Compare Hellboy Web of Wyrd prices across 50+ stores and find the best deal. Developed by Upstream Arcade. Published by Big Fan Games. Released on 10/18/2023. Available on PC. Genres: Action, Adventure, Indie.

The most faithful Hellboy adaptation ever made is also a frustratingly thin roguelite - worth it for comic devotees, a harder sell for everyone else.

I came into the Wyrd as someone who genuinely loves what Upstream Arcade attempted here, and I want to be honest about both the magic and the maddening parts. Visually, this is a miracle of adaptation. The cel-shaded 3D somehow nails Mike Mignola's signature deep-void blacks and boldly outlined figures so precisely that individual combat frames look like they could be pulled from a hardcover collection. Striking colors cut against those inky shadows in a way that no animated film, even the del Toro ones, ever quite managed. Upstream Arcade worked directly with Mignola on the original story, and that reverence for the source material shows in every environment and every line of dialogue. The Butterfly House hub, a non-Euclidean occultist mansion acting as your staging ground between runs, has a genuinely eerie quality that feels true to the comics' mood. And then there is the voice cast. Lance Reddick's performance as Hellboy is one of his final posthumous roles, and it is something worth sitting with - his delivery captures the character's ironically grounded manner perfectly, and the rest of the cast supports a script full of dry supernatural banter. The combat framework is genuinely interesting in concept. Hellboy controls like the tank he is, and the game builds a system around his weight rather than fighting it - you dodge left or right to avoid attacks, last-second evades trigger a slow-motion counter window, and breaking an enemy's Toughness meter (a recharging posture-like buffer) opens them up for the Right Hand of Doom to land something devastating. The Payback special, which charges as you absorb damage, adds another layer. Chaining melee into Hellboy's oversized revolver to crack through Toughness before landing a heavy finisher has a satisfying rhythm in the early hours. The four biomes of the Wyrd each have their own visual character - from crumbling castle corridors to submerged Russian ruins - and the procedurally generated room layouts mean each run begins with a slightly different shape. Here is where I have to be a straight-talker rather than an advocate. The roguelite layer does not hold up under scrutiny. The boon system, which functions loosely like the blessing drops in Hades, offers too few options with too little synergy between them, and the randomised application means you will often feel penalised rather than rewarded. The four biomes begin to feel like copies of themselves after a handful of runs - the absence of a map, the locked-door backtracking with oversized keys, the empty connecting corridors all compound the sense of repetition. Firearms and relics never feel as satisfying as the fists, which funnels you into a single playstyle run after run. The camera struggles near walls, the enemy AI is thin, and at launch there were enough responsiveness issues with controls that some reviewers noted near-daily patches trying to correct them. Critics landed around a 55 average across dozens of reviews, and the community sits at roughly 71 percent positive on Steam - warm, but not enthusiastic. For Mignola faithful who have waited years for a game that genuinely feels like the comics rather than just borrowing the logo, Web of Wyrd delivers something real. That visual craftsmanship is not a thin coat of paint - it is the whole structure of the thing. If you approach it as a short, atmospheric brawler with light roguelite texture rather than a deep run-based game, the roughly 8-10 hour experience lands more comfortably. Players who arrived primarily for the roguelite loop, expecting the build variety or escalating tension of genre benchmarks, will leave underwhelmed. The game knows what it loves; it just did not quite find a mechanical language worthy of it. Kai, Scout Team

Hellboy Web of Wyrd
ActionAdventureIndie

Hellboy Web of Wyrd

Oct 18, 2023Upstream ArcadeBig Fan Games
GamerScout Says

The most faithful Hellboy adaptation ever made is also a frustratingly thin roguelite - worth it for comic devotees, a harder sell for everyone else.

