Compare Temtem Steam key prices across trusted key stores and find the best deal. Developed by Crema. Published by Humble Bundle. Released on 9/6/2022. Available on PC. Genres: Adventure, Indie, Massively Multiplayer, RPG. Metacritic score: 79/100.

Temtem is a creature-collecting MMO that takes the Pokemon formula and builds a persistent online world around it, with real trainers everywhere and a surprisingly punishing battle system.

Temtem is a creature-collecting RPG-MMO hybrid that wears its Pokemon inspiration openly, then quietly outclasses its source material in several specific ways. You roam the Airborne Archipelago, a chain of floating islands with distinct biomes and cultures, catching and training Temtem, the game's equivalent of pocket monsters. The world is persistent and shared, meaning other tamers are visible, running around town, grinding in tall grass, or trading with you in real time. For a small studio, Crema built something that genuinely feels alive. The battle system is where Temtem earns its own identity. Fights are always two-on-two, and stamina replaces PP as the resource managing your moves. Use too many heavy techniques in a row and your Temtem starts burning its own HP to keep going. That single mechanical wrinkle forces real decision-making and punishes the mindless spam that makes some creature-collectors feel like a slog. Status conditions chain into synergies, typing interactions require actual study, and the difficulty is tuned sharply enough that underleveled rushing will get you wiped. If you want a laid-back grind, this is not that game. The narrative is lean but competent. There is a villain organization, there are island storylines, and the writing is earnest without being condescending. It is not Disco Elysium levels of prose, but the worldbuilding has texture: each island has a cultural personality, some side characters have arcs worth finishing, and the lore about the Archipelago rewards reading item descriptions. The main story wraps in roughly 40-60 hours depending on thoroughness, and post-game competitive play has a dedicated community built around the stamina-system depth. Where Temtem stumbles is in pacing. Mid-game grinding for specific Temtem with good Single Values (the game's stat-seed equivalent) edges into tedious territory if you care about competitive viability. The MMO layer also means the experience is uneven solo: some zones feel lively, others quietly empty depending on when you log in. Housing and co-op story content exist but feel underdeveloped relative to the battle system's ambition. And certain fetch-quest chains exist purely to pad the time between island transitions, which is the kind of filler that makes me put a controller down mid-session. For anyone who burned out waiting for a mainline Pokemon game to grow up mechanically, Temtem is a serious alternative. It respects your time enough to have a real challenge curve, its online integration is mostly seamless, and the creature roster is creative without being overwhelming. It is not a revolution, but it is a well-built, opinionated take on a formula that rarely gets challenged. If creature-collecting plus genuine strategic depth plus a living world sounds like your weekend, this delivers on all three. Monika, Scout Team

Temtem Steam key

Temtem Steam key

Sep 6, 2022CremaHumble Bundle
GamerScout Says

Temtem is a creature-collecting MMO that takes the Pokemon formula and builds a persistent online world around it, with real trainers everywhere and a surprisingly punishing battle system.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €7.29

GamerScout Verdict

Best for creature-collector fans who want real mechanical depth and a living online world, not a nostalgia loop.

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Price History

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€7.298 Jul 2026
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About Temtem Steam key

Temtem is a creature-collecting RPG-MMO hybrid that wears its Pokemon inspiration openly, then quietly outclasses its source material in several specific ways. You roam the Airborne Archipelago, a chain of floating islands with distinct biomes and cultures, catching and training Temtem, the game's equivalent of pocket monsters. The world is persistent and shared, meaning other tamers are visible, running around town, grinding in tall grass, or trading with you in real time. For a small studio, Crema built something that genuinely feels alive. The battle system is where Temtem earns its own identity. Fights are always two-on-two, and stamina replaces PP as the resource managing your moves. Use too many heavy techniques in a row and your Temtem starts burning its own HP to keep going. That single mechanical wrinkle forces real decision-making and punishes the mindless spam that makes some creature-collectors feel like a slog. Status conditions chain into synergies, typing interactions require actual study, and the difficulty is tuned sharply enough that underleveled rushing will get you wiped. If you want a laid-back grind, this is not that game. The narrative is lean but competent. There is a villain organization, there are island storylines, and the writing is earnest without being condescending. It is not Disco Elysium levels of prose, but the worldbuilding has texture: each island has a cultural personality, some side characters have arcs worth finishing, and the lore about the Archipelago rewards reading item descriptions. The main story wraps in roughly 40-60 hours depending on thoroughness, and post-game competitive play has a dedicated community built around the stamina-system depth. Where Temtem stumbles is in pacing. Mid-game grinding for specific Temtem with good Single Values (the game's stat-seed equivalent) edges into tedious territory if you care about competitive viability. The MMO layer also means the experience is uneven solo: some zones feel lively, others quietly empty depending on when you log in. Housing and co-op story content exist but feel underdeveloped relative to the battle system's ambition. And certain fetch-quest chains exist purely to pad the time between island transitions, which is the kind of filler that makes me put a controller down mid-session. For anyone who burned out waiting for a mainline Pokemon game to grow up mechanically, Temtem is a serious alternative. It respects your time enough to have a real challenge curve, its online integration is mostly seamless, and the creature roster is creative without being overwhelming. It is not a revolution, but it is a well-built, opinionated take on a formula that rarely gets challenged. If creature-collecting plus genuine strategic depth plus a living world sounds like your weekend, this delivers on all three.

Monika
Monika · Scout Team

RPGs

Tags

steamCreature CollectingTurn-Based CombatStamina SystemCompetitive PvPShared WorldCo-op StoryPost-Game DepthIsland Exploration

System Requirements

Minimum

Processor
Celeron G530 2.4Ghz or similar
Memory
4 GB RAM
Graphics
Nvidia GT 650M or similar
Network
Broadband Internet connection
Storage
5 GB available space

Recommended

OS
Windows 10 64bits
Processor
Intel i3-6100T 3.2Ghz or similar
Memory
8 GB RAM
Graphics
Nvidia GTX 970 or similar
Network
Broadband Internet conne…

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Reviews & Ratings

Metacritic
79
Steam
81%(39,282)

Game Info

Developer
Crema
Publisher
Humble Bundle
Release Date
Sep 6, 2022

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Frequently asked questions about Temtem Steam key

How much does Temtem Steam key cost?

Temtem Steam key pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Temtem Steam key available on?

Temtem Steam key is available on PC.

When was Temtem Steam key released?

Temtem Steam key was released on 6 September 2022.

Who developed Temtem Steam key?

Temtem Steam key was developed by Crema and published by Humble Bundle.

Is Temtem Steam key worth buying?

Temtem Steam key holds a Metacritic score of 79/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.