Compare Fossil Echo prices across trusted key stores and find the best deal. Developed by Awaceb. Published by Awaceb. Released on 7/8/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie. Metacritic score: 61/100.

Hand-painted, wordless, and ruthlessly precise - Fossil Echo is the kind of two-hour indie that asks whether craft alone can carry a game. Spoiler: mostly yes.

I have a soft spot for small teams who swing for something cinematic, and Awaceb - two people out of New Caledonia - swung hard with Fossil Echo. The whole thing is built around a single atmospheric proposition: a nameless boy climbing an enormous tower above the sea, no text, no dialogue, no HUD, just hand-painted backgrounds and an orchestral score doing all the narrative heavy lifting. If that sentence makes you lean forward, this game was made for you. If it makes you shrug, keep reading anyway, because the cracks are worth knowing about too. The structure is a die-and-retry platformer with stealth braided through it. You cannot fight your way past the guards directly most of the time - the boy is young and fragile, so you are sneaking through shadows, timing jumps across collapsing platforms, dodging archaic drones, and occasionally dropping onto an enemy from above in a kind of desperate tackle. The stealth is tense and readable rather than deep; think Abe's Oddysee in spirit more than mechanics. Where the game genuinely earns its difficulty are the pure platforming stretches - disappearing ledges, pegs that fall away if you hang too long, wall-jumps chained across crumbling surfaces. The friction is real. Some players will hit walls that feel arbitrary rather than fair, and critics noted that difficulty progression is inconsistent, spiking without much warning. An Easy Mode exists and removes most of that sting if the story matters more to you than the challenge. The storytelling device is the most quietly clever thing here. The boy's backstory unspools through playable flashbacks interspersed with the climb, so the "why" arrives in pieces rather than a prologue dump. It rewards a second playthrough to catch what you missed the first time. The downside is that some players find the story too withholding - you can finish the game and still feel the meaning slipped past you. That is a legitimate complaint, and it sits alongside the runtime concern: experienced platformers will see credits in under two hours. The game knows this and does not pretend otherwise, but value-sensitivity is a real factor here. What nobody argues about is the audiovisual craft. Composer John Robert Matz (Gunpoint) delivers over two hours of original orchestral music that shifts from haunting to urgent without ever feeling scored-by-committee. Sound design from Gordon McGladdery (Rogue Legacy) adds small musical stingers to deaths and respawns so that even failure feels woven into the world rather than bolted on. The backgrounds read like animated film frames - lush forested sections giving way to snow-covered upper tower, each environment lit and painted with genuine attention. It earned a PAX West selection and a Best Visuals award at launch, and those feel accurate rather than inflated. Fossil Echo sits in a specific bracket alongside Limbo, Inside, and Another World - games where the experience is the point and runtime is a secondary metric. It is not quite as confident in its platforming as those comparisons, and the storytelling demands patience from players who want clarity. But for anyone who values handcraft, a score that breathes with the gameplay, and a mood that lingers past the credits, this is exactly the kind of small-studio work worth putting time into. Kai, Scout Team

Fossil Echo

Fossil Echo

Jul 8, 2016Awaceb
GamerScout Says

Hand-painted, wordless, and ruthlessly precise - Fossil Echo is the kind of two-hour indie that asks whether craft alone can carry a game. Spoiler: mostly yes.

PCMacLinux
Best Price Available
€7.64
at Gamivo
Lowest tracked: €7.50
Track this price

GamerScout Verdict

Worth it for mood-first players who value handcrafted audiovisuals over runtime - approach the difficulty spikes with patience or use Easy Mode.

