Compare Hidden Through Time 2: Discovery prices across 50+ stores and find the best deal. Developed by Rogueside. Published by Rogueside. Released on 8/13/2024. Available on PC, Mac. Genres: Casual, Indie.

Thirty-three hand-drawn scenes across Victorian London, shadowy Noir streets, and alien Sci-Fi worlds, with a Reality Shift mechanic and a full map editor that keeps things going well past the credits.

I find myself drawn to games that know exactly what they are, and Hidden Through Time 2: Discovery knows it is a slow cup of tea by a rainy window. Rogueside's third entry in the series (confusingly wearing a "2" in its title) puts you inside thirty-three hand-illustrated levels spread across three distinct eras: Victorian elegance with Sherlock Holmes and Dracula rubbing elbows, a 1940s Noir campaign where Detective Jane Spade hunts a missing corgi, and a Sci-Fi arc following a young astronaut named Anna through alien landscapes. Each era has eleven maps, and the levels grow meaningfully larger and more object-dense as you push deeper, so the pacing has genuine shape to it. The core loop is pure Where's Waldo heritage: a list of objects sits at the bottom of the screen, each accompanied by a cryptic clue, and you click through busy scenes to uncover them. What lifts it above the genre baseline is interactivity. Buildings open up to show furnished interiors, safes pop, boxes hinge open, and characters react to being clicked on. The Reality Shift system, carried over from Myths and Magic, lets you toggle between day and night or rain and sunshine within a level, and certain objects only appear under specific conditions. Watching vampires stir awake as you flip to nighttime, or a stray dog vanish inside for a bath, gives these scenes a warmth that static hidden-object games rarely achieve. A small but appreciated quality-of-life improvement this time: found items disappear from the list rather than staying crossed out, which keeps the interface clean during longer sessions. The honest caveat, and reviewers across the board agree on it, is that Discovery could reasonably have shipped as a content pack for Myths and Magic. The campaign runs three to four hours, the map editor tools are functionally identical to the previous game, and no new gameplay mechanics have been introduced. There is also no hint system at all, so when a rain-only snail hides in a corner of an elaborate fairground map, you are left entirely to your own patience. Whether that reads as a flaw or a feature says a lot about where you stand on the genre. For me, the part that extends the honest value here is the Architect mode and the community that orbits it. The map editor gives access to over a thousand objects and hundreds of customisable characters drawn from all three eras, and the tutorial makes basic construction genuinely approachable. The quality of community maps varies, but the best-rated ones are impressive, and the game lets you sort by rating to find them quickly. It is worth noting that this community pool is somewhat smaller than the one around Myths and Magic, possibly because the player base split between two near-identical titles. On PC, the editor works better with keyboard and mouse than it reportedly does on console. The soundtrack deserves its own sentence. It is unobtrusive in a good way, era-appropriate in texture, and does exactly what a cozy game soundtrack should: it makes the space feel inhabited without demanding attention. The hand-drawn art is equally considered, with each era carrying its own palette and visual logic, the Noir maps leaning into shadow and contrast in a way that quietly raises the difficulty without telegraphing it. Kai, Scout Team

Hidden Through Time 2: Discovery
CasualIndie

Hidden Through Time 2: Discovery

Aug 13, 2024Rogueside
GamerScout Says

Thirty-three hand-drawn scenes across Victorian London, shadowy Noir streets, and alien Sci-Fi worlds, with a Reality Shift mechanic and a full map editor that keeps things going well past the credits.

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About Hidden Through Time 2: Discovery

I find myself drawn to games that know exactly what they are, and Hidden Through Time 2: Discovery knows it is a slow cup of tea by a rainy window. Rogueside's third entry in the series (confusingly wearing a "2" in its title) puts you inside thirty-three hand-illustrated levels spread across three distinct eras: Victorian elegance with Sherlock Holmes and Dracula rubbing elbows, a 1940s Noir campaign where Detective Jane Spade hunts a missing corgi, and a Sci-Fi arc following a young astronaut named Anna through alien landscapes. Each era has eleven maps, and the levels grow meaningfully larger and more object-dense as you push deeper, so the pacing has genuine shape to it. The core loop is pure Where's Waldo heritage: a list of objects sits at the bottom of the screen, each accompanied by a cryptic clue, and you click through busy scenes to uncover them. What lifts it above the genre baseline is interactivity. Buildings open up to show furnished interiors, safes pop, boxes hinge open, and characters react to being clicked on. The Reality Shift system, carried over from Myths and Magic, lets you toggle between day and night or rain and sunshine within a level, and certain objects only appear under specific conditions. Watching vampires stir awake as you flip to nighttime, or a stray dog vanish inside for a bath, gives these scenes a warmth that static hidden-object games rarely achieve. A small but appreciated quality-of-life improvement this time: found items disappear from the list rather than staying crossed out, which keeps the interface clean during longer sessions. The honest caveat, and reviewers across the board agree on it, is that Discovery could reasonably have shipped as a content pack for Myths and Magic. The campaign runs three to four hours, the map editor tools are functionally identical to the previous game, and no new gameplay mechanics have been introduced. There is also no hint system at all, so when a rain-only snail hides in a corner of an elaborate fairground map, you are left entirely to your own patience. Whether that reads as a flaw or a feature says a lot about where you stand on the genre. For me, the part that extends the honest value here is the Architect mode and the community that orbits it. The map editor gives access to over a thousand objects and hundreds of customisable characters drawn from all three eras, and the tutorial makes basic construction genuinely approachable. The quality of community maps varies, but the best-rated ones are impressive, and the game lets you sort by rating to find them quickly. It is worth noting that this community pool is somewhat smaller than the one around Myths and Magic, possibly because the player base split between two near-identical titles. On PC, the editor works better with keyboard and mouse than it reportedly does on console. The soundtrack deserves its own sentence. It is unobtrusive in a good way, era-appropriate in texture, and does exactly what a cozy game soundtrack should: it makes the space feel inhabited without demanding attention. The hand-drawn art is equally considered, with each era carrying its own palette and visual logic, the Noir maps leaning into shadow and contrast in a way that quietly raises the difficulty without telegraphing it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieHidden ObjectCozyMap EditorReality ShiftCommunity MapsNo Time LimitPoint-and-ClickInteractive Environments

System Requirements

Minimum

OS
Windows 7 or later
Memory
4 MB RAM
DirectX
Version 9.0
Storage
750 MB available space
Graphics
Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)
Processor
Requires a 64-bit processor and operating system

Reviews & Ratings

No ratings available

Game Info

Developer
Rogueside
Publisher
Rogueside
Release Date
Aug 13, 2024

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