Compare I am Bread prices across trusted key stores and find the best deal. Developed by Bossa Studios. Published by Bossa Studios. Released on 4/9/2015. Available on PC, Xbox. Genres: Action, Adventure, Indie, Simulation. Metacritic score: 60/100.

You are bread. You want to be toast. Physics, frustration, and absurdist comedy stand between you and breakfast.

I am Bread is a physics-based slapstick sim from Bossa Studios where the entire premise is exactly what it sounds like: you control a slice of bread and your goal is to reach a heat source and become toast. That's it. The controls are deliberately awkward, requiring you to grip surfaces with each corner of the slice using the four face buttons or keyboard equivalents, which means crossing a kitchen counter feels like a mountaineering expedition designed by someone who hates you personally. The game commits completely to its bit, and that commitment is both its biggest strength and the root of every frustration you will encounter. As a strategy-and-sim person I spend most of my time in games thinking about optimal paths, resource states, and long-term decision trees. I am Bread strips all of that down to a single, merciless variable: edibility. Your bread slice has an edibility meter that degrades when you touch dirty surfaces, fall on the floor, or sit around too long. Run out of edibility before you hit that toaster or frying pan and the run is over. That one mechanic forces you to plan routes, prioritize handholds, and accept that sometimes the physics engine is going to rag-doll you off a shelf for reasons that feel cosmically unfair. It is not deep, but there is a genuine loop of route optimization underneath the chaos. The game ships with several modes beyond the core Story campaign. Bagel Race, Bun mode, and a handful of other bread varieties each handle differently, which adds a modest layer of replayability. None of them fundamentally change the experience, but they keep things from feeling stale (apologies) after the main levels. The level design ranges from a standard kitchen to increasingly surreal environments, and clearing each one with maximum edibility is the closest thing to a meaningful challenge goal. Speedrunning exists as a community pursuit, and the game's deterministic-enough physics make it more viable than you might expect. Where I am Bread falls short is longevity and polish. The Mixed Steam rating reflects a split between people who found it charming for two hours and people who hit a wall of control frustration and bounced hard. The physics are funny until they are not, and the gap between a failed run due to your own mistake versus the engine doing something inexplicable is often invisible. There is no mod ecosystem to speak of, the AI is non-existent because this is a solo physics puzzle, and the tutorial is functional but does not prepare you for the sheer stubbornness the later levels demand. At full playtime you are looking at maybe four to six hours before you have seen essentially everything on offer. This is not a game for people who need systemic depth or a reason to keep coming back after the credits. It is a game for someone who wants a genuinely strange afternoon, has a high tolerance for physics-induced chaos, and ideally has a friend watching over their shoulder to share in the suffering. Fans of Surgeon Simulator, also from Bossa Studios, will recognize the design philosophy immediately. If that formula clicked with you before, this one probably will too. Diego, Scout Team

I am Bread

I am Bread

Apr 9, 2015Bossa Studios
GamerScout Says

You are bread. You want to be toast. Physics, frustration, and absurdist comedy stand between you and breakfast.

PCXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.78

GamerScout Verdict

A few hours of absurdist physics chaos - worth it if you loved Surgeon Simulator, skip it if you need mechanical depth.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.785 Jun 2026
Keyshops
€1.65€1.75€1.84€1.945 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About I am Bread

I am Bread is a physics-based slapstick sim from Bossa Studios where the entire premise is exactly what it sounds like: you control a slice of bread and your goal is to reach a heat source and become toast. That's it. The controls are deliberately awkward, requiring you to grip surfaces with each corner of the slice using the four face buttons or keyboard equivalents, which means crossing a kitchen counter feels like a mountaineering expedition designed by someone who hates you personally. The game commits completely to its bit, and that commitment is both its biggest strength and the root of every frustration you will encounter. As a strategy-and-sim person I spend most of my time in games thinking about optimal paths, resource states, and long-term decision trees. I am Bread strips all of that down to a single, merciless variable: edibility. Your bread slice has an edibility meter that degrades when you touch dirty surfaces, fall on the floor, or sit around too long. Run out of edibility before you hit that toaster or frying pan and the run is over. That one mechanic forces you to plan routes, prioritize handholds, and accept that sometimes the physics engine is going to rag-doll you off a shelf for reasons that feel cosmically unfair. It is not deep, but there is a genuine loop of route optimization underneath the chaos. The game ships with several modes beyond the core Story campaign. Bagel Race, Bun mode, and a handful of other bread varieties each handle differently, which adds a modest layer of replayability. None of them fundamentally change the experience, but they keep things from feeling stale (apologies) after the main levels. The level design ranges from a standard kitchen to increasingly surreal environments, and clearing each one with maximum edibility is the closest thing to a meaningful challenge goal. Speedrunning exists as a community pursuit, and the game's deterministic-enough physics make it more viable than you might expect. Where I am Bread falls short is longevity and polish. The Mixed Steam rating reflects a split between people who found it charming for two hours and people who hit a wall of control frustration and bounced hard. The physics are funny until they are not, and the gap between a failed run due to your own mistake versus the engine doing something inexplicable is often invisible. There is no mod ecosystem to speak of, the AI is non-existent because this is a solo physics puzzle, and the tutorial is functional but does not prepare you for the sheer stubbornness the later levels demand. At full playtime you are looking at maybe four to six hours before you have seen essentially everything on offer. This is not a game for people who need systemic depth or a reason to keep coming back after the credits. It is a game for someone who wants a genuinely strange afternoon, has a high tolerance for physics-induced chaos, and ideally has a friend watching over their shoulder to share in the suffering. Fans of Surgeon Simulator, also from Bossa Studios, will recognize the design philosophy immediately. If that formula clicked with you before, this one probably will too.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamPhysics SimulationIntentionally Awkward ControlsRage GameShort PlaytimeAbsurdist ComedySingle PlayerScore AttackSpeedrun Friendly

System Requirements

Minimum

Processor
2.4 GHz
Memory
2 GB RAM
Graphics
Nvidia Geforce GTS 450 or better
DirectX
Version 9.0
Storage
2500 MB available space
Sound Card
DirectX9.0 compatible sound card

Keep exploring

Community Discussion

Be the first to comment on I am Bread.

Reviews & Ratings

Metacritic
60
Steam
78%(5,926)

Game Info

Developer
Bossa Studios
Publisher
Bossa Studios
Release Date
Apr 9, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Bossa Studios

Buy smarter: helpful guides

Looking for more? See games like I am Bread →

Frequently asked questions about I am Bread

How much does I am Bread cost?

I am Bread pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy I am Bread cheapest?

Compare I am Bread prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is I am Bread available on?

I am Bread is available on PC, Xbox.

When was I am Bread released?

I am Bread was released on 9 April 2015.

Who developed I am Bread?

I am Bread was developed by Bossa Studios.

Is I am Bread worth buying?

I am Bread holds a Metacritic score of 60/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.