Compare Lost Skies prices across trusted key stores and find the best deal. Developed by Bossa Studios. Published by Balor Games. Released on 9/17/2025. Available on PC. Genres: Action, Adventure.

Build a skyship, grapple across floating ruins, fight colossal ancient beasts with up to five friends - but go in knowing the community rating is Mixed and the dev roadmap is still TBD.

My first hour with Lost Skies genuinely had me grinning. You get dropped into a fractured sky-world with a grappling hook and told to work it out, and working it out feels great. The physics-based traversal - grappling, gliding, wing-suiting between floating islands - has a momentum to it that most survival games completely miss. It is closer to Just Cause than Valheim in how it handles movement, and for a while that novelty alone carries the experience. Pull off a clean grapple-to-glider transition off the edge of a ruin and you will absolutely forget you are playing an Early Access survival game. The skyship construction is where Lost Skies either hooks you or loses you. Sail placement and engine angles actually matter physically - point something the wrong direction and your ship handles like a bathtub full of cement. Getting a first proper vessel airborne, watching it lift off with your crew on deck, is the kind of moment that turns a weekend into a blur. Co-op for up to six players on player-hosted servers is clearly the intended mode, and the social chaos of crewing a ship you all built together is genuinely funny. Solo is playable but the emptiness of the world hits harder when there is no one to share the screaming with. Combat is a weaker point - on foot it is flat, largely holding a button while dodging turrets and drones, with gunplay that reviewers have consistently flagged as floaty. The naval-style boss encounters against colossal ancient creatures are the combat highlight and they do deliver spectacle, but the day-to-day fighting needs work. Here is the honest part, though. Steam reviews are sitting at Mixed overall, and recent reviews have gone Mostly Negative. The world feels thin after the first few islands - hand-crafted and visually strong, but light on population and variety of things to actually do once your ship is built. Bugs are a genuine problem, particularly around ship stability and crashes when constructing larger vessels. The UI needs customization options that are not there yet. And the bigger concern: Bossa has publicly stated that post-launch development depends on commercial performance, and as of early 2026 they were still negotiating a roadmap with their publisher. That is a real flag on a game asking for your time investment. The history context matters too. Lost Skies is a spiritual successor to Worlds Adrift, Bossa's previous game that was shut down, and a portion of the player base has not forgiven that. You will see that sentiment in the reviews. If you are new to the concept, that baggage is not your problem - but it does mean the community is bruised and the studio has more to prove than most. The Island Creator and Steam Workshop integration are a genuine bright spot, and there is a real creative ceiling here if the dev support follows through. Right now you are buying a compelling concept at an unfinished state with an uncertain update schedule. If you have a crew of three or more who want a weird, physics-driven co-op sandbox and can tolerate rough edges, there are good times here. Solo players or anyone who needs content density and polish should wait for a concrete 2026 update roadmap before pulling the trigger. Fred, Scout Team

Lost Skies

Lost Skies

Sep 17, 2025Bossa StudiosBalor Games
GamerScout Says

Build a skyship, grapple across floating ruins, fight colossal ancient beasts with up to five friends - but go in knowing the community rating is Mixed and the dev roadmap is still TBD.

PC
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.82
at Kinguin
Lowest tracked: €0.64
Track this price

GamerScout Verdict

Best for crews of 3+ who want a physics-driven co-op sandbox and can stomach bugs while the roadmap gets figured out.

Compare Prices(5 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.82
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.07-96%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.22-95%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.54-19%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.64-18%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.64
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€21.30
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€24.06
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.645 Jun 2026
Current best
€0.82
Keyshops
€0.61€0.71€0.81€0.915 Jun28 Jun20 Jul12 Aug3 Sept
5 Jun — 3 Sept
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Screenshots & Media

