Compare Hunt: Showdown prices across trusted key stores and find the best deal. Developed by Crytek. Published by Crytek. Released on 8/27/2019. Available on PC, Xbox. Genres: Action. Metacritic score: 81/100.

Slow your breathing, listen hard, and hope the team waiting at the extraction point isn't already training sights on your back. Hunt rewards patience and punishes every shortcut.

My first few matches in Hunt: Showdown went badly in a way most shooters won't let happen to you. I rushed a boss compound, cleared the Butcher, grabbed the bounty token, and got shot in the back of the head crossing an open field I thought was safe. Respawned. Did it again. Died again. That cycle of humiliation is exactly how this game teaches you to play it, and once the lesson sticks, almost nothing else in the extraction-shooter space replicates the tension. At its core, Hunt is a PvPvE extraction game set in a monster-infested, late-19th-century Louisiana bayou. Up to a dozen hunters split into solos, duos, or trios drop onto a large map, track clues to locate one or two bounty targets drawn from a roster of bosses including the wall-crawling Spider, the flame-wreathed Butcher, and others, kill the target, then fight their way to an extraction point while every other squad on the map knows exactly where you are. The procedurally placed AI enemies, ranging from shambling grunts and hellhounds to the locust-spewing Hive, act more as a noise-making alarm system than a serious combat challenge. That is by design. The PvP encounters are the real game. Guns are period-accurate, meaning slow to reload, loud, and punishing. Ammo is scarce. One clean headshot ends a fight instantly. Moving too fast gets you killed; moving too slow gets someone else the bounty. The sound design does the heavy lifting here: wading through water, stepping on glass, or firing a shot all broadcast your position, so listening becomes a skill you actively build. The roguelite edge is what divides the audience. Hunters are persistent characters who carry their earned weapons and unlocked traits between matches. Die, and you lose the hunter entirely, gear and all. Win, and the kit you looted off a corpse carries forward. It creates real attachment to individual loadouts and real grief when a well-equipped character gets third-partied at the exit. Critics in the Steam reviews point to this system feeling punishing for newcomers, since veteran players often run expensive, high-tier weapons while fresh accounts start lean. The beginner gap is real, and the mixed Steam score (74% positive across a very large sample) reflects a genuine community split rather than a broken game. The 1896 engine update in 2024 added bullet drop for long-range shooting, new ammo types, bear traps, and overhauled visuals on current-gen hardware, but it also brought a controversial UI redesign and a wave of PC performance complaints that temporarily cratered short-term review scores. For the right player, none of that overshadows what Hunt does exceptionally well: manufacturing dread from ordinary geography. A barn becomes a chokepoint. A flooded road becomes a death trap. The Bounty Hunt mode's core loop, where collecting the bounty marks you on the map for all remaining teams, flips the dynamic in a way few games manage. You go from predator to prey in one button press, and the half-minute sprint to the extraction coach with three rival teams closing in is as tense as anything the genre offers. Quickplay, the secondary mode, strips away permanent loss for a shorter battle-royale-lite format that works well as a warmup or a way to test new loadouts without risking a beloved hunter. If you hate slow pacing, if a single bullet ending a thirty-minute round sounds like a frustration rather than a consequence, Hunt will wear you out inside a few hours. But if deliberate positioning, sound discipline, and the looming threat of a squad you haven't spotted yet sounds like the correct kind of stress, this is one of the better-built games in its genre. Alex, Scout Team

Hunt: Showdown

Hunt: Showdown

Aug 27, 2019Crytek
GamerScout Says

Slow your breathing, listen hard, and hope the team waiting at the extraction point isn't already training sights on your back. Hunt rewards patience and punishes every shortcut.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €6.69

GamerScout Verdict

Built for patient players who want consequence behind every gunshot - run-and-gun fans will bounce off it hard.

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€6.695 Jun 2026
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Screenshots & Media

