Compare Gravity Cat prices across trusted key stores and find the best deal. Developed by Quiet River. Published by Quiet River. Released on 7/13/2016. Available on PC. Genres: Indie.

Seventy-plus levels of gravity-flipping tension wrapped in cute 2D visuals, but keyboard users should know the controls have a real habit of talking back to you at the worst moment.

I went in expecting a five-minute curiosity and came out an hour later, genuinely annoyed at a saw blade. That's the quiet magic of Gravity Cat, a solo-developed 2D puzzle platformer from Quiet River that asks a very simple question: what if a cat could flip the world upside down on demand, and what if that world kept trying to kill it? The central mechanic splits into two distinct modes that change the feel of the whole game. In the first mode you can only trigger a gravity flip after touching a surface, so every movement becomes a deliberate arc of commitment. The second mode drops that restriction entirely, letting you flip mid-air as freely as you like, which sounds easier until the level design starts stacking laser emitters and rotating saw blades in patterns that punish impatience. The 70-plus levels scale from gentle warm-ups to layouts that will genuinely make you pause and study the room before moving. Hazard design is straightforward: lasers to switch off, saws to dodge. The challenge comes entirely from learning to read gravity as a two-way axis and building the muscle memory to flip cleanly under pressure. The presentation is small-budget honest. Vibrant, simple 2D sprites do the job without ever feeling precious about it. There's no sweeping soundscape to speak of, and the game wears that absence plainly. What atmosphere exists comes from the tactile rhythm of the platforming itself, the quiet click of a gravity flip, the small defeat of respawning. The character, Filby, is a cute enough vessel for the punishment the levels dish out. Controller support is present and, based on community feedback, very much preferred. Keyboard play is functional but the gravity toggle can misfire on quick inputs, and in a game where a single misread flip means instant death, that inconsistency stings. It is the main complaint the community comes back to repeatedly, and it is worth flagging honestly. For what it is, Gravity Cat earns its mostly positive reception. It does not outstay its welcome, it does not pad the level count with filler, and both modes give returning players a meaningfully different texture to the difficulty. The achievement list is small, with a hidden easter egg on stage 17 that the community has clearly enjoyed hunting. That sense of a little something tucked away is a nice touch for a game this compact. The technical rough edges, a launch-era bug where the process refused to close properly, and the keyboard input hitching, are real and not imagined. But they do not collapse the experience. This is the kind of pocket game that exists in good faith. Kai, Scout Team

Gravity Cat

Gravity Cat

Jul 13, 2016Quiet River
GamerScout Says

Seventy-plus levels of gravity-flipping tension wrapped in cute 2D visuals, but keyboard users should know the controls have a real habit of talking back to you at the worst moment.

PC
ProtonDB Gold
Best Price Available
€0.00
at N/A

GamerScout Verdict

Best for patient puzzle-platformer fans who can overlook rough keyboard controls and enjoy a tight, low-cost gravity mechanic done earnestly.

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Screenshots & Media

About Gravity Cat

I went in expecting a five-minute curiosity and came out an hour later, genuinely annoyed at a saw blade. That's the quiet magic of Gravity Cat, a solo-developed 2D puzzle platformer from Quiet River that asks a very simple question: what if a cat could flip the world upside down on demand, and what if that world kept trying to kill it? The central mechanic splits into two distinct modes that change the feel of the whole game. In the first mode you can only trigger a gravity flip after touching a surface, so every movement becomes a deliberate arc of commitment. The second mode drops that restriction entirely, letting you flip mid-air as freely as you like, which sounds easier until the level design starts stacking laser emitters and rotating saw blades in patterns that punish impatience. The 70-plus levels scale from gentle warm-ups to layouts that will genuinely make you pause and study the room before moving. Hazard design is straightforward: lasers to switch off, saws to dodge. The challenge comes entirely from learning to read gravity as a two-way axis and building the muscle memory to flip cleanly under pressure. The presentation is small-budget honest. Vibrant, simple 2D sprites do the job without ever feeling precious about it. There's no sweeping soundscape to speak of, and the game wears that absence plainly. What atmosphere exists comes from the tactile rhythm of the platforming itself, the quiet click of a gravity flip, the small defeat of respawning. The character, Filby, is a cute enough vessel for the punishment the levels dish out. Controller support is present and, based on community feedback, very much preferred. Keyboard play is functional but the gravity toggle can misfire on quick inputs, and in a game where a single misread flip means instant death, that inconsistency stings. It is the main complaint the community comes back to repeatedly, and it is worth flagging honestly. For what it is, Gravity Cat earns its mostly positive reception. It does not outstay its welcome, it does not pad the level count with filler, and both modes give returning players a meaningfully different texture to the difficulty. The achievement list is small, with a hidden easter egg on stage 17 that the community has clearly enjoyed hunting. That sense of a little something tucked away is a nice touch for a game this compact. The technical rough edges, a launch-era bug where the process refused to close properly, and the keyboard input hitching, are real and not imagined. But they do not collapse the experience. This is the kind of pocket game that exists in good faith.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5Gravity MechanicPrecision PlatformerMode SelectionHazard NavigationController RecommendedShort-SessionRetro CharmHidden Achievements

System Requirements

Minimum

OS
Windows XP, 7, Vista, 8, 8.1, 10
Memory
512 MB RAM
DirectX
Version 9.0
Storage
150 MB available space
Processor
Intel Celeron 1800 MHz

Recommended

OS
Windows XP, 7, Vista, 8, 8.1, 10
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Processor
Intel Core i3

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Game Info

Developer
Quiet River
Publisher
Quiet River
Release Date
Jul 13, 2016

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Frequently asked questions about Gravity Cat

How much does Gravity Cat cost?

Gravity Cat pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Gravity Cat available on?

Gravity Cat is available on PC.

When was Gravity Cat released?

Gravity Cat was released on 13 July 2016.

Who developed Gravity Cat?

Gravity Cat was developed by Quiet River.