Injustice 2 Sub-Zero
The Lin Kuei Grandmaster crashing a DC superhero brawl sounds like a gimmick. It mostly isn't, Sub-Zero's ice-and-fists toolkit slots into Injustice 2 with surprising fluidity.
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About Injustice 2 Sub-Zero
My first reaction to a Mortal Kombat ninja landing in a DC fighting game was skepticism, but Sub-Zero earns his spot on the Injustice 2 roster faster than you'd expect. This is a single downloadable character, part of Fighter Pack 1 alongside Red Hood and Starfire, and it carries exactly the weight you should expect from that format: one well-crafted fighter with his own story chapter, gear customization support, and a moveset that slots cleanly into the existing systems. As a fighter, Sub-Zero sits firmly in the close-to-mid-range bracket. His kit revolves around fast combo strings that flow into freeze-based confirms. Ice Ball can stun on hit, and Meter Burning it locks opponents in place for follow-up punishment. Polar Puncture is an unblockable grab that stabs with ice daggers, and Meter Burning that extends combos further. His signature Ice Klone Character Power places a frozen decoy that freezes anyone who walks into it, and Klone Toss lets you pitch that statue directly at an opponent. Rounding out the kit are the classic Slide, Ice Burst for spacing, and a super move that freezes the enemy mid-air, then drops an ice hammer and a storm of icicles on them. It is genuinely satisfying to land. The martial arts side of the kit contributes quick, fluid normals that make him feel less purely zoning-reliant than his Mortal Kombat counterparts sometimes do in their home series. There are valid criticisms. Fans of his more projectile-heavy playstyle from Mortal Kombat X may find the freeze toolkit thinner than expected here. The base Ice Ball only delivers a short stun rather than a full freeze without Meter Burn, and his overall range of icing options is narrower compared to, say, Injustice 2's own Captain Cold, who has more versatile distance tools built in. Sub-Zero rewards aggressive, combo-forward play, so if you prefer a more patient zoning game, he may feel underpowered in that department. The design is faithful to his classic look with a Jim Lee-influenced suit refresh, and the color scheme options let you approximate his usual variants without much trouble. The story content is a short but solid addition. Sub-Zero's solo chapter in the Multiverse tower structure fits the broader Injustice 2 narrative without feeling bolted on, and his reasons for being in the DC universe are handled with enough care that longtime MK fans will crack a smile at the resolution. It is not a meaty campaign, but it is more than most guest DLC characters in fighting games bother to deliver. The 87% positive Steam reception signals that buyers know what they are getting and are happy with it. This one is squarely for two groups: Injustice 2 players who want to round out their roster with a technically demanding, aggressive fighter, and Mortal Kombat fans who want to see their guy hold his own against Batman and Aquaman. If you are neither, there is little here to convert you. Alex, Scout Team
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Game Info
- Developer
- NetherRealm Studios
- Publisher
- WB Games
- Release Date
- Nov 14, 2017