About Hunt: Showdown

My first few matches in Hunt: Showdown went badly in a way most shooters won't let happen to you. I rushed a boss compound, cleared the Butcher, grabbed the bounty token, and got shot in the back of the head crossing an open field I thought was safe. Respawned. Did it again. Died again. That cycle of humiliation is exactly how this game teaches you to play it, and once the lesson sticks, almost nothing else in the extraction-shooter space replicates the tension. At its core, Hunt is a PvPvE extraction game set in a monster-infested, late-19th-century Louisiana bayou. Up to a dozen hunters split into solos, duos, or trios drop onto a large map, track clues to locate one or two bounty targets drawn from a roster of bosses including the wall-crawling Spider, the flame-wreathed Butcher, and others, kill the target, then fight their way to an extraction point while every other squad on the map knows exactly where you are. The procedurally placed AI enemies, ranging from shambling grunts and hellhounds to the locust-spewing Hive, act more as a noise-making alarm system than a serious combat challenge. That is by design. The PvP encounters are the real game. Guns are period-accurate, meaning slow to reload, loud, and punishing. Ammo is scarce. One clean headshot ends a fight instantly. Moving too fast gets you killed; moving too slow gets someone else the bounty. The sound design does the heavy lifting here: wading through water, stepping on glass, or firing a shot all broadcast your position, so listening becomes a skill you actively build. The roguelite edge is what divides the audience. Hunters are persistent characters who carry their earned weapons and unlocked traits between matches. Die, and you lose the hunter entirely, gear and all. Win, and the kit you looted off a corpse carries forward. It creates real attachment to individual loadouts and real grief when a well-equipped character gets third-partied at the exit. Critics in the Steam reviews point to this system feeling punishing for newcomers, since veteran players often run expensive, high-tier weapons while fresh accounts start lean. The beginner gap is real, and the mixed Steam score (74% positive across a very large sample) reflects a genuine community split rather than a broken game. The 1896 engine update in 2024 added bullet drop for long-range shooting, new ammo types, bear traps, and overhauled visuals on current-gen hardware, but it also brought a controversial UI redesign and a wave of PC performance complaints that temporarily cratered short-term review scores. For the right player, none of that overshadows what Hunt does exceptionally well: manufacturing dread from ordinary geography. A barn becomes a chokepoint. A flooded road becomes a death trap. The Bounty Hunt mode's core loop, where collecting the bounty marks you on the map for all remaining teams, flips the dynamic in a way few games manage. You go from predator to prey in one button press, and the half-minute sprint to the extraction coach with three rival teams closing in is as tense as anything the genre offers. Quickplay, the secondary mode, strips away permanent loss for a shorter battle-royale-lite format that works well as a warmup or a way to test new loadouts without risking a beloved hunter. If you hate slow pacing, if a single bullet ending a thirty-minute round sounds like a frustration rather than a consequence, Hunt will wear you out inside a few hours. But if deliberate positioning, sound discipline, and the looming threat of a squad you haven't spotted yet sounds like the correct kind of stress, this is one of the better-built games in its genre.

Alex
Alex · Scout Team

Catch-all

Tags

steamExtraction ShooterPvPvEPermadeath HuntersSound-Based StealthBounty Hunt ModeRoguelite ProgressionAtmospheric HorrorSlow-Burn Tactical

System Requirements

Minimum

Processor
Intel i5 @ 2.7GHz (6th Generation) (or AMD Ryzen 3 1200)
Memory
8 GB
Graphics
NVIDIA GeForce GTX 660 TI (or AMD Radeon R9370) DirectX Version: DX11 Disk Space: 20GB
Sound Card
DirectX compa…

Recommended

OS
Windows 11 64 bit
Processor
Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
Memory
12 GB RAM
Graphics
RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…

