Homefront: The Revolution - Aftermath
A 2-3 hour story DLC that does more with Homefront's world than the base game ever managed, but only if you've already committed to that troubled universe.
GamerScout Verdict
Worth a look for Homefront completionists after finishing the base game, but too short and rough to justify the entry price on its own.
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About Homefront: The Revolution - Aftermath
My honest first impression of Aftermath was skepticism. Homefront: The Revolution had a rocky launch, a reputation for jank, and the kind of mixed-review baggage that makes you wonder whether any follow-up content is worth the time. Then I spent an evening with this second story DLC and came away surprised, not floored, but genuinely surprised. Aftermath strips away the open-world scaffolding of the base game and trades it for a tighter, more linear structure. You step back into the boots of Ethan Brady, now fourteen days after the main campaign's events, operating solo in new corners of KPA-occupied Philadelphia. The mission is morally uncomfortable: the Resistance wants Walker, their own captured leader, silenced permanently, since his propaganda broadcasts are crumbling morale. Brady, freshly given a voice actor this time around, actually pushes back on that order. That one change, giving the protagonist a personality and opinions, does more for the story's credibility than any amount of set-dressing. It is a small thing that makes a noticeable difference. The moment-to-moment play mixes stealth sections with open gunfights and a rescue run, which gives the runtime a varied rhythm that the base game often failed to sustain. The weapon modification system carries over, so you can still swap attachments mid-firefight or convert a carbine into a light machine gun on the fly. The final encounter pits you against waves of KPA troops and a Goliath armored unit simultaneously, and here Aftermath stumbles. The Goliath requires specific explosive gear to bring down, and the DLC does a poor job telegraphing that you need to stockpile it in advance. Walking in unprepared means restarting from the top, a frustrating design decision in a package this short. At 2-3 hours, Aftermath is a brief stop rather than a destination. It is the middle chapter of three DLC episodes, sitting between The Voice of Freedom and the better-regarded Beyond the Walls, and it shows: the resources feel stretched, the polish is uneven, and there is a sense that Dambuster was warming up for the finale rather than swinging for the fences here. That said, if you found anything to like in The Revolution's alternate-history Philadelphia setting, the propaganda-soaked streets, the scavenged resistance tech, the guerrilla atmosphere, Aftermath keeps that world alive and pushes the story in a direction worth seeing through. This is squarely for players who finished the base game and want narrative closure, not a standalone entry point. Go in knowing it is short, prepare for the Goliath fight properly, and you will get a worthwhile, if modest, addition to the Homefront story.

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System Requirements
Minimum
- Processor
- Intel Core i5-4570T (2.9 GHz) or equivalent or AMD FX-6100 (3.3 GHz) or equivalent
- Memory
- 6144 MB MB RAM
- Graphics
- GeForce GTX 560 TI (1024 MB) or equivalent or Radeon R7 260X (2048 MB…
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Game Info
- Developer
- Dambuster Studios
- Publisher
- Deep Silver
- Release Date
- Nov 9, 2016
