Compare Hitman Absolution prices across 50+ stores and find the best deal. Developed by Io-Interactive A/S. Published by Square Enix. Released on 11/19/2012. Available on PC. Genres: Action. Metacritic score: 79/100.

A cinematic stealth-action ride that series purists never forgave but newcomers quietly loved. Sharp production, pulpy story, and Contracts Mode give it more legs than its reputation suggests.

I went into Hitman: Absolution expecting a sandbox assassination puzzle and came out the other side having played something closer to a linear third-person thriller with occasional bursts of proper Hitman DNA. Whether that sounds like a betrayal or a breath of fresh air will depend almost entirely on what seat you're coming from. The story plants Agent 47 as a fugitive protecting a girl named Victoria after being burned by his own agency, and the game commits to that pulpy premise hard. Levels range from Chinatown crowds to cornfields to a millionaire's guarded penthouse, and the tonal swings are extreme, leather-clad assassin nuns and tobacco-spitting Southern villains included. It leans into B-movie excess with full confidence, which is either charming or insufferable depending on your patience for that register. The production values hold up better than expected for a 2012 release, and the world-building across each sub-stage feels densely populated and visually coherent. The core stealth is where things get complicated. The Instinct system, a finite meter that lets you tag enemies for slow-motion point-shooting or blend into a crowd while in disguise, replaced the free-roaming sandbox design of Blood Money almost entirely. The revised disguise mechanic means that guards wearing the same outfit as you will become suspicious unless you burn Instinct to mask your presence, which felt backwards to series veterans who relied on disguises as a core tool. On top of that, a chunk of levels task you with reaching an exit rather than hitting a target, turning sections of the game into a stealth corridor runner more than an assassination sim. The checkpoint system is stingy, and glitchy AI detection can undo careful runs in ways that feel unfair rather than instructive. On higher difficulty modes like Purist, Instinct is stripped away entirely and the game becomes a different, more demanding beast that actually rewards patience. Contracts Mode is the genuine highlight that often gets buried in the broader conversation. It lets players designate any NPC in an existing level as a target, set kill conditions and disguise requirements, then publish the contract for others to attempt. It is an asymmetric community puzzle layer that extends replay value well beyond the campaign and shows what the level geometry is capable of when the story stops steering you. The gunplay itself is cleaner and more responsive than earlier entries, and the cover system, while not class-leading, holds together under pressure if you decide to shoot your way out. Taken on its own terms, Hitman: Absolution is a competent, occasionally impressive linear stealth-action game with a great sense of style and one genuinely clever multiplayer mode. Taken as a Hitman game, it is a significant departure that compressed the series' open design into something that feels smaller and more prescribed. If you have already played the World of Assassination trilogy and want context for the gap between Blood Money and the reboot, this fills it. If this is your first Hitman, it will not give you an accurate picture of what the series is known for. Alex, Scout Team

Hitman Absolution
Action

Hitman Absolution

Nov 19, 2012Io-Interactive A/SSquare Enix
GamerScout Says

A cinematic stealth-action ride that series purists never forgave but newcomers quietly loved. Sharp production, pulpy story, and Contracts Mode give it more legs than its reputation suggests.

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About Hitman Absolution

I went into Hitman: Absolution expecting a sandbox assassination puzzle and came out the other side having played something closer to a linear third-person thriller with occasional bursts of proper Hitman DNA. Whether that sounds like a betrayal or a breath of fresh air will depend almost entirely on what seat you're coming from. The story plants Agent 47 as a fugitive protecting a girl named Victoria after being burned by his own agency, and the game commits to that pulpy premise hard. Levels range from Chinatown crowds to cornfields to a millionaire's guarded penthouse, and the tonal swings are extreme, leather-clad assassin nuns and tobacco-spitting Southern villains included. It leans into B-movie excess with full confidence, which is either charming or insufferable depending on your patience for that register. The production values hold up better than expected for a 2012 release, and the world-building across each sub-stage feels densely populated and visually coherent. The core stealth is where things get complicated. The Instinct system, a finite meter that lets you tag enemies for slow-motion point-shooting or blend into a crowd while in disguise, replaced the free-roaming sandbox design of Blood Money almost entirely. The revised disguise mechanic means that guards wearing the same outfit as you will become suspicious unless you burn Instinct to mask your presence, which felt backwards to series veterans who relied on disguises as a core tool. On top of that, a chunk of levels task you with reaching an exit rather than hitting a target, turning sections of the game into a stealth corridor runner more than an assassination sim. The checkpoint system is stingy, and glitchy AI detection can undo careful runs in ways that feel unfair rather than instructive. On higher difficulty modes like Purist, Instinct is stripped away entirely and the game becomes a different, more demanding beast that actually rewards patience. Contracts Mode is the genuine highlight that often gets buried in the broader conversation. It lets players designate any NPC in an existing level as a target, set kill conditions and disguise requirements, then publish the contract for others to attempt. It is an asymmetric community puzzle layer that extends replay value well beyond the campaign and shows what the level geometry is capable of when the story stops steering you. The gunplay itself is cleaner and more responsive than earlier entries, and the cover system, while not class-leading, holds together under pressure if you decide to shoot your way out. Taken on its own terms, Hitman: Absolution is a competent, occasionally impressive linear stealth-action game with a great sense of style and one genuinely clever multiplayer mode. Taken as a Hitman game, it is a significant departure that compressed the series' open design into something that feels smaller and more prescribed. If you have already played the World of Assassination trilogy and want context for the gap between Blood Money and the reboot, this fills it. If this is your first Hitman, it will not give you an accurate picture of what the series is known for. Alex, Scout Team

Tags

steamStealthLinear StealthThird-PersonContracts ModeCinematic StoryDisguise MechanicsReplayable LevelsDark TonePoint ShootingInstinct SystemCinematic SetpiecesCover SystemPurist DifficultyCommunity ContractsLinear ProgressionDark Humor

System Requirements

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Reviews & Ratings

Metacritic
79
Steam
93%(61,960)

Game Info

Developer
Io-Interactive A/S
Publisher
Square Enix
Release Date
Nov 19, 2012

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