
Eternal Journey: New Atlantis
Forget every murky Atlantis cash-in you've played - this one buries the premise in the ocean and resurfaces 150 years later on Mars, with a sci-fi story ambitious enough to carry its six hours.
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About Eternal Journey: New Atlantis
I'll be honest: I almost skipped this one on name alone. Another Atlantis adventure from a mid-tier casual publisher felt like a predictable Tuesday. What I did not expect was a point-and-click hidden object hybrid that quietly pivots its entire setting at the end of Act One and never looks back. You play as Amrite Stone, an archaeologist who begins the story at the bottom of the Atlantic Ocean and wakes up - thanks to cryo-sleep and a disaster that wiped out a Mars research station - a century and a half in the future on the red planet itself. That structural leap is genuinely surprising for the genre, and the game earns real credit for committing to it fully. Mechanically, the loop is standard HOPA (hidden object puzzle adventure) fare: you move between pre-rendered locations using a contextual cursor, collect inventory items, apply them to environmental puzzles, and dip into sparkle-lit hidden object scenes to unlock key items. The hidden object scenes number around thirteen and are spaced generously across the runtime, so you are never drowning in seek-and-find busywork. The scenes themselves have a satisfying layer of interactivity - some items require you to open a cabinet, shift an obstacle, or assemble a component before they appear on the list. That tactile extra step keeps them from feeling purely mechanical. There are also around 35 mini-games woven in, ranging from tile rotation and microchip configuration puzzles to image-swap challenges. Fair warning: nearly all of them skew easy to medium, and veterans of the genre will breeze through without the skip option. The puzzles are the weakest part of the package - they connect thematically to the world, which is nice, but they rarely ask much of you. Where the game holds up its end of the bargain is in production and atmosphere. The pre-rendered backgrounds shift from flooded Atlantean ruins to a strikingly designed futuristic Mars base, and the visual range prevents the whole thing from going stale. Twenty-five animated cinematics punctuate the story at a generous pace, and while the character models have that slightly stiff quality common to the era, the voice acting is competent enough to keep the narrative readable. A journal tracks your progress and logs collectible Digital Memory Cards - eighteen in total across the main game - which fill in background lore if you care about that layer. An instant-travel map removes the back-tracking friction that ruins lesser HOPAs, and that alone bumps the experience a meaningful notch. One noted quirk: a small number of hidden object scenes repeat later in the game with the same object placements, which feels like a development shortcut in an otherwise careful production. A minor bug can also lock you out of a mini-game if you exit it before completing it - save often. The Steam release is the Collector's Edition, which appends a bonus chapter following the companion character's parallel story. It adds roughly an hour, answers a few questions the main ending leaves open, and revisits familiar locations with fresh context - a tidy narrative move rather than filler padding. No achievements are present, so completionists are limited to hunting the collectable cards. Total runtime sits around five to six hours for the main game, which is exactly the right length for this kind of title. It knows when it is done. If you are already invested in the HOPA genre and have worked through the big Eipix or Big Fish productions, Eternal Journey sits a tier below those in budget but is more narratively interesting than most. The sci-fi premise does genuine work that a ghost-mansion or cursed-painting storyline rarely manages. For someone new to hidden object games, both a Casual and an Expert mode are available - Casual provides sparkle highlights on interactive areas and a faster hint recharge, making the experience accessible without being condescending. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP or later
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 700 MB available space
- Graphics
- 256 MB 3D video card
- Processor
- 1.5 GHz
Recommended
- OS
- Windows 7 or later
- Memory
- 1024 MB RAM
- DirectX
- Version 9.0
- Storage
- 700 MB available space
- Graphics
- 1024 MB 3D video card
- Processor
- 3 GHZ processor or better
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Five BN
- Publisher
- Alawar Casual
- Release Date
- Mar 7, 2019


