Compare Green Hell prices across 50+ stores and find the best deal. Developed by Creepy Jar. Published by Creepy Jar. Released on 9/5/2019. Available on PC, Xbox. Genres: Action, Adventure, Indie, Simulation. Metacritic score: 78/100.

Hardcore survival that punishes guesswork and rewards obsessive resource tracking, five years of post-launch updates have turned this Amazon sim into one of the genre's most complete packages.

My spreadsheet brain lit up the first time Green Hell made me manually rotate anthropologist Jake Higgins' arm to locate a parasite burrowed under the skin. That single mechanic, the Body Inspection System, tells you everything about what Creepy Jar was going for: granular, systems-first survival where a generic heal button is nowhere to be found. Instead, you are diagnosing wounds, applying tobacco poultices for venomous bites, using honey dressings for infection, and tracking four separate macro-element meters (Proteins, Fats, Carbohydrates, Hydration) on a Fitbit-style smartwatch strapped to Jake's wrist. That is not decoration. Those numbers dictate what you can physically do before your character collapses mid-task. If you have ever wanted a survival game that respects your ability to read a tooltip, Green Hell is designed around exactly that assumption. The content volume here is substantial for a game from a small developer. There is a 25-plus-hour story campaign following Jake through the Amazon as he searches for his missing partner Mia, and a separate free prequel trilogy, Spirits of Amazonia, that adds another 20-plus hours of tribal mechanics and expanded map territory. Beyond the narrative, an Endless Mode strips the story framing and lets you run pure survival loops indefinitely. Co-op supports up to four players, and crucially the full story campaign is playable in co-op, which is rarer than it should be in this genre. The multiplayer is host-authoritative, meaning one person holds the save file, a point of friction that has caused save corruption complaints from clients, and a real caveat worth knowing before you commit a long session with friends. Building options have expanded considerably through post-launch patches, including treehouse construction, water-floating bases, and a decorations layer for players who want to treat base-building as a secondary hobby. The difficulty deserves straight talk. The community has a name for the opening stretch: the Green Wall. The first four to five hours are legitimately brutal, and players who hit a jaguar ambush before understanding the sanity system or who pick up a poison dart frog without context are going to quit. That is not a bug, it is the design philosophy. Once you clear that wall, once you know which plants treat which infections, which animals to avoid, how to keep sanity stable so the hallucinations stop, the game shifts from punishing to deeply satisfying. The difficulty slider and individual toggle options are generous enough that you can dial down specific mechanics without flipping the whole experience into easy mode, which is the correct way to handle accessibility in a game this systemic. Newcomers to the genre should start on Normal with a few toggles adjusted rather than abandon the game in hour two. Where Green Hell earns legitimate criticism is in late-game repetition. Once the crafting tree is largely mapped and the base is established, the resource collection loop does not evolve much. Building placement has terrain-clipping limitations that frustrate players trying to do creative construction. Multiplayer stability, specifically client save file corruption and occasional creature sync issues between host and clients, has been a persistent complaint across the game's lifetime rather than a patched-and-closed problem. The melee combat system is functional but clunky, it handles jaguars and tribal encounters well enough to not break immersion, but it is clearly not the star of the show. After five years and over 20 free content updates, active development has concluded, so what you see is the final state of the product. For the sim and survival crowd specifically, Green Hell sits comfortably alongside The Long Dark and Subnautica as a game with genuine mechanical identity rather than a paint-by-numbers genre entry. The 85 percent positive rating across tens of thousands of Steam reviews reflects a player base that found the depth worthwhile despite the rough edges. This is not a game for everyone, but for players who want their decisions to carry real consequence and their resource management to mean something, the Amazon will take every hour you give it. Diego, Scout Team

Green Hell
ActionAdventureIndieSimulation

Green Hell

Sep 5, 2019Creepy Jar
GamerScout Says

Hardcore survival that punishes guesswork and rewards obsessive resource tracking, five years of post-launch updates have turned this Amazon sim into one of the genre's most complete packages.