Compare Prices(5 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€7.64
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.35
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€8.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.56
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€10.40-16%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€7.505 Jun 2026
Current best
€7.64
Keyshops
€6.96€7.37€7.77€8.185 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Fossil Echo

I have a soft spot for small teams who swing for something cinematic, and Awaceb - two people out of New Caledonia - swung hard with Fossil Echo. The whole thing is built around a single atmospheric proposition: a nameless boy climbing an enormous tower above the sea, no text, no dialogue, no HUD, just hand-painted backgrounds and an orchestral score doing all the narrative heavy lifting. If that sentence makes you lean forward, this game was made for you. If it makes you shrug, keep reading anyway, because the cracks are worth knowing about too. The structure is a die-and-retry platformer with stealth braided through it. You cannot fight your way past the guards directly most of the time - the boy is young and fragile, so you are sneaking through shadows, timing jumps across collapsing platforms, dodging archaic drones, and occasionally dropping onto an enemy from above in a kind of desperate tackle. The stealth is tense and readable rather than deep; think Abe's Oddysee in spirit more than mechanics. Where the game genuinely earns its difficulty are the pure platforming stretches - disappearing ledges, pegs that fall away if you hang too long, wall-jumps chained across crumbling surfaces. The friction is real. Some players will hit walls that feel arbitrary rather than fair, and critics noted that difficulty progression is inconsistent, spiking without much warning. An Easy Mode exists and removes most of that sting if the story matters more to you than the challenge. The storytelling device is the most quietly clever thing here. The boy's backstory unspools through playable flashbacks interspersed with the climb, so the "why" arrives in pieces rather than a prologue dump. It rewards a second playthrough to catch what you missed the first time. The downside is that some players find the story too withholding - you can finish the game and still feel the meaning slipped past you. That is a legitimate complaint, and it sits alongside the runtime concern: experienced platformers will see credits in under two hours. The game knows this and does not pretend otherwise, but value-sensitivity is a real factor here. What nobody argues about is the audiovisual craft. Composer John Robert Matz (Gunpoint) delivers over two hours of original orchestral music that shifts from haunting to urgent without ever feeling scored-by-committee. Sound design from Gordon McGladdery (Rogue Legacy) adds small musical stingers to deaths and respawns so that even failure feels woven into the world rather than bolted on. The backgrounds read like animated film frames - lush forested sections giving way to snow-covered upper tower, each environment lit and painted with genuine attention. It earned a PAX West selection and a Best Visuals award at launch, and those feel accurate rather than inflated. Fossil Echo sits in a specific bracket alongside Limbo, Inside, and Another World - games where the experience is the point and runtime is a secondary metric. It is not quite as confident in its platforming as those comparisons, and the storytelling demands patience from players who want clarity. But for anyone who values handcraft, a score that breathes with the gameplay, and a mood that lingers past the credits, this is exactly the kind of small-studio work worth putting time into.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:indieWordless NarrativeDie and RetryStealth PlatformerAtmosphericPlayable FlashbacksHand-Painted ArtOrchestral SoundtrackHUD-FreeSpeedrun-Friendly

System Requirements

Minimum

OS
Windows XP/Vista/7/8/8.1/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1Go Video Memory
Processor
Dual core 2GHz or higher
Sound Card
Required

Recommended

OS
Windows 7/8/8.1/10
Memory
3 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1500Mo Video Memory
Processor
Dual core 3GHz or higher
Sound Card
Required

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Community Discussion

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Reviews & Ratings

Metacritic
61

Game Info

Developer
Awaceb
Publisher
Awaceb
Release Date
Jul 8, 2016

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Frequently asked questions about Fossil Echo

How much does Fossil Echo cost?

As of 6 September 2026, the cheapest in-stock offer for Fossil Echo is €7.64 at Gamivo, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fossil Echo cheapest?

The lowest in-stock price we track for Fossil Echo is €7.64 at Gamivo (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fossil Echo available on?

Fossil Echo is available on PC, Mac, Linux.

When was Fossil Echo released?

Fossil Echo was released on 8 July 2016.

Who developed Fossil Echo?

Fossil Echo was developed by Awaceb.

Is Fossil Echo worth buying?

Fossil Echo holds a Metacritic score of 61/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.