Compare Mortal Kombat 11 and Mortal Kombat X prices across 50+ stores and find the best deal. Developed by NetherRealm Studios. Published by Warner Bros. Interactive Entertainment. Released on 4/23/2019. Available on PC. Genres: Action, Single Player, Multiplayer, Split Screen, Side View, Fighting.

Two of NetherRealm's best in one package: MKX brings fast, variation-driven brawling, while MK11 tightens the screws with methodical, meter-managed combat and a genuinely cinematic story mode.

You are getting two distinct eras of the same brutal franchise here, and they feel different enough to matter. Mortal Kombat X is the faster, louder one. Its biggest mechanical hook is the character variation system, which gives each fighter three distinct combat loadouts that meaningfully change how they play. Scorpion's Ninjutsu variation hands him swords; swap to Inferno and he is summoning demons from across the screen instead. Throw in X-Ray moves as devastating combo closers, Brutalities as condition-triggered finishing moves, and the five-faction Factions Mode that ties your match results to a persistent global leaderboard, and MKX has a lot of dials to spin. The story picks up 25 years after the previous entry and was widely praised for its voice acting and script. One honest caveat on PC: the original launch version had a rough reputation for crashes and netcode problems, but the XL update patched in improved performance and enhanced netcode, so the version you are most likely buying today is in better shape than the one reviewers originally complained about. Mortal Kombat 11 is the more refined, more deliberate game. NetherRealm stripped out the run button and shortened dash distances, pushing both players to stay in striking range and think carefully about spacing and timing. The special meter was split into separate offensive and defensive bars that recharge quickly, so amplifying a special move or performing a defensive escape roll are live options throughout a fight rather than resources you hoard. Fatal Blows replace X-Ray moves and serve as a last-resort tool triggered when your health drops below 30 percent, doing massive damage but usable only once per match and easily read by a prepared opponent. The Crushing Blows system layers on top of this, rewarding specific combo conditions with bonus damage, adding another tactical consideration mid-string. Character variations return in a customizable form, letting you build your own moveset within preset limits, though only two sanctioned loadouts hold up in competitive play. For solo players, MK11 is the stronger package. Klassic Towers offer arcade, survival, and endless gauntlet modes. The Towers of Time add rotating modifier-heavy challenges. The Krypt, set on Shang Tsung's island, is an explorable reward dungeon where you spend earned currency to open chests and uncover lore fragments. Story mode is legitimately fun, built around a time-manipulation plot with Kronika as the central villain that lets the cast interact with past versions of themselves. The production values, particularly the facial animation and voice work, sit well above what you expect from a fighting game. The weaknesses are consistent across both titles. MK11 shipped with a grindy Krypt and a cosmetic economy built around random chest drops and a premium currency called Time Krystals. MKX had its own DLC controversies. Neither problem breaks the core game, but both games feel designed to extract more money after the purchase, and it is worth knowing that going in. Online for MK11 was notably more stable than MKX at launch, and the PC port was treated as a real priority rather than an afterthought. If you are buying this bundle and want one game to sink time into, MK11 is the deeper, more polished experience. MKX is still worth playing for its faster pace and the variation system that MK11 only partly carried forward. Alex, Scout Team

Mortal Kombat 11 and Mortal Kombat X
ActionSingle PlayerMultiplayerSplit ScreenSide ViewFighting

Mortal Kombat 11 and Mortal Kombat X

Apr 23, 2019NetherRealm StudiosWarner Bros. Interactive Entertainment
GamerScout Says

Two of NetherRealm's best in one package: MKX brings fast, variation-driven brawling, while MK11 tightens the screws with methodical, meter-managed combat and a genuinely cinematic story mode.

