Compare Atlantis VR prices across 50+ stores and find the best deal. Developed by MMEU. Published by Forever Entertainment S. A.. Released on 11/3/2017. Available on PC. Genres: Casual, Simulation.

A passive VR underwater rollercoaster with a 51% mixed reception and zero mechanical depth - fine for a first-time headset demo, forgettable for everyone else.

My first instinct with any VR experience is to ask what it asks of me. Atlantis VR asks almost nothing. Strap in, look around, watch jellyfish drift past sunken ships, and the ride ends roughly as fast as it began. That is the whole proposition, and whether that proposition is worth your money depends entirely on who is sitting in the headset. This is an on-rails passive experience built for the HTC Vive, structured as a guided underwater tour through an ocean environment that includes exotic fish, jellyfish shoals, and submerged ruins. There is no locomotion to configure, no inventory, no decisions to make. The interaction model is essentially zero - you are a passenger. For that reason, the motion sickness risk is lower than in most roomscale titles, which is genuinely useful context if you are handing the headset to someone who has never tried VR before. Community sentiment around the Steam page leans toward treating it as a demo piece for newcomers, and that framing is probably the most accurate description of the experience you will find. The problems start when you evaluate it against anything with actual gameplay. There are no mechanics to learn, no replayability loop, no progression, and the runtime is short enough that calling it a full session feels generous. The visual environment does some reasonable work for a 2017 release - the underwater setting has atmosphere when viewed in the headset for the first time - but the moment that novelty wears off, which happens quickly, there is nothing underneath it to sustain interest. The mixed review split on Steam reflects exactly this: people who rated it positively were largely testing VR for the first time; people who rated it negatively had already been around the block and wanted something more substantial. If I am being direct about the decision calculus here: this is a very specific purchase case. A strategy or sim fan looking for depth, replay value, or any kind of meaningful decision-making will find nothing to hold onto. The experience is closer to a screensaver than a game. It fills one narrow use case well - showing a friend or family member what a VR headset feels like without the risk of overwhelming them with controls or motion discomfort. Outside that use case, the session is over before it becomes memorable. Diego, Scout Team

Atlantis VR
CasualSimulation

Atlantis VR

Nov 3, 2017MMEUForever Entertainment S. A.
GamerScout Says

A passive VR underwater rollercoaster with a 51% mixed reception and zero mechanical depth - fine for a first-time headset demo, forgettable for everyone else.

PC
Best Price Available
0.00
at N/A
Historical low: $0.37

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Atlantis VR

My first instinct with any VR experience is to ask what it asks of me. Atlantis VR asks almost nothing. Strap in, look around, watch jellyfish drift past sunken ships, and the ride ends roughly as fast as it began. That is the whole proposition, and whether that proposition is worth your money depends entirely on who is sitting in the headset. This is an on-rails passive experience built for the HTC Vive, structured as a guided underwater tour through an ocean environment that includes exotic fish, jellyfish shoals, and submerged ruins. There is no locomotion to configure, no inventory, no decisions to make. The interaction model is essentially zero - you are a passenger. For that reason, the motion sickness risk is lower than in most roomscale titles, which is genuinely useful context if you are handing the headset to someone who has never tried VR before. Community sentiment around the Steam page leans toward treating it as a demo piece for newcomers, and that framing is probably the most accurate description of the experience you will find. The problems start when you evaluate it against anything with actual gameplay. There are no mechanics to learn, no replayability loop, no progression, and the runtime is short enough that calling it a full session feels generous. The visual environment does some reasonable work for a 2017 release - the underwater setting has atmosphere when viewed in the headset for the first time - but the moment that novelty wears off, which happens quickly, there is nothing underneath it to sustain interest. The mixed review split on Steam reflects exactly this: people who rated it positively were largely testing VR for the first time; people who rated it negatively had already been around the block and wanted something more substantial. If I am being direct about the decision calculus here: this is a very specific purchase case. A strategy or sim fan looking for depth, replay value, or any kind of meaningful decision-making will find nothing to hold onto. The experience is closer to a screensaver than a game. It fills one narrow use case well - showing a friend or family member what a VR headset feels like without the risk of overwhelming them with controls or motion discomfort. Outside that use case, the session is over before it becomes memorable. Diego, Scout Team

Tags

singleplayertier:sub-5Passive ExperienceOn-RailsVR Demo FriendlyLow Motion Sickness RiskShort RuntimeZero Replayability

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 660, AMD Radeon R9 290X
Processor
Intel Core i5-4440 (or equivalent)
VR Support
SteamVR

Recommended

OS
Windows 10
DirectX
Version 11
Storage
3 GB available space
Graphics
GeForce GTX 1060, AMD Radeon R9 390X
Processor
Intel Core i5-4590 (or equivalent)

Community Discussion

Be the first to comment on Atlantis VR.

Reviews & Ratings

No ratings available

Game Info

Developer
MMEU
Publisher
Forever Entertainment S. A.
Release Date
Nov 3, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-100.37(lowest)

More from MMEU

Buy smarter: helpful guides

Frequently asked questions about Atlantis VR

How much does Atlantis VR cost?

Atlantis VR pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy Atlantis VR cheapest?

Compare Atlantis VR prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Atlantis VR available on?

Atlantis VR is available on PC.

When was Atlantis VR released?

Atlantis VR was released on 3 November 2017.

Who developed Atlantis VR?

Atlantis VR was developed by MMEU and published by Forever Entertainment S. A..