Compare House of 1000 Doors: Family Secrets prices across 50+ stores and find the best deal. Developed by Five BN. Published by Alawar Casual. Released on 9/5/2019. Available on PC. Genres: Adventure, Casual, Indie.

A gothic hidden-object adventure that earns its atmosphere the old-fashioned way: painted environments, restless spirits, and a supernatural mansion that exists somewhere between dimensions and melancholy.

I have a soft spot for hidden-object games that treat their own premise with genuine care, and House of 1000 Doors: Family Secrets is that rarest of specimens in the casual HOG pile: a title that actually believes in the world it built. You step into the shoes of Kate Reed, a writer with a dried-up creative well, who gets pulled through a séance hoax and into a teleporting gothic mansion that drifts through space and time, its doors opening onto cursed paintings, ghost trains, and the cold stone hearts of people who died with unfinished business. The premise of helping restless souls find peace is well-worn territory for the genre, but the Lancaster family home that serves as your hub has a strange, lived-in sadness to it that keeps the rooms feeling distinct even when the plot threads fray. Mechanically, this sits squarely in the casual HOG-adventure hybrid tradition: point-and-click exploration across around ninety locations, a handful of item-based puzzles where finding the right object almost always follows a satisfying internal logic, and roughly fifteen hidden-object scenes that are spaced generously rather than used as constant filler. The hidden-object areas themselves run a little deeper than genre standard, requiring you to dig into sub-scenes like opening suitcases or clearing debris before the full list reveals itself. Twenty-five mini-games break up the item-hunting, ranging from wire-sorting boxes to tile rotations, and none are punishing enough to stall a casual player for long. A recharging hint button and a jump-capable map handle accessibility without ever making you feel babysat. Two difficulty modes, Casual and Expert, separate the hint recharge speed and whether interactive zones are highlighted, which is a small but meaningful distinction. The atmosphere is where the craft shows. The painted backgrounds are genuinely lovely, all amber lanterns and crumbling wallpaper and fog-thick exteriors, and the sound design does quiet, deliberate work underneath the action. Haunting ambience is not thrown at you; it settles in. The dimension-crossing mechanic, where Kate steps through portals inside the mansion to reach the private tragedy-worlds of each trapped soul, adds variety that keeps the four-to-six hour runtime from collapsing in on itself. A ghost train chapter, a sculptor's cursed winter, a bloody painting: each pocket world has its own palette and its own rules. The CGI cutscenes, thirteen in total, give the production a polish that plenty of bigger-budget indie releases fail to match. The weak points are the genre's usual suspects. The overarching story about clearing Kate's grandmother's reputation quietly evaporates mid-game, surfacing only in a final monologue that feels stapled on. The plot promises more branching agency than it delivers, and the voice acting has the sort of earnest woodenness you learn to forgive in handcrafted games like this. Some hidden-object scenes get recycled across the runtime, which is a visible cost-cut in an otherwise carefully assembled package. If you come in expecting a mystery with the structural discipline of a traditional adventure game, the narrative loose ends will irritate. But if you come in for atmosphere, hand-painted rooms, and the pleasant ritual of coaxing ghosts toward peace one recovered portrait at a time, the House delivers exactly what it quietly promises. Kai, Scout Team

House of 1000 Doors: Family Secrets
AdventureCasualIndie

House of 1000 Doors: Family Secrets

Sep 5, 2019Five BNAlawar Casual
GamerScout Says

A gothic hidden-object adventure that earns its atmosphere the old-fashioned way: painted environments, restless spirits, and a supernatural mansion that exists somewhere between dimensions and melancholy.

PC
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About House of 1000 Doors: Family Secrets

I have a soft spot for hidden-object games that treat their own premise with genuine care, and House of 1000 Doors: Family Secrets is that rarest of specimens in the casual HOG pile: a title that actually believes in the world it built. You step into the shoes of Kate Reed, a writer with a dried-up creative well, who gets pulled through a séance hoax and into a teleporting gothic mansion that drifts through space and time, its doors opening onto cursed paintings, ghost trains, and the cold stone hearts of people who died with unfinished business. The premise of helping restless souls find peace is well-worn territory for the genre, but the Lancaster family home that serves as your hub has a strange, lived-in sadness to it that keeps the rooms feeling distinct even when the plot threads fray. Mechanically, this sits squarely in the casual HOG-adventure hybrid tradition: point-and-click exploration across around ninety locations, a handful of item-based puzzles where finding the right object almost always follows a satisfying internal logic, and roughly fifteen hidden-object scenes that are spaced generously rather than used as constant filler. The hidden-object areas themselves run a little deeper than genre standard, requiring you to dig into sub-scenes like opening suitcases or clearing debris before the full list reveals itself. Twenty-five mini-games break up the item-hunting, ranging from wire-sorting boxes to tile rotations, and none are punishing enough to stall a casual player for long. A recharging hint button and a jump-capable map handle accessibility without ever making you feel babysat. Two difficulty modes, Casual and Expert, separate the hint recharge speed and whether interactive zones are highlighted, which is a small but meaningful distinction. The atmosphere is where the craft shows. The painted backgrounds are genuinely lovely, all amber lanterns and crumbling wallpaper and fog-thick exteriors, and the sound design does quiet, deliberate work underneath the action. Haunting ambience is not thrown at you; it settles in. The dimension-crossing mechanic, where Kate steps through portals inside the mansion to reach the private tragedy-worlds of each trapped soul, adds variety that keeps the four-to-six hour runtime from collapsing in on itself. A ghost train chapter, a sculptor's cursed winter, a bloody painting: each pocket world has its own palette and its own rules. The CGI cutscenes, thirteen in total, give the production a polish that plenty of bigger-budget indie releases fail to match. The weak points are the genre's usual suspects. The overarching story about clearing Kate's grandmother's reputation quietly evaporates mid-game, surfacing only in a final monologue that feels stapled on. The plot promises more branching agency than it delivers, and the voice acting has the sort of earnest woodenness you learn to forgive in handcrafted games like this. Some hidden-object scenes get recycled across the runtime, which is a visible cost-cut in an otherwise carefully assembled package. If you come in expecting a mystery with the structural discipline of a traditional adventure game, the narrative loose ends will irritate. But if you come in for atmosphere, hand-painted rooms, and the pleasant ritual of coaxing ghosts toward peace one recovered portrait at a time, the House delivers exactly what it quietly promises. Kai, Scout Team

Tags

singleplayercloud-savestier:sub-5Hidden ObjectGothic AtmospherePoint-and-ClickSupernatural MysteryPortal MechanicCasual Difficulty ModesInteractive MapGhost StoryHand-Painted Art

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
128 MB 3D video card
Processor
1.5 GHz

Recommended

OS
Windows 7 or later
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
512 MB 3D video card
Processor
3 GHZ processor or better

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Game Info

Developer
Five BN
Publisher
Alawar Casual
Release Date
Sep 5, 2019

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What platforms is House of 1000 Doors: Family Secrets available on?

House of 1000 Doors: Family Secrets is available on PC.

When was House of 1000 Doors: Family Secrets released?

House of 1000 Doors: Family Secrets was released on 5 September 2019.

Who developed House of 1000 Doors: Family Secrets?

House of 1000 Doors: Family Secrets was developed by Five BN and published by Alawar Casual.