Homefront: The Revolution key
A genuinely interesting guerrilla-warfare sandbox buried under AI problems, repetitive objectives, and a launch that burned most of the goodwill the concept deserved. Worth a look at a deep discount, not full price.
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About Homefront: The Revolution key
I went into this one curious: an open-world FPS set in an occupied Philadelphia, where you play a scrappy resistance fighter building a revolution from scratch against a militarily superior occupier. The bones of something compelling are absolutely here. The city is split into distinct zone types, each demanding a different approach. Yellow zones ask you to move carefully, holster your weapon around KPA patrols, and chip away at enemy influence by destroying supply depots, liberating outposts, and tuning radios to resistance frequencies. Red zones go full open-warfare, with bombed-out streets and constant firefights. Green zones, locked away until late in the campaign, are fortified enemy strongholds where every mistake costs you dearly. On paper, that variety is genuinely smart design. The weapon system is the one thing Dambuster Studios pulled off with real confidence. Because KPA weapons are biometrically locked, your resistance fighters have to scavenge and improvise. The result is a modular toolkit where you can convert weapons on the fly mid-firefight, turning a battle rifle into an automatic firework launcher or a pistol into a pneumatic dart gun. You can strap explosives to RC cars, hack enemy drones and turrets using a guerrilla toolkit, and build IEDs from scavenged parts. When that sandbox creativity clicks, there are brief stretches of genuine fun. A tactical crossbow, a jerry-rigged mine launcher, makeshift incendiary devices - the improvised-arsenal idea is the game's strongest creative instinct. Unfortunately almost everything surrounding that system struggles. The stealth mechanics are undone by wildly inconsistent enemy detection - guards will spot you through walls one moment and ignore nearby gunfire the next. Enemy AI spawns are notorious: engaging one patrol can summon seemingly infinite reinforcements that materialize directly behind you, making careful play feel pointless. The "Hearts and Minds" meter in yellow zones, which you fill by completing a checklist of sabotage tasks, turns repetitive well before the campaign ends. The story gives you a silent protagonist in Ethan Brady, an antagonist army with zero characterization, and resistance leaders who speak almost entirely in clichés. Reviewers and players consistently landed on the same word: potential, followed immediately by disappointment. PC performance at launch was rough enough to earn its own reputation, and while patches have improved stability meaningfully over the years, you will still encounter enemy pop-in spawns and occasional crashes. The four-player co-op mode adds another way to play through select campaign missions, though it inherits all the campaign's problems and adds the coordination overhead on top. The DLC episodes, particularly "Beyond the Walls," are better-regarded by players who stuck around, and some fans recommend playing the story-focused DLCs in release order alongside the main campaign for the best narrative flow. This one sits squarely in the category of games that reward players who can overlook systemic rough edges when the setting genuinely interests them. If you want a polished, tight open-world shooter, look elsewhere. If you find the concept of a guerrilla resistance in a recognizable American city compelling enough to push through the repetition and AI inconsistencies, there is a scrappy, occasionally surprising game underneath the problems. Approach it as a budget pick, manage expectations accordingly, and the modular weapon system alone might justify the time. Alex, Scout Team
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Game Info
- Developer
- Dambuster Studios
- Publisher
- Koch Media
- Release Date
- May 17, 2016