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Screenshots & Media

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About Green Hell

My spreadsheet brain lit up the first time Green Hell made me manually rotate anthropologist Jake Higgins' arm to locate a parasite burrowed under the skin. That single mechanic, the Body Inspection System, tells you everything about what Creepy Jar was going for: granular, systems-first survival where a generic heal button is nowhere to be found. Instead, you are diagnosing wounds, applying tobacco poultices for venomous bites, using honey dressings for infection, and tracking four separate macro-element meters (Proteins, Fats, Carbohydrates, Hydration) on a Fitbit-style smartwatch strapped to Jake's wrist. That is not decoration. Those numbers dictate what you can physically do before your character collapses mid-task. If you have ever wanted a survival game that respects your ability to read a tooltip, Green Hell is designed around exactly that assumption. The content volume here is substantial for a game from a small developer. There is a 25-plus-hour story campaign following Jake through the Amazon as he searches for his missing partner Mia, and a separate free prequel trilogy, Spirits of Amazonia, that adds another 20-plus hours of tribal mechanics and expanded map territory. Beyond the narrative, an Endless Mode strips the story framing and lets you run pure survival loops indefinitely. Co-op supports up to four players, and crucially the full story campaign is playable in co-op, which is rarer than it should be in this genre. The multiplayer is host-authoritative, meaning one person holds the save file, a point of friction that has caused save corruption complaints from clients, and a real caveat worth knowing before you commit a long session with friends. Building options have expanded considerably through post-launch patches, including treehouse construction, water-floating bases, and a decorations layer for players who want to treat base-building as a secondary hobby. The difficulty deserves straight talk. The community has a name for the opening stretch: the Green Wall. The first four to five hours are legitimately brutal, and players who hit a jaguar ambush before understanding the sanity system or who pick up a poison dart frog without context are going to quit. That is not a bug, it is the design philosophy. Once you clear that wall, once you know which plants treat which infections, which animals to avoid, how to keep sanity stable so the hallucinations stop, the game shifts from punishing to deeply satisfying. The difficulty slider and individual toggle options are generous enough that you can dial down specific mechanics without flipping the whole experience into easy mode, which is the correct way to handle accessibility in a game this systemic. Newcomers to the genre should start on Normal with a few toggles adjusted rather than abandon the game in hour two. Where Green Hell earns legitimate criticism is in late-game repetition. Once the crafting tree is largely mapped and the base is established, the resource collection loop does not evolve much. Building placement has terrain-clipping limitations that frustrate players trying to do creative construction. Multiplayer stability, specifically client save file corruption and occasional creature sync issues between host and clients, has been a persistent complaint across the game's lifetime rather than a patched-and-closed problem. The melee combat system is functional but clunky, it handles jaguars and tribal encounters well enough to not break immersion, but it is clearly not the star of the show. After five years and over 20 free content updates, active development has concluded, so what you see is the final state of the product. For the sim and survival crowd specifically, Green Hell sits comfortably alongside The Long Dark and Subnautica as a game with genuine mechanical identity rather than a paint-by-numbers genre entry. The 85 percent positive rating across tens of thousands of Steam reviews reflects a player base that found the depth worthwhile despite the rough edges. This is not a game for everyone, but for players who want their decisions to carry real consequence and their resource management to mean something, the Amazon will take every hour you give it. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:aaaBody Inspection SystemMacro-element NutritionCo-op Story Mode4-Player Co-opSanity MechanicTreehouse BuildingTribal EncountersWound TreatmentEndless Mode

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 105 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7/8/10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
GeForce GTX 660, Radeon RX 460 or equivalent with 2 GB of video RAM
Processor
3.2 GHz Dual Core Processor
Sound Card
DirectX compatible

Recommended

OS
Windows 7/8/10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
GeForce 970, Radeon RX 580 or equivalent with 4GB of video RAM
Processor
3.2 GHz Dual Core Processor
Sound Card
DirectX compatible

Community Discussion

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Creepy Jar
Publisher
Creepy Jar
Release Date
Sep 5, 2019

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Green Hell is available on PC, Xbox.

When was Green Hell released?

Green Hell was released on 5 September 2019.

Who developed Green Hell?

Green Hell was developed by Creepy Jar.

Is Green Hell worth buying?

Green Hell holds a Metacritic score of 78/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.