Compare Franchise Hockey Manager 5 prices across trusted key stores and find the best deal. Developed by Out of the Park Developments. Published by Out of the Park Developments. Released on 10/5/2018. Available on PC, Mac. Genres: Indie, Simulation, Sports, Strategy.

The only NHL-licensed text sim on PC gives you full GM, coach, and scout control across dozens of global leagues - but its mixed Steam reception tells you this is a game for a specific kind of obsessive.

I've spent enough time in hockey management sims to know that the genre punishes impatience and rewards people who find genuine joy in a well-structured salary-cap spreadsheet. FHM 5 sits squarely in that tradition: it is a text-based franchise management game from Out of the Park Developments, the same studio behind the beloved Out of the Park Baseball series, and it carries that studio's DNA throughout. You are simultaneously the GM, head coach, and chief scout of your chosen club, and the game does not let you forget any of those three hats for long. The mechanical depth here is serious. The tactics system, which was heavily expanded in this entry, lets you set strategy at the team level and then drill all the way down to individual line assignments and per-player role definitions. There are 21 distinct forward roles and 14 defenseman roles, things like "Setup Man" in the playmaker category or "Sniper" in the offensive forward category, and those role assignments feed directly into simulated performance. Pair that with a team chemistry system that rewards smart line construction, and you have a feedback loop that strategy players will find genuinely satisfying. Shuffle a struggling winger onto a better line and watch his point totals climb over the next batch of games. It works, and when it clicks, it really does feel like managing a real franchise. The league scope is also impressive: beyond the NHL and AHL, you can load in the ECHL, the CHL, and a wide range of international leagues and tournaments, including international competitions. Historical mode lets you run franchises from essentially any era in hockey history, with different eras demanding adjusted tactics and roster philosophies. Here is where I will make the case for newcomers, because FHM 5's mixed community reception partly reflects players who bounced off the learning curve rather than the underlying quality. The revamped interface in this entry is meaningfully cleaner than its predecessors, with a shortcut menu bar that eliminates a lot of menu-diving, and the game does allow you to delegate heavily to your coaching staff when the tactical controls feel overwhelming. Starting with a low-stakes junior team, something like an Ontario Hockey League club, gives you more owner forgiveness while you learn how trade negotiations, prospect development pipelines, and line chemistry actually interact. Think of the first season as a paid tutorial rather than a competitive run. The investment pays off. That said, the problems are real and worth naming before you hand over money. The GM AI has been criticized for accepting trades that do not pass a basic smell test, the kind of lopsided deal that would get a real-world executive fired. Contract negotiation bugs were also documented at launch, where accepted offers were occasionally misreported in the notifications system. The game world can feel static between transactions: there are no dynamic trade rumors, no power rankings, and very little environmental noise to make the league feel alive between your own decisions. Compared to how richly simulated the baseball cousin is, the hockey sim still feels like it is one or two major updates short of that standard. And if you already own FHM 4 and are mid-save, the incremental improvements here may not feel worth restarting. The Steam community reception landed in "Mixed" territory, which is accurate but somewhat harsh. This is a very specific product for a very specific player: someone who wants to spend long sessions thinking about cap space, defensive pairing depth, and whether a 19-year-old prospect is better off in the AHL or back in the CHL for another year. If that sentence sounds like a good Saturday to you, FHM 5 has real legs. If you are expecting anything resembling an action layer or a visually rich experience, look elsewhere. The series has continued to release annual entries, so FHM 5 now represents an older snapshot of the roster database, which is worth factoring into your decision. Diego, Scout Team

Franchise Hockey Manager 5

Franchise Hockey Manager 5

Oct 5, 2018Out of the Park Developments
GamerScout Says

The only NHL-licensed text sim on PC gives you full GM, coach, and scout control across dozens of global leagues - but its mixed Steam reception tells you this is a game for a specific kind of obsessive.

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Historical low: €9.27

GamerScout Verdict

Built for cap-obsessed hockey minds who can tolerate a learning cliff and a GM AI that occasionally needs babysitting.