DLC & Add-ons for Hunt: Showdown38

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Hunt: Showdown - Bark, Bone and Blood (DLC)
Hunt: Showdown - Bark, Bone and Blood (DLC)
Hunt: Showdown - Starter Hunter Edition
Hunt: Showdown - Starter Hunter Edition
Hunt: Showdown - The Prodigal Daughter (DLC) XBOX LIVE Key
Hunt: Showdown - The Prodigal Daughter (DLC) XBOX LIVE Key
Hunt: Showdown - When Shadows Dance
Hunt: Showdown - When Shadows Dance
Hunt: Showdown 1896 - Biatatá - Still Waters Run Deep (DLC)
Hunt: Showdown 1896 - Biatatá - Still Waters Run Deep (DLC)
Hunt: Showdown 1896 - Bridgewater's Honor (DLC)
Hunt: Showdown 1896 - Bridgewater's Honor (DLC)
Hunt: Showdown 1896 - Commedia Della Morte (DLC)
Hunt: Showdown 1896 - Commedia Della Morte (DLC)
Hunt: Showdown 1896 - Crossroads (DLC)
Hunt: Showdown 1896 - Crossroads (DLC)
Hunt: Showdown 1896 - Cry of the Caged Bird (DLC)
Hunt: Showdown 1896 - Cry of the Caged Bird (DLC)
Hunt: Showdown 1896 - Death's Day (DLC)
Hunt: Showdown 1896 - Death's Day (DLC)
Hunt: Showdown 1896 - Double or Nothing
Hunt: Showdown 1896 - Double or Nothing
Hunt: Showdown 1896 - Ghost Face Rampage (DLC)
Hunt: Showdown 1896 - Ghost Face Rampage (DLC)
Hunt: Showdown 1896 - La Luz Mala (DLC)
Hunt: Showdown 1896 - La Luz Mala (DLC)
Hunt: Showdown 1896 - Lonely Howl (DLC)
Hunt: Showdown 1896 - Lonely Howl (DLC)
Hunt: Showdown 1896 - Meridian Turncoat (DLC)
Hunt: Showdown 1896 - Meridian Turncoat (DLC)
Hunt: Showdown 1896 - Myth of the Moors (DLC)
Hunt: Showdown 1896 - Myth of the Moors (DLC)
Hunt: Showdown 1896 - Shrine Maiden's Hell (DLC)
Hunt: Showdown 1896 - Shrine Maiden's Hell (DLC)
Hunt: Showdown 1896 - Spirit of Nian (DLC)
Hunt: Showdown 1896 - Spirit of Nian (DLC)
Hunt: Showdown 1896 - Starter Edition
Hunt: Showdown 1896 - Starter Edition
Hunt: Showdown 1896 - The Ghost of Blanchett Graves (DLC)
Hunt: Showdown 1896 - The Ghost of Blanchett Graves (DLC)
Hunt: Showdown 1896 - The Heart of Lower DeSalle (DLC)
Hunt: Showdown 1896 - The Heart of Lower DeSalle (DLC)
Hunt: Showdown 1896 - The Kid (DLC)
Hunt: Showdown 1896 - The Kid (DLC)
Hunt: Showdown 1896 - The Madness of Montresor (DLC)
Hunt: Showdown 1896 - The Madness of Montresor (DLC)
Hunt: Showdown 1896 - The Prescient Night (DLC)
Hunt: Showdown 1896 - The Prescient Night (DLC)
Hunt: Showdown 1896 - The Prodigal Daughter (DLC)
Hunt: Showdown 1896 - The Prodigal Daughter (DLC)
Hunt: Showdown 1896 - The The Last Laugh (DLC)
Hunt: Showdown 1896 - The The Last Laugh (DLC)
Hunt: Showdown 1896 - They Came From Salem (DLC)
Hunt: Showdown 1896 - They Came From Salem (DLC)
Hunt: Showdown 1896 - When Shadows Dance (DLC)
Hunt: Showdown 1896 - When Shadows Dance (DLC)
Hunt: Showdown 1896 - Zhong Kui (DLC)
Hunt: Showdown 1896 - Zhong Kui (DLC)
Hunt: Showdown 1896 – Reap What You Sow (DLC)
Hunt: Showdown 1896 – Reap What You Sow (DLC)
Hunt: Showdown – Fear The Reaper (DLC)
Hunt: Showdown – Fear The Reaper (DLC)
Hunt: Showdown 1896 - Last Gust (DLC)
Hunt: Showdown 1896 - Last Gust (DLC)
Hunt: Showdown 1896 - Legends of the Bayou (DLC)
Hunt: Showdown 1896 - Legends of the Bayou (DLC)
Hunt: Showdown 1896 - Llorona’s Heir (DLC)
Hunt: Showdown 1896 - Llorona’s Heir (DLC)
Hunt: Showdown 1896 - Louisiana Legacy (DLC)
Hunt: Showdown 1896 - Louisiana Legacy (DLC)
Hunt: Showdown 1896 - The Rat (DLC)
Hunt: Showdown 1896 - The Rat (DLC)
Hunt: Showdown 1896 - Trick Shooter (DLC)
Hunt: Showdown 1896 - Trick Shooter (DLC)
Hunt: Showdown 1896 – The Concubine (DLC)
Hunt: Showdown 1896 – The Concubine (DLC)

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Community Discussion

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Reviews & Ratings

Metacritic
81
Steam
74%(271,706)

Game Info

Developer
Crytek
Publisher
Crytek
Release Date
Aug 27, 2019

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Frequently asked questions about Hunt: Showdown

How much does Hunt: Showdown cost?

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What platforms is Hunt: Showdown available on?

Hunt: Showdown is available on PC, Xbox.

When was Hunt: Showdown released?

Hunt: Showdown was released on 27 August 2019.

Who developed Hunt: Showdown?

Hunt: Showdown was developed by Crytek.

Is Hunt: Showdown worth buying?

Hunt: Showdown holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.