Furi
Every fight in Furi is a boss fight. Pure, relentless one-on-one combat that will punish you, then pull you back for one more attempt.
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About Furi
Furi is almost nothing but boss fights, and that singular focus is exactly what makes it worth your time. The Game Bakers stripped away everything that usually pads an action game - no open world, no side quests, no upgrade treadmill - and left only a sequence of intense duels, each one against a completely distinct opponent with its own rhythm, attack language, and personality. The walkways between arenas exist less as gameplay and more as breathing room, a quiet moment to process what just happened and steel yourself for what comes next. That pacing choice is intentional, and it works. Each boss functions as its own puzzle. You are reading attack patterns, finding windows, taking risks. Combat shifts between a twin-stick shooting phase and a close-range sword-and-parry phase, sometimes within the same encounter. Getting the timing on a parry right produces one of those rare tactile satisfactions that is hard to articulate but impossible to miss. When you finally crack a boss that has been dismantling you for forty minutes, the clarity of that moment is genuinely earned. The difficulty sits in a demanding space - not quite Souls territory in terms of world complexity, but the individual fights demand the same quality of attention. The art direction and soundtrack deserve their own mention because they are doing real work here. Furi is drenched in a hyper-stylized neon aesthetic, character designs by Takashi Okazaki, and a synthwave and electronic score that features contributions from artists like Carpenter Brut, Danger, and The Toxic Avenger. The music does not sit in the background. It pushes into the fight, builds with the tension, and those individual boss themes become memory triggers. Long after you finish the game you will hear a track somewhere and feel that specific anxiety again. That is craft. It is not for everyone, and it is worth saying that plainly. If you find boss fights in other games stressful in a bad way rather than a good way, Furi amplifies that feeling rather than softening it. There is no gear check, no level scaling to save you, only better pattern recognition on your part. Some players will bounce off the opening hours before the combat fully clicks. The story is also deliberately sparse and fragmented - told in strange dialogue and environmental implication rather than cutscenes - so if you need narrative hand-holding, you will feel the absence. But for players who want a game that respects their ability to learn through failure, Furi is a compact, focused experience that knows its own length and ends before it overstays its welcome. Kai, Scout Team
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Game Info
- Developer
- The Game Bakers
- Publisher
- The Game Bakers
- Release Date
- Jul 5, 2016