Compare Hunting Simulator prices across 50+ stores and find the best deal. Developed by Nacon Studio Ghent. Published by Bigben Interactive. Released on 7/16/2020. Available on PC, Xbox. Genres: Action, Adventure, Simulation, Sports, Strategy.

A hunting sim with 35 species across 12 real-world locations that tries hard to be immersive but struggles to stick the landing on AI and pacing.

Hunting Simulator is, at its core, a patience-testing wildlife stalking game set across 12 distinct areas pulling from locations like the mountains of Colorado. You track, approach, and shoot 35 different animal species, managing wind direction, noise, and scent to get into position. On paper that loop has genuine strategic texture. In practice, the depth is thinner than it looks from the outside. The location variety is the strongest card in the deck. Colorado mountain terrain feels meaningfully different from flatter European hunting grounds, and the art team put real work into the environments. Swapping binoculars for a rifle scope at the right moment, reading animal movement patterns, and picking the correct caliber for a species all give the early hours a satisfying simulation flavour. If you approach this like a slow, methodical puzzle, there are sessions that genuinely reward careful play. Where the game starts leaking points is the animal AI. Deer and elk behave with roughly the consistency of a random number generator. Animals will spook from 300 meters away for no readable reason, then ignore a shot fired nearby. For a genre that lives or dies on whether the wildlife feels like a system you can study and predict, this inconsistency is damaging. It converts what should be decision-making feedback into guesswork. Experienced sim players will find this especially frustrating because the game provides enough HUD data to make you think you understand the rules, and then breaks them anyway. The progression system is present but thin. You unlock new gear and equipment over time, and there is enough equipment variety across rifles, bows, and accessories to keep early progression feeling purposeful. But the late-game loop offers little escalation in complexity. There is no mod ecosystem worth noting on PC, and the tutorial does cover the basics competently enough that newcomers to hunting sims will not feel thrown in cold. If you have never played this genre, Hunting Simulator is actually a reasonable entry point precisely because it does not overwhelm you with hardcore realism mechanics. The ceiling just turns out to be lower than you want once you clear the learning curve. With a Mixed rating sitting around 69 percent positivity from over a thousand reviews on Steam, the community verdict tracks with this assessment. It is not a broken game. It runs acceptably, it looks decent, and the core loop is coherent. It simply does not have the AI fidelity or system depth to keep serious players engaged past the initial exploration phase. Casual fans of outdoor sims or hunting enthusiasts looking for a low-friction digital equivalent may get comfortable mileage here. Anyone wanting simulation rigour, layered mechanics, or a mod community to extend the life of the game will want to look elsewhere. Diego, Scout Team

Hunting Simulator
ActionAdventureSimulationSportsStrategy

Hunting Simulator

Jul 16, 2020Nacon Studio GhentBigben Interactive
GamerScout Says

A hunting sim with 35 species across 12 real-world locations that tries hard to be immersive but struggles to stick the landing on AI and pacing.

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About Hunting Simulator

Hunting Simulator is, at its core, a patience-testing wildlife stalking game set across 12 distinct areas pulling from locations like the mountains of Colorado. You track, approach, and shoot 35 different animal species, managing wind direction, noise, and scent to get into position. On paper that loop has genuine strategic texture. In practice, the depth is thinner than it looks from the outside. The location variety is the strongest card in the deck. Colorado mountain terrain feels meaningfully different from flatter European hunting grounds, and the art team put real work into the environments. Swapping binoculars for a rifle scope at the right moment, reading animal movement patterns, and picking the correct caliber for a species all give the early hours a satisfying simulation flavour. If you approach this like a slow, methodical puzzle, there are sessions that genuinely reward careful play. Where the game starts leaking points is the animal AI. Deer and elk behave with roughly the consistency of a random number generator. Animals will spook from 300 meters away for no readable reason, then ignore a shot fired nearby. For a genre that lives or dies on whether the wildlife feels like a system you can study and predict, this inconsistency is damaging. It converts what should be decision-making feedback into guesswork. Experienced sim players will find this especially frustrating because the game provides enough HUD data to make you think you understand the rules, and then breaks them anyway. The progression system is present but thin. You unlock new gear and equipment over time, and there is enough equipment variety across rifles, bows, and accessories to keep early progression feeling purposeful. But the late-game loop offers little escalation in complexity. There is no mod ecosystem worth noting on PC, and the tutorial does cover the basics competently enough that newcomers to hunting sims will not feel thrown in cold. If you have never played this genre, Hunting Simulator is actually a reasonable entry point precisely because it does not overwhelm you with hardcore realism mechanics. The ceiling just turns out to be lower than you want once you clear the learning curve. With a Mixed rating sitting around 69 percent positivity from over a thousand reviews on Steam, the community verdict tracks with this assessment. It is not a broken game. It runs acceptably, it looks decent, and the core loop is coherent. It simply does not have the AI fidelity or system depth to keep serious players engaged past the initial exploration phase. Casual fans of outdoor sims or hunting enthusiasts looking for a low-friction digital equivalent may get comfortable mileage here. Anyone wanting simulation rigour, layered mechanics, or a mod community to extend the life of the game will want to look elsewhere. Diego, Scout Team

Tags

steamWildlife TrackingHunting SimOpen World HuntingSingle Player CampaignNature EnvironmentsRifle & Bow MechanicsProgression UnlocksCasual Sim

System Requirements

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Reviews & Ratings

Steam
69%(1,010)

Game Info

Developer
Nacon Studio Ghent
Publisher
Bigben Interactive
Release Date
Jul 16, 2020

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