet away is a different experience from doing it on a flat screen. That said, the flat-screen version is entirely playable and holds up on its own merits. The game runs about three to four hours, and it knows that. There is no padding, no side content grafted on to justify a higher asking price. For a small studio debut, that self-awareness is worth noting. Where the game stumbles is in some uneven AI behavior and the occasional moment where the intruders feel less like credible threats and more like scripted obstacle courses in human form. A couple of segments push the pacing into frustrating territory rather than frightening territory. The story is earnest but leans on familiar thriller beats without quite landing the emotional gut-punch it seems to be reaching for by the end. For a game built around a child in genuine danger, it plays it safer than expected on the narrative side. Intruders: Hide and Seek sits in an underserved category: the intimate, personal-scale stealth game that cares more about mood than mastery. The mixed reviews are understandable given the narrow gameplay range and short runtime, but there is real craft here, in the sound design especially. Footsteps, creaking floors, muffled voices from the next room. Tessera Studios built a house worth being afraid in. Whether that house is worth your evening depends entirely on how much you value a focused, handmade thing that does its specific job and then quietly ends. Kai, Scout Team

Intruders: Hide and Seek

Intruders: Hide and Seek

Sep 26, 2019Tessera StudiosDaedalic Entertainment
GamerScout Says

A VR-compatible stealth thriller where you play a scared kid outsmarting armed intruders in your own home. Tense, grounded, and surprisingly personal.

PC
ProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €1.35

GamerScout Verdict

Best for stealth fans who want atmosphere and stakes over systems, ideally played in VR in one tense sitting.

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Screenshots & Media

About Intruders: Hide and Seek

Intruders: Hide and Seek is a first-person stealth game from Tessera Studios in which you play Ben, a thirteen-year-old boy whose family vacation turns into a hostage situation overnight. The intruders have taken your parents. You are small, unarmed, and very much alone inside a large house that suddenly feels like enemy territory. That premise alone separates this from most stealth games, which give you gadgets, combat options, and health bars thick enough to absorb punishment. Ben has none of that. He has hiding spots, air vents, and the kind of desperate improvised logic only a frightened child would attempt. The stealth loop is straightforward by design. You crouch, listen, observe patrol patterns, and pick your moments to move between cover. There are no elaborate skill trees or loadouts. The tension comes entirely from the scenario itself, not from systemic complexity. If you need a mechanical hook to stay engaged, this game will feel thin. But if you respond to atmosphere and stakes, the simplicity works in its favor. The house feels like a real space someone actually designed and lived in, not a level built around puzzle geometry. That specificity matters. Small details, the framed photos, the kids' bedroom, the domestic clutter, do quiet emotional work that a lot of bigger productions skip. The VR support is a genuine differentiator. Playing in a headset tightens the claustrophobia considerably. Peeking around a corner in VR while a patrolling figure stands fifteen virtual feet away is a different experience from doing it on a flat screen. That said, the flat-screen version is entirely playable and holds up on its own merits. The game runs about three to four hours, and it knows that. There is no padding, no side content grafted on to justify a higher asking price. For a small studio debut, that self-awareness is worth noting. Where the game stumbles is in some uneven AI behavior and the occasional moment where the intruders feel less like credible threats and more like scripted obstacle courses in human form. A couple of segments push the pacing into frustrating territory rather than frightening territory. The story is earnest but leans on familiar thriller beats without quite landing the emotional gut-punch it seems to be reaching for by the end. For a game built around a child in genuine danger, it plays it safer than expected on the narrative side. Intruders: Hide and Seek sits in an underserved category: the intimate, personal-scale stealth game that cares more about mood than mastery. The mixed reviews are understandable given the narrow gameplay range and short runtime, but there is real craft here, in the sound design especially. Footsteps, creaking floors, muffled voices from the next room. Tessera Studios built a house worth being afraid in. Whether that house is worth your evening depends entirely on how much you value a focused, handmade thing that does its specific job and then quietly ends.

Kai
Kai · Scout Team

Indie & narrative

Tags

otherVR CompatibleStealth ThrillerSingle SessionAtmospheric HorrorChild ProtagonistHide and Seek MechanicsFirst-Person StealthShort Game

System Requirements

Minimum

Processor
Intel i5-2400 equivalent
Memory
8 GB RAM
Graphics
NVIDIA GTX 750 equivalent
Storage
9 GB available space

Recommended

OS
Windows 10 64 bit or newer
Processor
Intel i5-4590 equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA GTX 1060 / 970 equivalent or greater Sto…

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Reviews & Ratings

Steam
72%(350)

Game Info

Developer
Tessera Studios
Publisher
Daedalic Entertainment
Release Date
Sep 26, 2019

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What platforms is Intruders: Hide and Seek available on?

Intruders: Hide and Seek is available on PC.

When was Intruders: Hide and Seek released?

Intruders: Hide and Seek was released on 26 September 2019.

Who developed Intruders: Hide and Seek?

Intruders: Hide and Seek was developed by Tessera Studios and published by Daedalic Entertainment.