Compare Immortal Redneck prices across 50+ stores and find the best deal. Developed by Crema. Published by Crema. Released on 4/25/2017. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 70/100.

Quake-speed shooting meets Egyptian mythology in a roguelite that rewards failure better than most - if you can stomach the scroll RNG occasionally torching a great run.

I put several hours into Immortal Redneck expecting a novelty act - a silly title riding a genre trend - and walked away genuinely surprised by how well Crema understood what makes a first-person shooter feel alive. The movement is the first thing that lands: the redneck protagonist runs at a pace that feels almost reckless, jumps hang in the air long enough to correct your approach, and a smart ledge-grab mechanic means first-person platforming never becomes the chore it usually is. That kinetic base carries the whole game, because you will spend a lot of time moving. The structure sits somewhere between Rogue Legacy and Ziggurat. Three pyramids act as your playgrounds, each filled with procedurally shuffled rooms, and you climb floor by floor hunting the staircase up while clearing packs of enemies ranging from fat pharaohs and hopping mummies to humanoid snakes and flying skulls. Death sends you back to the valley outside, where you spend every coin you earned on a literal skill tree - 29 nodes with upgrades that scale across 294 total purchases. Unspent gold evaporates on re-entry, which creates a satisfying pressure to commit. Nine classes, each modeled on an Egyptian deity, carry their own starting weapons, stats, and active abilities; a smart system nudges you toward diversity by giving underused classes a stat bonus, so you naturally cycle through them rather than locking onto one favorite. Over fifty weapons range from conventional firearms to a Potato Launcher, mythological arms, and gear that feels genuinely weird in the best way. Where the game stumbles is the scroll system. Over one hundred modifiers drop mid-run and sound exciting until you realize the negative effects - stripping your weapon loadout, restricting how many guns you can carry, or outright replacing everything you have built - are disproportionately punishing compared to the upsides. One bad scroll draw can end a run that felt locked in, and that particular brand of RNG cruelty sits outside the learning curve rather than inside it. Ammo scarcity in later pyramid floors also rubs the wrong way when rooms stop dropping it reliably and there is no fallback melee option. These are not small complaints; they chip away at an otherwise clean feedback loop. The writing lands as a deliberate throwback: the protagonist is a crass caricature who fires off one-liners at every turn, closer to a bargain-bin Duke Nukem than anything nuanced. Some find the tone charming; others will hit the mute button within an hour. Worth knowing before you buy. On the visual side, each of the three pyramids carries a distinct theme and the enemy designs lean into the gonzo cartoon register - fat warriors, Cirque du Soleil gymnasts on ceiling poles, giant frogs in cramped corridors. It all reads as self-aware silliness rather than genuine craft, which is fine, though it means the atmosphere is shallow where a game like this could have leaned harder into the mythology it borrows from. For players who grew up on Quake and have been starved for FPS roguelites with actual movement feel, Immortal Redneck delivers more than its title suggests. Early runs are rough because both the skill tree and your personal muscle memory need time to grow, but the Rogue Legacy-style meta-progression keeps each failed attempt feeling productive. Crema's debut on PC is a little rough around the scroll edges, but the shooting core is tighter than most genre entries at twice the ambition. Kai, Scout Team

Immortal Redneck
ActionIndie

Immortal Redneck

Apr 25, 2017Crema
GamerScout Says

Quake-speed shooting meets Egyptian mythology in a roguelite that rewards failure better than most - if you can stomach the scroll RNG occasionally torching a great run.

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About Immortal Redneck

I put several hours into Immortal Redneck expecting a novelty act - a silly title riding a genre trend - and walked away genuinely surprised by how well Crema understood what makes a first-person shooter feel alive. The movement is the first thing that lands: the redneck protagonist runs at a pace that feels almost reckless, jumps hang in the air long enough to correct your approach, and a smart ledge-grab mechanic means first-person platforming never becomes the chore it usually is. That kinetic base carries the whole game, because you will spend a lot of time moving. The structure sits somewhere between Rogue Legacy and Ziggurat. Three pyramids act as your playgrounds, each filled with procedurally shuffled rooms, and you climb floor by floor hunting the staircase up while clearing packs of enemies ranging from fat pharaohs and hopping mummies to humanoid snakes and flying skulls. Death sends you back to the valley outside, where you spend every coin you earned on a literal skill tree - 29 nodes with upgrades that scale across 294 total purchases. Unspent gold evaporates on re-entry, which creates a satisfying pressure to commit. Nine classes, each modeled on an Egyptian deity, carry their own starting weapons, stats, and active abilities; a smart system nudges you toward diversity by giving underused classes a stat bonus, so you naturally cycle through them rather than locking onto one favorite. Over fifty weapons range from conventional firearms to a Potato Launcher, mythological arms, and gear that feels genuinely weird in the best way. Where the game stumbles is the scroll system. Over one hundred modifiers drop mid-run and sound exciting until you realize the negative effects - stripping your weapon loadout, restricting how many guns you can carry, or outright replacing everything you have built - are disproportionately punishing compared to the upsides. One bad scroll draw can end a run that felt locked in, and that particular brand of RNG cruelty sits outside the learning curve rather than inside it. Ammo scarcity in later pyramid floors also rubs the wrong way when rooms stop dropping it reliably and there is no fallback melee option. These are not small complaints; they chip away at an otherwise clean feedback loop. The writing lands as a deliberate throwback: the protagonist is a crass caricature who fires off one-liners at every turn, closer to a bargain-bin Duke Nukem than anything nuanced. Some find the tone charming; others will hit the mute button within an hour. Worth knowing before you buy. On the visual side, each of the three pyramids carries a distinct theme and the enemy designs lean into the gonzo cartoon register - fat warriors, Cirque du Soleil gymnasts on ceiling poles, giant frogs in cramped corridors. It all reads as self-aware silliness rather than genuine craft, which is fine, though it means the atmosphere is shallow where a game like this could have leaned harder into the mythology it borrows from. For players who grew up on Quake and have been starved for FPS roguelites with actual movement feel, Immortal Redneck delivers more than its title suggests. Early runs are rough because both the skill tree and your personal muscle memory need time to grow, but the Rogue Legacy-style meta-progression keeps each failed attempt feeling productive. Crema's debut on PC is a little rough around the scroll edges, but the shooting core is tighter than most genre entries at twice the ambition. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaBoomer ShooterMetaprogressionEgyptian SettingPermadeath FPSClass UnlocksRun-and-GunScroll ModifiersLedge-Grab Platforming

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 9 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, Windows 8 or Windows 10 64bit
Memory
2 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX650 or equivalent with 2GB VRAM
Processor
Intel i3 2nd-Generation 2.5GHz

Recommended

OS
Windows 7, Windows 8 or Windows 10 64bit
Memory
4 GB RAM
DirectX
Version 10
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX760 or equivalent with 2GB VRAM
Processor
Intel i3 4th-Generation 3.5GHz or better

Community Discussion

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Reviews & Ratings

Metacritic
70

Game Info

Developer
Crema
Publisher
Crema
Release Date
Apr 25, 2017

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Immortal Redneck is available on PC, Mac, Linux.

When was Immortal Redneck released?

Immortal Redneck was released on 25 April 2017.

Who developed Immortal Redneck?

Immortal Redneck was developed by Crema.

Is Immortal Redneck worth buying?

Immortal Redneck holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.