Compare Hidden Through Time prices across 50+ stores and find the best deal. Developed by Rogueside. Published by Rogueside. Released on 3/12/2020. Available on PC, Xbox. Genres: Casual.

Where's Waldo got a glow-up: 26 hand-drawn levels across four historical eras, a full map editor, and a community library that adds new puzzles indefinitely.

I went into Hidden Through Time expecting a throwaway puzzle distraction and came out three hours later having just built my own Stone Age level and uploaded it to the community cloud. That arc pretty much tells you everything about what Rogueside quietly pulled off here. The core loop is a digital take on Where's Waldo: you're given a scrollable, hand-drawn scene set across one of four historical periods - Stone Age, Ancient Egypt, the Middle Ages, and the Old West - and a list of objects to hunt down using cryptic written clues. The scenes are lightly animated, with tiny characters bouncing around fires, animals rustling behind trees, and rooftops you can open to reveal hidden floors inside. Some objects are almost insultingly well camouflaged; you'll scan a crowd of twenty nearly-identical characters looking for the one wearing a specific headdress, or crack open a pyramid's inner tombs hoping to spot a single gem. The difficulty ramps smartly: each new era resets to simpler layouts before gradually scaling back up, so you always get a short breather to learn the new visual language before the scenes start sprawling. Where the game earns its 94% Steam approval is in the map editor. It's available from the start, it's intuitive enough that a child can build something real in it within minutes, and anything you create can be published to the community cloud for others to rate and play. That community pool is the actual answer to any replay-value concerns. The base campaign's 26 levels won't take a sharp-eyed player more than a few hours, but the online library keeps growing. The editor can feel slightly fiddly with smaller assets and some reviewers noted the menu layout needs a moment to click, but the payoff is real longevity for a genre that usually runs dry fast. A few rough edges are worth flagging. Zooming all the way out on larger levels can cause minor framerate drops, though zooming in - which you'd do anyway to find anything - resolves it. The background music is pleasant but loops into elevator-territory over a long session. And the Old West era carries some cultural stereotyping in its character depictions that a number of players have criticised; worth knowing before you hand this to younger audiences without previewing it first. DLC packs expand the era roster into Viking, Japanese, Roman, Aztec, and Pirate settings if you exhaust the base content. For its target player, Hidden Through Time does one thing exceptionally well: it creates that specific, slightly maddening satisfaction of finally spotting the thing you've been staring past for ten minutes. It's unhurried, all-ages accessible, and works just as well in twenty-minute sessions as in a two-hour Sunday afternoon sit. Competitive or achievement-hunting players can toggle a mode that requires finding every single object per level, which is a meaningful difficulty spike. Alex, Scout Team

Hidden Through Time
Casual

Hidden Through Time

Mar 12, 2020Rogueside
GamerScout Says

Where's Waldo got a glow-up: 26 hand-drawn levels across four historical eras, a full map editor, and a community library that adds new puzzles indefinitely.

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About Hidden Through Time

I went into Hidden Through Time expecting a throwaway puzzle distraction and came out three hours later having just built my own Stone Age level and uploaded it to the community cloud. That arc pretty much tells you everything about what Rogueside quietly pulled off here. The core loop is a digital take on Where's Waldo: you're given a scrollable, hand-drawn scene set across one of four historical periods - Stone Age, Ancient Egypt, the Middle Ages, and the Old West - and a list of objects to hunt down using cryptic written clues. The scenes are lightly animated, with tiny characters bouncing around fires, animals rustling behind trees, and rooftops you can open to reveal hidden floors inside. Some objects are almost insultingly well camouflaged; you'll scan a crowd of twenty nearly-identical characters looking for the one wearing a specific headdress, or crack open a pyramid's inner tombs hoping to spot a single gem. The difficulty ramps smartly: each new era resets to simpler layouts before gradually scaling back up, so you always get a short breather to learn the new visual language before the scenes start sprawling. Where the game earns its 94% Steam approval is in the map editor. It's available from the start, it's intuitive enough that a child can build something real in it within minutes, and anything you create can be published to the community cloud for others to rate and play. That community pool is the actual answer to any replay-value concerns. The base campaign's 26 levels won't take a sharp-eyed player more than a few hours, but the online library keeps growing. The editor can feel slightly fiddly with smaller assets and some reviewers noted the menu layout needs a moment to click, but the payoff is real longevity for a genre that usually runs dry fast. A few rough edges are worth flagging. Zooming all the way out on larger levels can cause minor framerate drops, though zooming in - which you'd do anyway to find anything - resolves it. The background music is pleasant but loops into elevator-territory over a long session. And the Old West era carries some cultural stereotyping in its character depictions that a number of players have criticised; worth knowing before you hand this to younger audiences without previewing it first. DLC packs expand the era roster into Viking, Japanese, Roman, Aztec, and Pirate settings if you exhaust the base content. For its target player, Hidden Through Time does one thing exceptionally well: it creates that specific, slightly maddening satisfaction of finally spotting the thing you've been staring past for ten minutes. It's unhurried, all-ages accessible, and works just as well in twenty-minute sessions as in a two-hour Sunday afternoon sit. Competitive or achievement-hunting players can toggle a mode that requires finding every single object per level, which is a meaningful difficulty spike. Alex, Scout Team

Tags

steamHidden ObjectMap EditorCommunity LevelsFamily FriendlyCozyHistoricalShort SessionsUser-Generated Content

System Requirements

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Reviews & Ratings

Steam
94%(3,034)

Game Info

Developer
Rogueside
Publisher
Rogueside
Release Date
Mar 12, 2020

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