Compare THE HOUSE OF THE DEAD: Remake prices across trusted key stores and find the best deal. Developed by MegaPixel Studio S. A.. Published by Forever Entertainment S. A.. Released on 4/28/2022. Available on PC, Nintendo Switch, Xbox. Genres: Action.

Nostalgia bait that actually delivers gore and branching paths, but on PC you are playing a light-gun game without a light gun, and that gap is real.

I came into this one already skeptical, because rail shooters live and die by the feel of the input, and every PC port of a light-gun game I have touched in the last decade has made me reach for the uninstall button faster than a bad lobby. The House of the Dead: Remake is faithful to the 1997 arcade original down to its branching paths, multiple endings, and boss weak-point telegraphing, and MegaPixel Studio deserves credit for not gutting what made it work. The problem is right there in the input layer: there is no light gun support on PC, so you are moving a crosshair with a mouse or a thumbstick, and that substitution fundamentally changes the rhythm of a genre built around physical pointing. Mouse aiming is serviceable and clearly the better option here over a thumbstick, but it never recreates the snap and commitment of a physical gun controller. On top of that, several critics flagged performance hiccups at launch, and the audio mix has a quirk where the reload sound effect can drown out the rest of the audio if you spam it. With all of that said, the core loop underneath is still worth examining. The four-chapter campaign across Dr. Curien's mansion runs about an hour on a clean first run, arcade-style, with the action automatically moving you from room to room while zombies and mutant creatures swarm in from every angle. Headshots alone will not save you here: partially intact enemies keep coming, and the game penalises you for shooting the scientists you are meant to rescue, which forces a level of target discipline you do not see in most modern shooters. Branching paths mean your rescue success rate actively redirects the route, so repeat runs feel different. An unlockable armory, accessible by saving all scientists and finding the Stage 4 secret room, opens up alternate weapons that genuinely change the playstyle across the whole campaign. That is a meaningful incentive to replay. The additions beyond the base campaign are a mixed bag. Horde Mode cranks enemy density to extreme levels, which is fun in short bursts and more interesting once you have alternate weapons unlocked, but it does not add new locations or story beats, it just floods the existing stages. Two-player local co-op is present and it is genuinely the best way to experience this, with a competitive variant where health pickups only go to the player who shoots them first, adding a layer of rivalry to a short session. The absent piece is online co-op: this game came out in 2022, not 1997, and locking co-op to local-only is a decision that will cut off the majority of the potential audience who do not have a couch partner available. If you have a second person physically in the room and a controller to hand them, the experience jumps up several notches. Visually the remake does solid work. Lighting in the underground tunnels holds up, enemy gore and dismemberment are turned up well past the original, and the red-sky exterior of the mansion opening still lands with atmosphere. The voice acting is deliberately campy in a way that mostly works, though some reviewers found the new delivery flatter than the original's unintentionally hilarious wooden lines. The soundtrack is a full replacement rather than a remaster, which will annoy purists but is not objectively worse, just different. At the end of the day this is a short, replayable, local-couch-shooter built on a solid 27-year-old chassis, held back on PC by the absence of the one peripheral that would make it feel correct. Fred, Scout Team

THE HOUSE OF THE DEAD: Remake

THE HOUSE OF THE DEAD: Remake

Apr 28, 2022MegaPixel Studio S. A.Forever Entertainment S. A.
GamerScout Says

Nostalgia bait that actually delivers gore and branching paths, but on PC you are playing a light-gun game without a light gun, and that gap is real.

PCNintendo SwitchXbox
Steam Deck UnsupportedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €2.19

GamerScout Verdict

Best for couch co-op sessions with a partner; solo on PC without light gun support is serviceable but never feels complete.

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Price History

Historical low
€2.1917 Jun 2026
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About THE HOUSE OF THE DEAD: Remake

I came into this one already skeptical, because rail shooters live and die by the feel of the input, and every PC port of a light-gun game I have touched in the last decade has made me reach for the uninstall button faster than a bad lobby. The House of the Dead: Remake is faithful to the 1997 arcade original down to its branching paths, multiple endings, and boss weak-point telegraphing, and MegaPixel Studio deserves credit for not gutting what made it work. The problem is right there in the input layer: there is no light gun support on PC, so you are moving a crosshair with a mouse or a thumbstick, and that substitution fundamentally changes the rhythm of a genre built around physical pointing. Mouse aiming is serviceable and clearly the better option here over a thumbstick, but it never recreates the snap and commitment of a physical gun controller. On top of that, several critics flagged performance hiccups at launch, and the audio mix has a quirk where the reload sound effect can drown out the rest of the audio if you spam it. With all of that said, the core loop underneath is still worth examining. The four-chapter campaign across Dr. Curien's mansion runs about an hour on a clean first run, arcade-style, with the action automatically moving you from room to room while zombies and mutant creatures swarm in from every angle. Headshots alone will not save you here: partially intact enemies keep coming, and the game penalises you for shooting the scientists you are meant to rescue, which forces a level of target discipline you do not see in most modern shooters. Branching paths mean your rescue success rate actively redirects the route, so repeat runs feel different. An unlockable armory, accessible by saving all scientists and finding the Stage 4 secret room, opens up alternate weapons that genuinely change the playstyle across the whole campaign. That is a meaningful incentive to replay. The additions beyond the base campaign are a mixed bag. Horde Mode cranks enemy density to extreme levels, which is fun in short bursts and more interesting once you have alternate weapons unlocked, but it does not add new locations or story beats, it just floods the existing stages. Two-player local co-op is present and it is genuinely the best way to experience this, with a competitive variant where health pickups only go to the player who shoots them first, adding a layer of rivalry to a short session. The absent piece is online co-op: this game came out in 2022, not 1997, and locking co-op to local-only is a decision that will cut off the majority of the potential audience who do not have a couch partner available. If you have a second person physically in the room and a controller to hand them, the experience jumps up several notches. Visually the remake does solid work. Lighting in the underground tunnels holds up, enemy gore and dismemberment are turned up well past the original, and the red-sky exterior of the mansion opening still lands with atmosphere. The voice acting is deliberately campy in a way that mostly works, though some reviewers found the new delivery flatter than the original's unintentionally hilarious wooden lines. The soundtrack is a full replacement rather than a remaster, which will annoy purists but is not objectively worse, just different. At the end of the day this is a short, replayable, local-couch-shooter built on a solid 27-year-old chassis, held back on PC by the absence of the one peripheral that would make it feel correct.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Rail ShooterLocal Co-op OnlyBranching PathsHorde ModeUnlockable WeaponsHorror ActionShort-Run ReplayableArcade Port

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
DESKTOP GTX 1050ti / 1650 / AMD Radeon RX 570
Processor
Intel i5 3570K / AMD FX-8350

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
NVIDIA GTX 1070 / 1660 super / AMD Radeon RX Vega 56
Processor
intel i7-7700 / AMD Ryzen 5 1600

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Game Info

Developer
MegaPixel Studio S. A.
Publisher
Forever Entertainment S. A.
Release Date
Apr 28, 2022

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What platforms is THE HOUSE OF THE DEAD: Remake available on?

THE HOUSE OF THE DEAD: Remake is available on PC, Nintendo Switch, Xbox.

When was THE HOUSE OF THE DEAD: Remake released?

THE HOUSE OF THE DEAD: Remake was released on 28 April 2022.

Who developed THE HOUSE OF THE DEAD: Remake?

THE HOUSE OF THE DEAD: Remake was developed by MegaPixel Studio S. A. and published by Forever Entertainment S. A..