Compare Hollow prices across 50+ stores and find the best deal. Developed by MMEU. Published by Forever Entertainment S.A.. Released on 11/16/2017. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A first-person horror-adventure set on an abandoned mining spaceship, where an amnesiac pilot piece together what went wrong. Atmosphere is the main currency here, and it spends unevenly.

Hollow drops you into the boots of a mining spaceship pilot who wakes up alone in an emergency capsule, memory wiped, drifting near a hulking vessel called Shakhter-One. The premise is genuinely evocative. A dark, industrial space-horror setting with amnesia at its core sounds like fertile ground, the kind of quiet, handcrafted nightmare that smaller studios sometimes pull off better than blockbusters. The first moments aboard Shakhter-One do create a mood. The corridors are dim, the ship feels heavy and lived-in, and there is a real sense that something terrible has already happened before you arrived. The problems surface quickly once you start moving through those corridors in earnest. The first-person traversal feels sluggish in ways that read less like intentional dread-building and more like a technical limitation nobody caught in testing. Enemy encounters, which form the action spine of the game, suffer from stiff animations and hitboxes that generate frustration rather than tension. Horror works when the mechanics reinforce the fear. Here, the combat systems undercut the atmosphere the environment works hard to establish, and that tension between an interesting world and an underbaked feel for controlling things inside it becomes the defining experience of the whole game. The story wants to be a slow unraveling. Scattered logs, environmental storytelling, and fragments of the pilot's past are meant to build toward something. For players who have the patience to push through the rough mechanical edges, there are moments where the narrative clicks into something genuinely unsettling. The concept of what happened on Shakhter-One has real potential. But the execution is inconsistent, and the pacing stumbles in the middle act in ways that lose the thread right when the story should be tightening its grip. I usually defend a slow opening if the payoff earns it. Here, the payoff is only partial. The audio does more work than it gets credit for. The ambient soundscape of the ship, metal groaning, distant hums, silences that feel pressurized, carries the horror atmosphere further than the visuals alone manage. If you listen closely and let the environment do its thing between encounters, Hollow has brief windows where it feels like the game it wanted to be. Those windows are worth noting, even if they come surrounded by stretches of play that feel unpolished or directionless. The review consensus is not kind, and honestly the score reflects real issues rather than unfair pile-on. This is a game that released with genuine ambition and genuine rough edges in roughly equal measure. If you have a high tolerance for clunky first-person action, a love for abandoned-spacecraft horror as a setting, and can treat the frustrations as texture rather than dealbreakers, there is something here to experience. For most players though, the gap between what Hollow reaches for and what it delivers will be too wide to bridge on mood alone. Kai, Scout Team

Hollow
ActionAdventureIndie

Hollow

Nov 16, 2017MMEUForever Entertainment S.A.
GamerScout Says

A first-person horror-adventure set on an abandoned mining spaceship, where an amnesiac pilot piece together what went wrong. Atmosphere is the main currency here, and it spends unevenly.

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Screenshots & Media

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About Hollow

Hollow drops you into the boots of a mining spaceship pilot who wakes up alone in an emergency capsule, memory wiped, drifting near a hulking vessel called Shakhter-One. The premise is genuinely evocative. A dark, industrial space-horror setting with amnesia at its core sounds like fertile ground, the kind of quiet, handcrafted nightmare that smaller studios sometimes pull off better than blockbusters. The first moments aboard Shakhter-One do create a mood. The corridors are dim, the ship feels heavy and lived-in, and there is a real sense that something terrible has already happened before you arrived. The problems surface quickly once you start moving through those corridors in earnest. The first-person traversal feels sluggish in ways that read less like intentional dread-building and more like a technical limitation nobody caught in testing. Enemy encounters, which form the action spine of the game, suffer from stiff animations and hitboxes that generate frustration rather than tension. Horror works when the mechanics reinforce the fear. Here, the combat systems undercut the atmosphere the environment works hard to establish, and that tension between an interesting world and an underbaked feel for controlling things inside it becomes the defining experience of the whole game. The story wants to be a slow unraveling. Scattered logs, environmental storytelling, and fragments of the pilot's past are meant to build toward something. For players who have the patience to push through the rough mechanical edges, there are moments where the narrative clicks into something genuinely unsettling. The concept of what happened on Shakhter-One has real potential. But the execution is inconsistent, and the pacing stumbles in the middle act in ways that lose the thread right when the story should be tightening its grip. I usually defend a slow opening if the payoff earns it. Here, the payoff is only partial. The audio does more work than it gets credit for. The ambient soundscape of the ship, metal groaning, distant hums, silences that feel pressurized, carries the horror atmosphere further than the visuals alone manage. If you listen closely and let the environment do its thing between encounters, Hollow has brief windows where it feels like the game it wanted to be. Those windows are worth noting, even if they come surrounded by stretches of play that feel unpolished or directionless. The review consensus is not kind, and honestly the score reflects real issues rather than unfair pile-on. This is a game that released with genuine ambition and genuine rough edges in roughly equal measure. If you have a high tolerance for clunky first-person action, a love for abandoned-spacecraft horror as a setting, and can treat the frustrations as texture rather than dealbreakers, there is something here to experience. For most players though, the gap between what Hollow reaches for and what it delivers will be too wide to bridge on mood alone. Kai, Scout Team

Tags

steamSpace HorrorFirst-PersonAmnesia NarrativeAtmosphericWalking Sim AdjacentSci-Fi HorrorSingle Player Story

System Requirements

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Reviews & Ratings

Steam
36%(315)

Game Info

Developer
MMEU
Publisher
Forever Entertainment S.A.
Release Date
Nov 16, 2017

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