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About Hellboy Web of Wyrd

I came into the Wyrd as someone who genuinely loves what Upstream Arcade attempted here, and I want to be honest about both the magic and the maddening parts. Visually, this is a miracle of adaptation. The cel-shaded 3D somehow nails Mike Mignola's signature deep-void blacks and boldly outlined figures so precisely that individual combat frames look like they could be pulled from a hardcover collection. Striking colors cut against those inky shadows in a way that no animated film, even the del Toro ones, ever quite managed. Upstream Arcade worked directly with Mignola on the original story, and that reverence for the source material shows in every environment and every line of dialogue. The Butterfly House hub, a non-Euclidean occultist mansion acting as your staging ground between runs, has a genuinely eerie quality that feels true to the comics' mood. And then there is the voice cast. Lance Reddick's performance as Hellboy is one of his final posthumous roles, and it is something worth sitting with - his delivery captures the character's ironically grounded manner perfectly, and the rest of the cast supports a script full of dry supernatural banter. The combat framework is genuinely interesting in concept. Hellboy controls like the tank he is, and the game builds a system around his weight rather than fighting it - you dodge left or right to avoid attacks, last-second evades trigger a slow-motion counter window, and breaking an enemy's Toughness meter (a recharging posture-like buffer) opens them up for the Right Hand of Doom to land something devastating. The Payback special, which charges as you absorb damage, adds another layer. Chaining melee into Hellboy's oversized revolver to crack through Toughness before landing a heavy finisher has a satisfying rhythm in the early hours. The four biomes of the Wyrd each have their own visual character - from crumbling castle corridors to submerged Russian ruins - and the procedurally generated room layouts mean each run begins with a slightly different shape. Here is where I have to be a straight-talker rather than an advocate. The roguelite layer does not hold up under scrutiny. The boon system, which functions loosely like the blessing drops in Hades, offers too few options with too little synergy between them, and the randomised application means you will often feel penalised rather than rewarded. The four biomes begin to feel like copies of themselves after a handful of runs - the absence of a map, the locked-door backtracking with oversized keys, the empty connecting corridors all compound the sense of repetition. Firearms and relics never feel as satisfying as the fists, which funnels you into a single playstyle run after run. The camera struggles near walls, the enemy AI is thin, and at launch there were enough responsiveness issues with controls that some reviewers noted near-daily patches trying to correct them. Critics landed around a 55 average across dozens of reviews, and the community sits at roughly 71 percent positive on Steam - warm, but not enthusiastic. For Mignola faithful who have waited years for a game that genuinely feels like the comics rather than just borrowing the logo, Web of Wyrd delivers something real. That visual craftsmanship is not a thin coat of paint - it is the whole structure of the thing. If you approach it as a short, atmospheric brawler with light roguelite texture rather than a deep run-based game, the roughly 8-10 hour experience lands more comfortably. Players who arrived primarily for the roguelite loop, expecting the build variety or escalating tension of genre benchmarks, will leave underwhelmed. The game knows what it loves; it just did not quite find a mechanical language worthy of it. Kai, Scout Team

Tags

singleplayercontroller-supportcloud-savestier:sub-5Roguelite-BrawlerComic-FaithfulPosthumous PerformanceToughness-SystemHub-WorldProcedural-BiomesOccult-AtmosphereLicensed-IP

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-Bit
Memory
8 GB RAM
Storage
3 GB available space
Graphics
GeForce GT 640 (2048 MB)
Processor
Intel Core i3-4160 (2 * 3600) or equivalent, AMD Ryzen 3550H (4 * 2100) or equivalent
Additional Notes
Does not run on pre Ryzen 5 AMD CPUs, intel CPUS (Core i3, 2014) do support the game.

Recommended

OS
Windows 10 64-Bit
Memory
12 GB RAM
Storage
3 GB available space
Graphics
GeForce GTX 1050 Ti (4096 MB) , Radeon RX 570 (8192 MB)
Processor
Intel Core i7-6700 (4 * 3400) or equivalent, AMD Ryzen 5 1500X (4 * 3500) or equivalent

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Upstream Arcade
Publisher
Big Fan Games
Release Date
Oct 18, 2023

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Frequently asked questions about Hellboy Web of Wyrd

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What platforms is Hellboy Web of Wyrd available on?

Hellboy Web of Wyrd is available on PC.

When was Hellboy Web of Wyrd released?

Hellboy Web of Wyrd was released on 18 October 2023.

Who developed Hellboy Web of Wyrd?

Hellboy Web of Wyrd was developed by Upstream Arcade and published by Big Fan Games.