Compare Insurgency prices across trusted key stores and find the best deal. Developed by New World Interactive. Published by New World Interactive. Released on 1/22/2014. Available on PC, Mac, Linux, Xbox. Genres: Action, Indie, Strategy. Metacritic score: 74/100.

Forget kill-death ratios and XP bars - Insurgency strips the military shooter down to communication, cover, and the very real possibility that one bullet ends your round before you've fired back.

I've spent time with a lot of tactical shooters that claim to demand teamwork and then quietly reward lone wolves anyway. Insurgency, released in January 2014 by New World Interactive, is the rare game that actually means it. Two bullets and you're dead. No health bar to watch. No crosshair unless you're aiming down iron sights or a scope. No auto-reload to save you when you forget to top off between engagements. The game enforces discipline through consequence, not tutorials. The structure is cleaner than it looks from the outside. Modes sit in three buckets: Tactical Operations, where dying once sends you to spectator until a teammate captures an objective; Sustained Combat modes like Push, Strike, and Skirmish, which give teams a finite reinforcement pool and keep the action moving; and a Co-operative category with Hunt, Outpost, Survival, and Conquer modes for squads who would rather coordinate against AI than eat a 360-no-scope from a stranger. That co-op offering is genuinely useful for newcomers. Spending a few rounds in Outpost - defending a weapons cache against increasingly aggressive AI waves - is a much better on-ramp than getting dropped repeatedly in a full 16v16 Firefight server. The game does not explain this to you, which is its biggest tutorial failure, but the modes themselves are self-teaching once you understand the stakes. Loadout decisions have teeth. Each class - Rifleman, Breacher, Advisor, Gunner, Demolitions, and others on both the Security and Insurgent sides - comes with a supply point budget. Spend more on a foregrip and suppressor and you give up body armor or a secondary weapon. Heavier kits slow your movement visibly. The tradeoffs are real and readable, which is the kind of systems thinking that makes a shooter feel like a strategy game with a pulse. Sound design across the board is exceptional: directional gunfire tells you more than any minimap would, and the absence of a radar forces constant audio awareness. Maps cover a solid range, from tight urban corridors in District and Market to more open hillside terrain, though the Source Engine visuals were already showing age at launch and have not improved since. The genuine criticisms are worth flagging. There is no progression system worth speaking of - kills earn supply points within a match, but nothing carries over to give newcomers a sense of forward momentum. The AI in co-op mode is competent enough to kill you but not intelligent enough to feel like a real strategic opponent; it is a difficulty slider more than a thinking enemy. Certain game modes also suffer from low population on public servers, meaning your experience in Firefight will be richer than your experience hunting a specific mode at an off-peak hour. And if your regular squad migrated to Insurgency: Sandstorm, which builds on this game with Unreal Engine 4 and more mechanics, the original's player pool is thinner than it once was. For the price this game typically sits at, the calculus is still favorable for anyone who wants a no-frills tactical FPS. The mod support inherited from its Source Engine roots means custom maps and rule sets have extended the lifespan well past what a studio-only update cadence would allow. If you have never played a game in this lineage, start here before Sandstorm. If you already own Sandstorm and are shopping out of curiosity, the original is leaner and harsher in ways that are interesting to experience once. Either way, go in knowing this game will not meet you halfway. Diego, Scout Team

Insurgency

Insurgency

Jan 22, 2014New World Interactive
GamerScout Says

Forget kill-death ratios and XP bars - Insurgency strips the military shooter down to communication, cover, and the very real possibility that one bullet ends your round before you've fired back.

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Screenshots & Media

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About Insurgency

I've spent time with a lot of tactical shooters that claim to demand teamwork and then quietly reward lone wolves anyway. Insurgency, released in January 2014 by New World Interactive, is the rare game that actually means it. Two bullets and you're dead. No health bar to watch. No crosshair unless you're aiming down iron sights or a scope. No auto-reload to save you when you forget to top off between engagements. The game enforces discipline through consequence, not tutorials. The structure is cleaner than it looks from the outside. Modes sit in three buckets: Tactical Operations, where dying once sends you to spectator until a teammate captures an objective; Sustained Combat modes like Push, Strike, and Skirmish, which give teams a finite reinforcement pool and keep the action moving; and a Co-operative category with Hunt, Outpost, Survival, and Conquer modes for squads who would rather coordinate against AI than eat a 360-no-scope from a stranger. That co-op offering is genuinely useful for newcomers. Spending a few rounds in Outpost - defending a weapons cache against increasingly aggressive AI waves - is a much better on-ramp than getting dropped repeatedly in a full 16v16 Firefight server. The game does not explain this to you, which is its biggest tutorial failure, but the modes themselves are self-teaching once you understand the stakes. Loadout decisions have teeth. Each class - Rifleman, Breacher, Advisor, Gunner, Demolitions, and others on both the Security and Insurgent sides - comes with a supply point budget. Spend more on a foregrip and suppressor and you give up body armor or a secondary weapon. Heavier kits slow your movement visibly. The tradeoffs are real and readable, which is the kind of systems thinking that makes a shooter feel like a strategy game with a pulse. Sound design across the board is exceptional: directional gunfire tells you more than any minimap would, and the absence of a radar forces constant audio awareness. Maps cover a solid range, from tight urban corridors in District and Market to more open hillside terrain, though the Source Engine visuals were already showing age at launch and have not improved since. The genuine criticisms are worth flagging. There is no progression system worth speaking of - kills earn supply points within a match, but nothing carries over to give newcomers a sense of forward momentum. The AI in co-op mode is competent enough to kill you but not intelligent enough to feel like a real strategic opponent; it is a difficulty slider more than a thinking enemy. Certain game modes also suffer from low population on public servers, meaning your experience in Firefight will be richer than your experience hunting a specific mode at an off-peak hour. And if your regular squad migrated to Insurgency: Sandstorm, which builds on this game with Unreal Engine 4 and more mechanics, the original's player pool is thinner than it once was. For the price this game typically sits at, the calculus is still favorable for anyone who wants a no-frills tactical FPS. The mod support inherited from its Source Engine roots means custom maps and rule sets have extended the lifespan well past what a studio-only update cadence would allow. If you have never played a game in this lineage, start here before Sandstorm. If you already own Sandstorm and are shopping out of curiosity, the original is leaner and harsher in ways that are interesting to experience once. Either way, go in knowing this game will not meet you halfway.

Diego
Diego · Scout Team

Strategy & simulation

Tags

multiplayercoopachievementscontroller-supportTactical FPSPermadeath RoundsNo HUDSupply Point LoadoutsDirectional AudioCo-op vs AISource EngineObjective-BasedMod Support

System Requirements

Minimum

Processor
Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory
4 GB RAM
Graphics
Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel…

Recommended

Memory
8 GB RAM
Graphics
Video card 2048 MB or more Hard Drive: 10 GB HD space on a SSD

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Reviews & Ratings

Metacritic
74
Steam
92%(124,715)

Game Info

Developer
New World Interactive
Publisher
New World Interactive
Release Date
Jan 22, 2014

Game Modes

multiplayer
coop
Online Co-op

Languages

Audio (1)
English
Subtitles (11)
EnglishFrenchGermanDutchPolishPortuguese - Brazil+5 more

Features

AchievementsController Support

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Frequently asked questions about Insurgency

How much does Insurgency cost?

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What platforms is Insurgency available on?

Insurgency is available on PC, Mac, Linux, Xbox.

When was Insurgency released?

Insurgency was released on 22 January 2014.

Who developed Insurgency?

Insurgency was developed by New World Interactive.

Is Insurgency worth buying?

Insurgency holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.