In Other Waters
You are an AI guiding a stranded xenobiologist through an alien ocean, piecing together a strange ecosystem one sonar ping at a time. Quiet, strange, and genuinely affecting.
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About In Other Waters
In Other Waters is a sci-fi narrative adventure where you play not as the explorer, but as the artificial intelligence embedded in her diving suit. Dr. Ellery Vas has arrived on an alien ocean world looking for a missing colleague, and you are the system keeping her alive. The interface reflects this completely: no third-person avatar, no action sequences. Instead you get a circular sonar display, a map you slowly fill in, and a stream of Ellery's field notes as she catalogues the life forms around her. It is a game made almost entirely of reading and deciding where to go next, and that will tell you immediately whether it is for you. What Jump Over The Age built here is one of the most convincing alien ecologies in games. The creatures you scan and document have internal logic. Their relationships to each other, to the currents, to the chemical composition of the water, all feel like they were worked out on paper long before any code was written. Ellery's notes shift from clinical to poetic as she grows more attached to the world, and that gradual emotional escalation is where the writing earns its reputation. The story underneath the biology is quieter and more personal than the setup suggests, concerned less with grand cosmic horror and more with loneliness, obsession, and what it means to care for something fragile. The interface deserves its own paragraph because it is doing serious work. The minimalist UI, all soft greens and dark backgrounds, could easily feel like a gimmick. It does not. Choosing a path on the sonar map, watching resource meters, deciding how much risk to expose Ellery to, these small mechanical moments build a genuine sense of responsibility over time. You are not just reading a story, you are a participant with limited tools and real stakes. The soundtrack by Amos Roddy sits underneath all of this like deep water pressure, ambient and unhurried, occasionally surfacing into something that catches in your chest. The criticisms are real, though. The opening hour is deliberately slow, and the game never fully explains its systems, trusting you to absorb them naturally. Some players will bounce off this. The branching in conversations is light, and completionists who want to document every organism will need patience with the navigation. At around five to seven hours the game ends, and whether that feels complete or abrupt depends entirely on how invested you became in Ellery and her world. For what it is worth, I think it ends at exactly the right moment. This is a game for readers, for people who will stop and reread a field note because the phrasing was good. It rewards the same attention you would give a short novel. If you have ever wanted a science fiction game that trusted you to find wonder in taxonomy and topography rather than combat, this is a rare and careful piece of work that deserves more players than it has. Kai, Scout Team
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Game Info
- Developer
- Jump Over The Age
- Publisher
- Fellow Traveller
- Release Date
- Apr 3, 2020