
Hollow 2
Mostly negative Steam reviews and a bruising critical reception on console tell you everything: Hollow 2 is a budget space-horror shooter with ambitions that outpace its execution at almost every turn.
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About Hollow 2
I want to like Hollow 2. Genuinely. MegaPixel Studio, the team behind the Panzer Dragoon remake, took on a sequel to one of the Switch's most critically savaged horror games and tried to pivot hard from slow survival horror into something louder, faster, and more action-oriented. That willingness to rethink a formula rather than just pad it out deserves a moment of credit. But spending time aboard the Shakhter-One on PC, that goodwill evaporates pretty fast. The core idea has some pull. You step back into the skin of protagonist Mark, whose memories and the corridors of a decaying mining station bleed into each other. Rooms warp between physical reality and psychological nightmare, and when that blurring works, there is a genuinely unsettling texture to the space. The narrative thread - a man unraveling the truth of what happened to him and his family aboard this cursed ship - is the kind of low-fi psychological hook that can carry a short indie horror game a long way. Mark's past surfaces through environmental detail and audio cues rather than cutscenes, and the game is at its quietest best during those brief stretches when you are just listening and looking. The problem is that quiet is in short supply. The redesigned approach trades the sluggish pace of the original for near-constant horde-style combat in arena-like corridors. You carry a modest arsenal of weapons, including a pistol with an overpowered charged shot that makes most encounters trivially easy, alongside heavier options that feel weightless on impact. Checkpoints scatter generously and refill health and ammo, so the tension the setting wants to generate never actually builds. Enemy design is repetitive, and the corridor layouts recycle assets to the point where navigation becomes a genuine guessing game - not the disorienting, intentional kind, but the frustrating kind where you simply cannot tell where you have already been. Lens flare erupts across the screen whenever you fire a weapon, and a heavy edge-warping filter runs constantly, making the already muddy visuals harder to read. The soundtrack deserves a specific note, because it is a strange choice. Dubstep drops into combat sections where you would expect something atmospheric, something that leans into the mining ship's cold metal dread. Instead it feels like someone filed off a layer of menace and replaced it with noise. For a game whose most interesting quality is its psychological-horror premise, that disconnect matters. Steam players have not been kind, and the broader critical record from console launches points to the same issues carrying over. There are flickers here - the psychological premise, the occasional environmental detail, the structural ambition of merging memory with physical space - that suggest MegaPixel Studio knows what a good horror game should feel like. They just have not quite reached it yet. If you are a dedicated fan of budget FPS horror who can forgive rough edges when the atmosphere occasionally clicks, you might find something to hold onto. Everyone else will find better-executed alternatives without looking very hard. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- GeForce GTX 660, AMD Radeon HD 7850
- Processor
- Intel Core i5-4440 (or equivalent)
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- DirectX 11, SM 4.0, 2GB
- Processor
- Intel Core i5-4440 (or equivalent)
Reviews & Ratings
No ratings available
Game Info
- Developer
- MegaPixel Studio S. A.
- Publisher
- Forever Entertainment S. A.
- Release Date
- Jul 8, 2022