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About Franchise Hockey Manager 5

I've spent enough time in hockey management sims to know that the genre punishes impatience and rewards people who find genuine joy in a well-structured salary-cap spreadsheet. FHM 5 sits squarely in that tradition: it is a text-based franchise management game from Out of the Park Developments, the same studio behind the beloved Out of the Park Baseball series, and it carries that studio's DNA throughout. You are simultaneously the GM, head coach, and chief scout of your chosen club, and the game does not let you forget any of those three hats for long. The mechanical depth here is serious. The tactics system, which was heavily expanded in this entry, lets you set strategy at the team level and then drill all the way down to individual line assignments and per-player role definitions. There are 21 distinct forward roles and 14 defenseman roles, things like "Setup Man" in the playmaker category or "Sniper" in the offensive forward category, and those role assignments feed directly into simulated performance. Pair that with a team chemistry system that rewards smart line construction, and you have a feedback loop that strategy players will find genuinely satisfying. Shuffle a struggling winger onto a better line and watch his point totals climb over the next batch of games. It works, and when it clicks, it really does feel like managing a real franchise. The league scope is also impressive: beyond the NHL and AHL, you can load in the ECHL, the CHL, and a wide range of international leagues and tournaments, including international competitions. Historical mode lets you run franchises from essentially any era in hockey history, with different eras demanding adjusted tactics and roster philosophies. Here is where I will make the case for newcomers, because FHM 5's mixed community reception partly reflects players who bounced off the learning curve rather than the underlying quality. The revamped interface in this entry is meaningfully cleaner than its predecessors, with a shortcut menu bar that eliminates a lot of menu-diving, and the game does allow you to delegate heavily to your coaching staff when the tactical controls feel overwhelming. Starting with a low-stakes junior team, something like an Ontario Hockey League club, gives you more owner forgiveness while you learn how trade negotiations, prospect development pipelines, and line chemistry actually interact. Think of the first season as a paid tutorial rather than a competitive run. The investment pays off. That said, the problems are real and worth naming before you hand over money. The GM AI has been criticized for accepting trades that do not pass a basic smell test, the kind of lopsided deal that would get a real-world executive fired. Contract negotiation bugs were also documented at launch, where accepted offers were occasionally misreported in the notifications system. The game world can feel static between transactions: there are no dynamic trade rumors, no power rankings, and very little environmental noise to make the league feel alive between your own decisions. Compared to how richly simulated the baseball cousin is, the hockey sim still feels like it is one or two major updates short of that standard. And if you already own FHM 4 and are mid-save, the incremental improvements here may not feel worth restarting. The Steam community reception landed in "Mixed" territory, which is accurate but somewhat harsh. This is a very specific product for a very specific player: someone who wants to spend long sessions thinking about cap space, defensive pairing depth, and whether a 19-year-old prospect is better off in the AHL or back in the CHL for another year. If that sentence sounds like a good Saturday to you, FHM 5 has real legs. If you are expecting anything resembling an action layer or a visually rich experience, look elsewhere. The series has continued to release annual entries, so FHM 5 now represents an older snapshot of the roster database, which is worth factoring into your decision.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayerpvponline-pvpachievementsworkshoptier:indieText SimulationGM RoleplayHistorical ModeSalary Cap ManagementLine ChemistryOnline LeaguesHockey ManagementDeep TacticsProspect Development

System Requirements

Minimum

OS
Windows 7, Windows 8.x, Windows 10
Memory
4 GB RAM
Storage
6 GB available space
Graphics
min. 1280x768 display (minimum-sized display requires fullscreen mode)
Processor
1 GHz

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Game Info

Developer
Out of the Park Developments
Publisher
Out of the Park Developments
Release Date
Oct 5, 2018

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How much does Franchise Hockey Manager 5 cost?

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What platforms is Franchise Hockey Manager 5 available on?

Franchise Hockey Manager 5 is available on PC, Mac.

When was Franchise Hockey Manager 5 released?

Franchise Hockey Manager 5 was released on 5 October 2018.

Who developed Franchise Hockey Manager 5?

Franchise Hockey Manager 5 was developed by Out of the Park Developments.