Compare Generation Zero - Companion Accessories Pack prices across 50+ stores and find the best deal. Developed by Systemic Reaction™. Published by Avalanche Studios. Released on 3/26/2019. Available on PC. Genres: Action, Adventure.

If you already live in Generation Zero's cold Swedish wilderness, this pack adds real tactical bite to your hacked Runner companion, not just paint jobs.

I'll be straight with you: this is a DLC review you should only read after deciding you actually like Generation Zero itself. The base game is a co-op stealth-action shooter set in an eerily depopulated 1980s Sweden, where you scavenge weapons and wage guerilla fights against increasingly brutal machine enemies. It had a rocky launch back in 2019, but Systemic Reaction kept pushing updates and the Steam reception has gradually climbed to mostly positive territory. If that loop of cautious exploration, weak-point targeting, and four-player co-op has its hooks in you, then the Companion Accessories Pack is worth a look. If it hasn't, stop here, because this DLC adds nothing to the base experience worth buying it for. The centerpiece of this pack is the three behavior Modules: Medic, Scavenger, and Spotter. The Medic Module lets your hacked Runner companion pull medical supplies from its own inventory to heal you mid-fight, which shifts how you think about loadout management. The Scavenger Module sends your little robot sidekick to loot defeated machines automatically, which is a genuine quality-of-life boost in a game where scavenging is constant. The Spotter Module marks enemies during combat and buffs the damage they take, making it the most combat-forward option of the three. These are not passive stat bumps. Each one meaningfully changes how you position the companion and when you deploy it in a fight. The pack also brings three advanced armor tiers for the companion: Ballistic Plates, Concussive Plates, and Firebreak Insulation. Community feedback is split on whether the armor is worth the resource investment versus just carrying more repair kits, but the DLC armor options do outperform the free base-game plating in tougher encounters, particularly against higher-tier Prototype and Apocalypse-class machines. Solo players running the harder difficulty settings will feel the difference more than co-op groups where a teammate can revive the companion quickly. The Firebreak Insulation is a situational pick for fire-heavy areas, which matters if you spend time in regions with Firebird machines. The cosmetic side of the pack includes eleven options split across five paint jobs (Black Fire, Blue Thunder, Bubblegum, Grand Prix, Mecha Monster), three light kits (Toxic Glow, Hazed, Neon), and three voice boxes (Digi-dog, Speak and Learn, Astrid). The light kits have a practical downside some players have flagged: the companion's movement sounds and lighting can make it surprisingly easy to mistake for a hostile at night, and the base game's free lighting color is locked to the DLC tier. That is a mildly frustrating nudge, though it is a minor annoyance rather than a deal-breaker. The voice boxes are purely cosmetic and land in fun-novelty territory. The honest version of this recommendation: the Modules are the reason to buy this pack. The armor is useful at higher difficulties. The cosmetics are a bonus you will either love or ignore. If you are a dedicated Generation Zero player who has been using the companion system regularly since the 2023 update added it, this pack expands that system in ways that are actually felt during play. If you only dip into the game occasionally, the free base companion is probably enough. Alex, Scout Team

Generation Zero - Companion Accessories Pack
ActionAdventure

Generation Zero - Companion Accessories Pack

Mar 26, 2019Systemic Reaction™Avalanche Studios
GamerScout Says

If you already live in Generation Zero's cold Swedish wilderness, this pack adds real tactical bite to your hacked Runner companion, not just paint jobs.

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About Generation Zero - Companion Accessories Pack

I'll be straight with you: this is a DLC review you should only read after deciding you actually like Generation Zero itself. The base game is a co-op stealth-action shooter set in an eerily depopulated 1980s Sweden, where you scavenge weapons and wage guerilla fights against increasingly brutal machine enemies. It had a rocky launch back in 2019, but Systemic Reaction kept pushing updates and the Steam reception has gradually climbed to mostly positive territory. If that loop of cautious exploration, weak-point targeting, and four-player co-op has its hooks in you, then the Companion Accessories Pack is worth a look. If it hasn't, stop here, because this DLC adds nothing to the base experience worth buying it for. The centerpiece of this pack is the three behavior Modules: Medic, Scavenger, and Spotter. The Medic Module lets your hacked Runner companion pull medical supplies from its own inventory to heal you mid-fight, which shifts how you think about loadout management. The Scavenger Module sends your little robot sidekick to loot defeated machines automatically, which is a genuine quality-of-life boost in a game where scavenging is constant. The Spotter Module marks enemies during combat and buffs the damage they take, making it the most combat-forward option of the three. These are not passive stat bumps. Each one meaningfully changes how you position the companion and when you deploy it in a fight. The pack also brings three advanced armor tiers for the companion: Ballistic Plates, Concussive Plates, and Firebreak Insulation. Community feedback is split on whether the armor is worth the resource investment versus just carrying more repair kits, but the DLC armor options do outperform the free base-game plating in tougher encounters, particularly against higher-tier Prototype and Apocalypse-class machines. Solo players running the harder difficulty settings will feel the difference more than co-op groups where a teammate can revive the companion quickly. The Firebreak Insulation is a situational pick for fire-heavy areas, which matters if you spend time in regions with Firebird machines. The cosmetic side of the pack includes eleven options split across five paint jobs (Black Fire, Blue Thunder, Bubblegum, Grand Prix, Mecha Monster), three light kits (Toxic Glow, Hazed, Neon), and three voice boxes (Digi-dog, Speak and Learn, Astrid). The light kits have a practical downside some players have flagged: the companion's movement sounds and lighting can make it surprisingly easy to mistake for a hostile at night, and the base game's free lighting color is locked to the DLC tier. That is a mildly frustrating nudge, though it is a minor annoyance rather than a deal-breaker. The voice boxes are purely cosmetic and land in fun-novelty territory. The honest version of this recommendation: the Modules are the reason to buy this pack. The armor is useful at higher difficulties. The cosmetics are a bonus you will either love or ignore. If you are a dedicated Generation Zero player who has been using the companion system regularly since the 2023 update added it, this pack expands that system in ways that are actually felt during play. If you only dip into the game occasionally, the free base companion is probably enough. Alex, Scout Team

Tags

steamCompanion SystemDLC-ModulesGuerilla TacticsLoot AutomationSolo-Friendly DLCCompanion CustomizationCo-op Enhancement

System Requirements

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Reviews & Ratings

Steam
72%(41,792)

Game Info

Developer
Systemic Reaction™
Publisher
Avalanche Studios
Release Date
Mar 26, 2019

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