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About Mortal Kombat 11 and Mortal Kombat X

You are getting two distinct eras of the same brutal franchise here, and they feel different enough to matter. Mortal Kombat X is the faster, louder one. Its biggest mechanical hook is the character variation system, which gives each fighter three distinct combat loadouts that meaningfully change how they play. Scorpion's Ninjutsu variation hands him swords; swap to Inferno and he is summoning demons from across the screen instead. Throw in X-Ray moves as devastating combo closers, Brutalities as condition-triggered finishing moves, and the five-faction Factions Mode that ties your match results to a persistent global leaderboard, and MKX has a lot of dials to spin. The story picks up 25 years after the previous entry and was widely praised for its voice acting and script. One honest caveat on PC: the original launch version had a rough reputation for crashes and netcode problems, but the XL update patched in improved performance and enhanced netcode, so the version you are most likely buying today is in better shape than the one reviewers originally complained about. Mortal Kombat 11 is the more refined, more deliberate game. NetherRealm stripped out the run button and shortened dash distances, pushing both players to stay in striking range and think carefully about spacing and timing. The special meter was split into separate offensive and defensive bars that recharge quickly, so amplifying a special move or performing a defensive escape roll are live options throughout a fight rather than resources you hoard. Fatal Blows replace X-Ray moves and serve as a last-resort tool triggered when your health drops below 30 percent, doing massive damage but usable only once per match and easily read by a prepared opponent. The Crushing Blows system layers on top of this, rewarding specific combo conditions with bonus damage, adding another tactical consideration mid-string. Character variations return in a customizable form, letting you build your own moveset within preset limits, though only two sanctioned loadouts hold up in competitive play. For solo players, MK11 is the stronger package. Klassic Towers offer arcade, survival, and endless gauntlet modes. The Towers of Time add rotating modifier-heavy challenges. The Krypt, set on Shang Tsung's island, is an explorable reward dungeon where you spend earned currency to open chests and uncover lore fragments. Story mode is legitimately fun, built around a time-manipulation plot with Kronika as the central villain that lets the cast interact with past versions of themselves. The production values, particularly the facial animation and voice work, sit well above what you expect from a fighting game. The weaknesses are consistent across both titles. MK11 shipped with a grindy Krypt and a cosmetic economy built around random chest drops and a premium currency called Time Krystals. MKX had its own DLC controversies. Neither problem breaks the core game, but both games feel designed to extract more money after the purchase, and it is worth knowing that going in. Online for MK11 was notably more stable than MKX at launch, and the PC port was treated as a real priority rather than an afterthought. If you are buying this bundle and want one game to sink time into, MK11 is the deeper, more polished experience. MKX is still worth playing for its faster pace and the variation system that MK11 only partly carried forward. Alex, Scout Team

Tags

steamCharacter VariationsFatal BlowsTowers of TimeKrypt ExplorationFactions ModeCustomizable MovesetsComeback MechanicsCinematic Story ModeBrutalitiesMethodical Combat

System Requirements

Minimum

Memory
8 GB RAM
Graphics
NVIDIA GeForce™ GTX 670 or NVIDIA GeForce™ GTX 1050 / AMD Radeon™ HD 7950 or AMD Radeon™ R9 270
Processor
Intel Core i5-750 @ 2.66 GHz / AMD Phenom II X4 965 @ 3.4 GHz or AMD Ryzen™ 3 1200 @ 3.1 GHz
System requirements
Windows 7/10 (64-bit)

Recommended

Memory
8 GB RAM
Graphics
NVIDIA GeForce™ GTX 780 or NVIDIA GeForce™ GTX 1060-6GB / AMD Radeon™ R9 290 or RX 570
Processor
Intel Core i3-2100 @ 3.10 GHz / AMD FX-6300 @ 3.5 GHz or AMD Ryzen™ 5 1400 @ 3.2 GHz
System requirements
Windows 7/10 (64-bit)

Reviews & Ratings

No ratings available

Game Info

Developer
NetherRealm Studios
Publisher
Warner Bros. Interactive Entertainment
Release Date
Apr 23, 2019

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