Compare Goat Simulator prices across trusted key stores and find the best deal. Developed by Coffee Stain Studios. Published by Coffee Stain Publishing. Released on 4/1/2014. Available on PC, Mac, Linux, Xbox. Genres: Casual, Indie, Simulation. Metacritic score: 62/100.

Intentionally broken, physics-powered chaos that critic scores completely fail to measure - worth owning if you have a couch and one free afternoon.

My spreadsheet instincts told me to close the launcher the moment I realized there are no tech trees, no victory conditions, and no late-game scaling curves in Goat Simulator. Then I licked a car into a gas station, watched the ragdoll chain reaction fling three NPCs onto a rooftop, and lost an hour without noticing. That is the entire pitch, delivered honestly. Originally born from a one-month internal game jam at Coffee Stain Studios, the game started as a joke prototype and was intentionally released on April 1, 2014. The core loop is closest in spirit to old Tony Hawk titles stripped of any skill ceiling: you are dropped into a compact sandbox map, you headbutt and lick objects to build a score multiplier, and the ragdoll physics engine does the rest. Unlockable goat types add wrinkles - the Goat Queen summons peasant goats from the sky on command, the Angel and Devil goats each require specific in-world triggers to unlock, and stacking abilities from multiple discovered goat forms onto a single run is about as close to a build system as this game gets. It is not deep, but the moment-to-moment discovery loop genuinely works for the first several hours. The Steam Workshop integration also means player-made levels, modes, and scenarios have extended the base game well beyond its original two small maps. Where Goat Simulator earns its Metacritic 62 is also where player reviews clock 91% positive - and that gap is the whole story. Critics measured it against games with structure, progression, and polish. Players measured it against a slow Tuesday afternoon. The bugs are intentional design, not neglect: Coffee Stain made the deliberate call to keep most physics anomalies in because they generate the funniest moments. That philosophy produces hilarious emergent chaos roughly 80% of the time and genuinely frustrating clipping or stuck geometry the other 20%. If you are trying to complete a specific challenge objective, the unpredictable physics will occasionally work against you rather than for you. The local co-op split-screen mode is worth flagging for buyers considering it as a social purchase. Up to four players can share the chaos, and the absurdity scales reasonably well with an audience watching. Solo, the longevity question is honest: most players exhaust the novelty of the base maps within two to four hours. The replayability argument leans heavily on the Steam Workshop and the DLC expansions (GoatZ, PAYDAY, Waste of Space, and others), each of which grafts a new theme and set of mutators onto the same foundation. If the base package is what you are evaluating, factor that ceiling into your decision. The DLC bundles change the math considerably. As a strategy and sim specialist, I would not normally spend a sentence recommending something with zero decision depth. But Goat Simulator does one thing that most sims fail at entirely: it removes friction so completely that anyone can create a funny moment within the first five minutes. No tutorial barrier, no learning curve, no failure state. For a shared-screen session or a palate cleanser between dense games, that frictionless entry is genuinely valuable. Just do not expect it to still be on your hard drive in a month. Diego, Scout Team

Goat Simulator

Goat Simulator

Apr 1, 2014Coffee Stain StudiosCoffee Stain Publishing
GamerScout Says

Intentionally broken, physics-powered chaos that critic scores completely fail to measure - worth owning if you have a couch and one free afternoon.

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Price History

Historical low
€1.4029 Jun 2026
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€1.34€1.56€1.77€1.995 Jun12 Jun19 Jun25 Jun2 Jul
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About Goat Simulator

My spreadsheet instincts told me to close the launcher the moment I realized there are no tech trees, no victory conditions, and no late-game scaling curves in Goat Simulator. Then I licked a car into a gas station, watched the ragdoll chain reaction fling three NPCs onto a rooftop, and lost an hour without noticing. That is the entire pitch, delivered honestly. Originally born from a one-month internal game jam at Coffee Stain Studios, the game started as a joke prototype and was intentionally released on April 1, 2014. The core loop is closest in spirit to old Tony Hawk titles stripped of any skill ceiling: you are dropped into a compact sandbox map, you headbutt and lick objects to build a score multiplier, and the ragdoll physics engine does the rest. Unlockable goat types add wrinkles - the Goat Queen summons peasant goats from the sky on command, the Angel and Devil goats each require specific in-world triggers to unlock, and stacking abilities from multiple discovered goat forms onto a single run is about as close to a build system as this game gets. It is not deep, but the moment-to-moment discovery loop genuinely works for the first several hours. The Steam Workshop integration also means player-made levels, modes, and scenarios have extended the base game well beyond its original two small maps. Where Goat Simulator earns its Metacritic 62 is also where player reviews clock 91% positive - and that gap is the whole story. Critics measured it against games with structure, progression, and polish. Players measured it against a slow Tuesday afternoon. The bugs are intentional design, not neglect: Coffee Stain made the deliberate call to keep most physics anomalies in because they generate the funniest moments. That philosophy produces hilarious emergent chaos roughly 80% of the time and genuinely frustrating clipping or stuck geometry the other 20%. If you are trying to complete a specific challenge objective, the unpredictable physics will occasionally work against you rather than for you. The local co-op split-screen mode is worth flagging for buyers considering it as a social purchase. Up to four players can share the chaos, and the absurdity scales reasonably well with an audience watching. Solo, the longevity question is honest: most players exhaust the novelty of the base maps within two to four hours. The replayability argument leans heavily on the Steam Workshop and the DLC expansions (GoatZ, PAYDAY, Waste of Space, and others), each of which grafts a new theme and set of mutators onto the same foundation. If the base package is what you are evaluating, factor that ceiling into your decision. The DLC bundles change the math considerably. As a strategy and sim specialist, I would not normally spend a sentence recommending something with zero decision depth. But Goat Simulator does one thing that most sims fail at entirely: it removes friction so completely that anyone can create a funny moment within the first five minutes. No tutorial barrier, no learning curve, no failure state. For a shared-screen session or a palate cleanser between dense games, that frictionless entry is genuinely valuable. Just do not expect it to still be on your hard drive in a month.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supportcloud-savesRagdoll PhysicsIntentional BugsScore MultiplierSteam WorkshopSplit-Screen Co-opUnlockable CharactersSandbox DestructionParty Game

System Requirements

Minimum

Processor
2.0 GHz Dual Core Processor
Memory
2 GB RAM
Graphics
Shader Model 3.0, 256 MB VRAM
Storage
2 GB available space
Sound Card
DirectX 9.0c-compatib…

Recommended

Processor
2.0 GHz Quad Core Processor
Memory
4 GB RAM
Graphics
Shader Model 3.0, 512 MB VRAM
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
DirectX 9.0c-compat…

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Reviews & Ratings

Metacritic
62
Steam
91%(69,928)

Game Info

Developer
Coffee Stain Studios
Publisher
Coffee Stain Publishing
Release Date
Apr 1, 2014

Game Modes

singleplayer
multiplayer
local coop
Local Co-op

Languages

Audio (1)
English
Subtitles (14)
EnglishFrenchItalianGermanSpanish - SpainArabic+8 more

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Goat Simulator

How much does Goat Simulator cost?

Goat Simulator pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Goat Simulator available on?

Goat Simulator is available on PC, Mac, Linux, Xbox.

When was Goat Simulator released?

Goat Simulator was released on 1 April 2014.

Who developed Goat Simulator?

Goat Simulator was developed by Coffee Stain Studios and published by Coffee Stain Publishing.

Is Goat Simulator worth buying?

Goat Simulator holds a Metacritic score of 62/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.