
Grim Dawn - Forgotten Gods Expansion
Grim Dawn's second and final expansion trades Lovecraftian gothic for scorched desert myth, then hands endgame obsessives the Shattered Realm and dares them to stop climbing. Worth it if you're already hooked.
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About Grim Dawn - Forgotten Gods Expansion
I came to Forgotten Gods with a max-level character and a long list of unfinished build experiments, and the expansion read my mood almost perfectly. Where Ashes of Malmouth kept the claustrophobic, plague-soaked dread of the base game, Forgotten Gods shifts geography and atmosphere in a way that initially feels like a risk. The Korvan Basin swaps dripping Gothic corridors for burning sands, lush oases, and volcanic wastelands, and the tone drifts from pure Lovecraftian horror toward something closer to Egyptian mythology filtered through apocalyptic fantasy. Players who need Grim Dawn to feel grim in every square inch may bristle at the tonal change. I found it refreshing, like the world finally exhaling before everything collapses anyway. The mechanical additions are the clearest wins. The Oathkeeper mastery brings shield-and-smite playstyles that feel genuinely distinct from the existing roster, and because dual-classing is the heart of Grim Dawn's build culture, adding one class raises the total pairing count to 36 combinations. That is not a small number. Rune Augments slot into Medals and grant universal mobility skills such as Leap and Teleport to every mastery, which quietly transforms how every existing character moves around a fight. Nine new Devotion Constellations expand the celestial build-modifying system that veterans spend hours mapping out. The Transmutation system, which lets you reroll duplicate set pieces into other items from the same or a different set, is the kind of quality-of-life addition that makes you wonder how the game functioned without it. The Shattered Realm is where this expansion earns its long-term keep. It is an endless dungeon accessed through Mazaan, the Keeper of Portals, built from 73 randomly loaded levels grouped into Shards of three chunks plus a boss floor. Difficulty climbs with each Shard, loot quality climbs with it, and a countdown timer punishes slow clearing by reducing the chest rewards at the end of a run. The loop is tight: push further for better drops, or bank your rewards and get out. Exclusive Legendary Rune blueprints and the Shattered Guardian item set only drop inside, giving theorycrafters a concrete goal that can absorb dozens of additional hours. Where the Crucible DLC felt like a separate arena, the Shattered Realm is woven into the campaign map, which makes it feel like a natural extension rather than a bolt-on. The honest criticism the community landed is accurate: the story chapter is shorter than Ashes of Malmouth, the enemy variety within the new zones is thinner than you might hope, and some players felt the final boss spike came too fast after a relatively sparse quest chain. The narrative hooks into Witch God cult politics and asks you to align with one of three factions at the Conclave of the Three, which gives the run a different texture on repeat playthroughs but does not deliver the kind of dense lore that the base game's world-building promised. Completionists who rushed through clocked the story in under six hours. That is a fair complaint for anyone who came purely for the campaign. For anyone who measures an ARPG in build iterations and loot runs, that number is almost irrelevant. Forgotten Gods also requires Ashes of Malmouth to run, so you are buying into the third layer of a stacked game. The environmental art across the new desert and Eldritch Realm zones is some of Crate's most visually distinct work, and the new desert-themed soundtrack carries a different mood from the game's darker earlier score - quieter, drier, more resigned. If you have already sunk real time into Grim Dawn and your character is hitting the ceiling of what the base content can offer, this expansion is exactly the fuel the endgame needs. If you are a first-timer or a story-first player, sort out the base game and Ashes of Malmouth first, then decide. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista / Windows 7 / Windows 8 / Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
- Processor
- x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
- Sound Card
- DirectX 11 compatible 16-bit sound card
- Additional Notes
- 4GB of memory is required to host multiplayer games
Recommended
- OS
- Windows 7 / Windows 10
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Graphics
- 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
- Processor
- x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
Reviews & Ratings
No ratings available
Game Info
- Developer
- Crate Entertainment
- Publisher
- Crate Entertainment
- Release Date
- Mar 27, 2019