About Lost Skies

My first hour with Lost Skies genuinely had me grinning. You get dropped into a fractured sky-world with a grappling hook and told to work it out, and working it out feels great. The physics-based traversal - grappling, gliding, wing-suiting between floating islands - has a momentum to it that most survival games completely miss. It is closer to Just Cause than Valheim in how it handles movement, and for a while that novelty alone carries the experience. Pull off a clean grapple-to-glider transition off the edge of a ruin and you will absolutely forget you are playing an Early Access survival game. The skyship construction is where Lost Skies either hooks you or loses you. Sail placement and engine angles actually matter physically - point something the wrong direction and your ship handles like a bathtub full of cement. Getting a first proper vessel airborne, watching it lift off with your crew on deck, is the kind of moment that turns a weekend into a blur. Co-op for up to six players on player-hosted servers is clearly the intended mode, and the social chaos of crewing a ship you all built together is genuinely funny. Solo is playable but the emptiness of the world hits harder when there is no one to share the screaming with. Combat is a weaker point - on foot it is flat, largely holding a button while dodging turrets and drones, with gunplay that reviewers have consistently flagged as floaty. The naval-style boss encounters against colossal ancient creatures are the combat highlight and they do deliver spectacle, but the day-to-day fighting needs work. Here is the honest part, though. Steam reviews are sitting at Mixed overall, and recent reviews have gone Mostly Negative. The world feels thin after the first few islands - hand-crafted and visually strong, but light on population and variety of things to actually do once your ship is built. Bugs are a genuine problem, particularly around ship stability and crashes when constructing larger vessels. The UI needs customization options that are not there yet. And the bigger concern: Bossa has publicly stated that post-launch development depends on commercial performance, and as of early 2026 they were still negotiating a roadmap with their publisher. That is a real flag on a game asking for your time investment. The history context matters too. Lost Skies is a spiritual successor to Worlds Adrift, Bossa's previous game that was shut down, and a portion of the player base has not forgiven that. You will see that sentiment in the reviews. If you are new to the concept, that baggage is not your problem - but it does mean the community is bruised and the studio has more to prove than most. The Island Creator and Steam Workshop integration are a genuine bright spot, and there is a real creative ceiling here if the dev support follows through. Right now you are buying a compelling concept at an unfinished state with an uncertain update schedule. If you have a crew of three or more who want a weird, physics-driven co-op sandbox and can tolerate rough edges, there are good times here. Solo players or anyone who needs content density and polish should wait for a concrete 2026 update roadmap before pulling the trigger.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooponline-coopcontroller-supportcloud-savestier:sub-5Physics TraversalSkyship BuildingNaval Boss FightsIsland CreatorPlayer-Hosted ServersGrapple-Based MovementCo-op Required for Best ExperienceWorlds Adrift Successor

System Requirements

Minimum

OS
Windows 7 (64-bit) or later
Memory
6 GB RAM
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 1650 or AMD Radeon RX 590
Processor
Intel Core i3-10100 (4C/8T, 3.6 GHz base, up to 4.3 GHz boost) AMD Ryzen 3 3100 (4C/8T, 3.6 GHz base, up to 3.9 GHz boost)

Recommended

OS
Windows 10 (64-bit) or later
Memory
16 GB RAM
Storage
16 GB available space
Graphics
NVIDIA GeForce GTX 1070 (8 GB VRAM) AMD Radeon RX 5600 XT (6 GB VRAM) or RX Vega 56 (8 GB HBM2)
Processor
Intel Core i7-10700 (8C/16T, 2.9 GHz base, up to 4.8 GHz boost) AMD Ryzen 7 3700X (8C/16T, 3.6 GHz base, up to 4.4 GHz boost)

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Community Discussion

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Reviews & Ratings

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Game Info

Developer
Bossa Studios
Publisher
Balor Games
Release Date
Sep 17, 2025

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Frequently asked questions about Lost Skies

How much does Lost Skies cost?

As of 3 September 2026, the cheapest in-stock offer for Lost Skies is €0.82 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Lost Skies cheapest?

The lowest in-stock price we track for Lost Skies is €0.82 at Kinguin (3 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Lost Skies available on?

Lost Skies is available on PC.

When was Lost Skies released?

Lost Skies was released on 17 September 2025.

Who developed Lost Skies?

Lost Skies was developed by Bossa Studios and published by Balor Games.