Compare Homeworld: Deserts of Kharak prices across 50+ stores and find the best deal. Developed by Blackbird Interactive. Published by Gearbox Publishing. Released on 1/20/2016. Available on PC. Genres: Strategy. Metacritic score: 79/100.

A ground-level RTS prequel to Homeworld that trades space ballet for desert warfare - tense, tactical, and surprisingly overlooked.

Homeworld: Deserts of Kharak is a real-time strategy game set entirely on the scorching desert planet of Kharak, serving as a prequel to the beloved Homeworld space-combat series. Instead of maneuvering fleets through three-dimensional space, you command a massive land carrier called the Kapisi across open sand, deploying railgun vehicles, air support, and strike craft from its mobile base. The shift from 3D space to a flat desert surface sounds like a downgrade on paper, but Blackbird Interactive pulls something smart here: the terrain itself becomes a tactical layer. High ground elevates your railguns, sandstorms reduce sensor range, and wreckage from ancient ruins doubles as cover. The result is an RTS that rewards spatial thinking without the control complexity of the originals. The campaign is where the game earns most of its credibility. Each mission feels like a proper expedition rather than a skirmish map with a story wrapper. You manage your carrier's health, gather resources from salvage and relics, and build a persistent force that carries across missions - reinforcing the sense that every vehicle loss actually costs you something. Unit variety is solid without being overwhelming: you have baserunners for scouting, AAV air units for harassment, heavy railgun vehicles for long-range punch, and a handful of support roles. The pacing is deliberate. If you came expecting Starcraft-speed micro, you will be surprised. This is a game that asks you to scout, position, and commit - closer to a classic Westwood RTS than a Korean APM test. The weak spots are real and worth knowing. The AI in skirmish and multiplayer is functional but not deep. It will rarely punish poor positioning as hard as a human opponent would, and the multiplayer population is essentially gone at this point, so the online modes are close to a ghost town. The tech tree is narrower than genre veterans might want - there are choices to make, but not the branching build-order complexity you find in, say, Company of Heroes 2. The tutorial does an acceptable job of introducing mechanics, but it assumes a baseline RTS familiarity. Absolute newcomers to the genre may need a second playthrough of early missions before the systems click. For strategy and sim players who grew up on the Homeworld series, this is a genuinely worthwhile entry. The visual design is exceptional - the scale of the carrier moving across sand dunes, the way heat haze blurs distant units, the sound design of railgun impacts. It nails atmosphere in a way that budget-tier RTS games rarely do. The mod ecosystem is modest but exists, mainly through the Steam Workshop, so there is some replay extension available. If you are arriving without Homeworld nostalgia, the core game still holds up as a competent, atmospheric desert-warfare RTS with a well-paced campaign. Just do not come for the multiplayer. Diego, Scout Team

Homeworld: Deserts of Kharak
Strategy

Homeworld: Deserts of Kharak

Jan 20, 2016Blackbird InteractiveGearbox Publishing
GamerScout Says

A ground-level RTS prequel to Homeworld that trades space ballet for desert warfare - tense, tactical, and surprisingly overlooked.

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About Homeworld: Deserts of Kharak

Homeworld: Deserts of Kharak is a real-time strategy game set entirely on the scorching desert planet of Kharak, serving as a prequel to the beloved Homeworld space-combat series. Instead of maneuvering fleets through three-dimensional space, you command a massive land carrier called the Kapisi across open sand, deploying railgun vehicles, air support, and strike craft from its mobile base. The shift from 3D space to a flat desert surface sounds like a downgrade on paper, but Blackbird Interactive pulls something smart here: the terrain itself becomes a tactical layer. High ground elevates your railguns, sandstorms reduce sensor range, and wreckage from ancient ruins doubles as cover. The result is an RTS that rewards spatial thinking without the control complexity of the originals. The campaign is where the game earns most of its credibility. Each mission feels like a proper expedition rather than a skirmish map with a story wrapper. You manage your carrier's health, gather resources from salvage and relics, and build a persistent force that carries across missions - reinforcing the sense that every vehicle loss actually costs you something. Unit variety is solid without being overwhelming: you have baserunners for scouting, AAV air units for harassment, heavy railgun vehicles for long-range punch, and a handful of support roles. The pacing is deliberate. If you came expecting Starcraft-speed micro, you will be surprised. This is a game that asks you to scout, position, and commit - closer to a classic Westwood RTS than a Korean APM test. The weak spots are real and worth knowing. The AI in skirmish and multiplayer is functional but not deep. It will rarely punish poor positioning as hard as a human opponent would, and the multiplayer population is essentially gone at this point, so the online modes are close to a ghost town. The tech tree is narrower than genre veterans might want - there are choices to make, but not the branching build-order complexity you find in, say, Company of Heroes 2. The tutorial does an acceptable job of introducing mechanics, but it assumes a baseline RTS familiarity. Absolute newcomers to the genre may need a second playthrough of early missions before the systems click. For strategy and sim players who grew up on the Homeworld series, this is a genuinely worthwhile entry. The visual design is exceptional - the scale of the carrier moving across sand dunes, the way heat haze blurs distant units, the sound design of railgun impacts. It nails atmosphere in a way that budget-tier RTS games rarely do. The mod ecosystem is modest but exists, mainly through the Steam Workshop, so there is some replay extension available. If you are arriving without Homeworld nostalgia, the core game still holds up as a competent, atmospheric desert-warfare RTS with a well-paced campaign. Just do not come for the multiplayer. Diego, Scout Team

Tags

steamGround-Based RTSPersistent CampaignPrequelTerrain TacticsCarrier CommandSingle-Player FocusAtmospheric Sci-FiClassic RTS

System Requirements

System requirements for Homeworld: Deserts of Kharak aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
79
Steam
79%(8,838)

Game Info

Developer
Blackbird Interactive
Publisher
Gearbox Publishing
Release Date
Jan 20, 2016

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