Compare Fortix 2 prices across 50+ stores and find the best deal. Developed by Nemesys Games. Published by Nemesys Games. Released on 5/6/2011. Available on PC, Mac, Linux. Genres: Casual, Indie. Metacritic score: 74/100.

A forgotten arcade bloodline gets a medieval makeover: Qix-style territory-grabbing with turrets, dragons, and catapults that rewards patience and punishes greed in equal measure.

I have a soft spot for games that resurrect genuinely obscure mechanics and dress them up with just enough craft to make newcomers feel discovered rather than lectured. Fortix 2 does exactly that. Beneath the knight-and-castle wrapping lives a direct descendant of the 1981 arcade game Qix, a genre so niche it nearly vanished from gaming's memory entirely. You play as Sir Fortix, moving along the outer border of a top-down play field and drawing lines inward to carve off chunks of territory. When your path loops back to a safe edge, the enclosed area is yours. Capture the shields, fence in the towers, and the level is cleared. It sounds simple written down. It is not simple in practice. The tension comes from everything trying to kill your line before it closes. Cannon towers fire at timed intervals, dragons patrol the open field, and catapults can be boxed in and turned into one-use weapons against the very turrets harassing you. Power-ups hidden inside contested territory grant brief windows of immunity, speed, or full monster-freeze, and deciding when to burn them is genuinely strategic. Terrain types slow your movement at the worst possible moments, and later levels introduce colored keys and locked gates that force long detours through increasingly crowded corridors. The safe baseline you lean on for the first half of the game eventually stops being safe, as bats and homing enemies learn to cross it. The difficulty curve is real, and on harder settings the game demands pattern-reading and deliberate route planning rather than reflexes alone. The honest criticism is that the core loop has a pressure valve built in that can deflate tension. Standing still on your baseline is almost always the safest move, and cautious players will find they can idle through enemy cycles and nibble territory in tiny bites. It works, but it flattens what could be a more thrilling risk-reward calculation. Some early levels lean into this passivity more than they should. The medieval soundtrack is appropriately breezy and carries its own small charm, using aural cues, including a warning chime when power-ups are about to expire, that keep the game readable without interrupting the flow. Presentation is clean throughout: captured territory reads clearly, enemy intent is visible, and the game never cheats you with ambiguity. The package includes 30 main campaign levels, 15 classic levels carried over from the first game (making Fortix 2 a genuine two-in-one), a hidden zombie mode where graveyards endlessly spawn undead and your baseline offers zero safety, four difficulty settings, and per-level perfect-run challenges that ask you to complete stages without losing a single life. That last layer is where the real hours live. The campaign itself runs two to four hours depending on approach, which is fine for what it is. Steam achievements and high-score chasing pad replay value for the right audience. Keyboard controls are the way to go, precise and responsive; mouse dragging is technically an option and not an advisable one. This is a game for people who like learning a small system deeply, for arcade-lineage fans, for anyone who remembers Qix or Volfied and wonders what it would look like with actual level design. It is not a game for players who need narrative momentum or escalating spectacle to stay engaged. But for a quiet afternoon with something genuinely unusual, Fortix 2 knows exactly what it is and delivers it without waste. Kai, Scout Team

Fortix 2
CasualIndie

Fortix 2

May 6, 2011Nemesys Games
GamerScout Says

A forgotten arcade bloodline gets a medieval makeover: Qix-style territory-grabbing with turrets, dragons, and catapults that rewards patience and punishes greed in equal measure.

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About Fortix 2

I have a soft spot for games that resurrect genuinely obscure mechanics and dress them up with just enough craft to make newcomers feel discovered rather than lectured. Fortix 2 does exactly that. Beneath the knight-and-castle wrapping lives a direct descendant of the 1981 arcade game Qix, a genre so niche it nearly vanished from gaming's memory entirely. You play as Sir Fortix, moving along the outer border of a top-down play field and drawing lines inward to carve off chunks of territory. When your path loops back to a safe edge, the enclosed area is yours. Capture the shields, fence in the towers, and the level is cleared. It sounds simple written down. It is not simple in practice. The tension comes from everything trying to kill your line before it closes. Cannon towers fire at timed intervals, dragons patrol the open field, and catapults can be boxed in and turned into one-use weapons against the very turrets harassing you. Power-ups hidden inside contested territory grant brief windows of immunity, speed, or full monster-freeze, and deciding when to burn them is genuinely strategic. Terrain types slow your movement at the worst possible moments, and later levels introduce colored keys and locked gates that force long detours through increasingly crowded corridors. The safe baseline you lean on for the first half of the game eventually stops being safe, as bats and homing enemies learn to cross it. The difficulty curve is real, and on harder settings the game demands pattern-reading and deliberate route planning rather than reflexes alone. The honest criticism is that the core loop has a pressure valve built in that can deflate tension. Standing still on your baseline is almost always the safest move, and cautious players will find they can idle through enemy cycles and nibble territory in tiny bites. It works, but it flattens what could be a more thrilling risk-reward calculation. Some early levels lean into this passivity more than they should. The medieval soundtrack is appropriately breezy and carries its own small charm, using aural cues, including a warning chime when power-ups are about to expire, that keep the game readable without interrupting the flow. Presentation is clean throughout: captured territory reads clearly, enemy intent is visible, and the game never cheats you with ambiguity. The package includes 30 main campaign levels, 15 classic levels carried over from the first game (making Fortix 2 a genuine two-in-one), a hidden zombie mode where graveyards endlessly spawn undead and your baseline offers zero safety, four difficulty settings, and per-level perfect-run challenges that ask you to complete stages without losing a single life. That last layer is where the real hours live. The campaign itself runs two to four hours depending on approach, which is fine for what it is. Steam achievements and high-score chasing pad replay value for the right audience. Keyboard controls are the way to go, precise and responsive; mouse dragging is technically an option and not an advisable one. This is a game for people who like learning a small system deeply, for arcade-lineage fans, for anyone who remembers Qix or Volfied and wonders what it would look like with actual level design. It is not a game for players who need narrative momentum or escalating spectacle to stay engaged. But for a quiet afternoon with something genuinely unusual, Fortix 2 knows exactly what it is and delivers it without waste. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaQix-styleTerritory CaptureArcade ThrowbackHidden Zombie ModePerfect-Run ChallengesKeyboard-First ControlsMedieval CasualScore Attack

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP SP3 / Vista / 7
Sound
DirectX 9.0c Compatible sound card
Memory
512Mb
DirectX®
9.0c
Processor
1.5Ghz or faster
Video Card
DirectX 9.0c Compatible video card with minimum 128Mb memory with Pixel Shader 2.0 and Vertex Shader 2.0 support
Hard Disk Space
300Mb

Community Discussion

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Reviews & Ratings

Metacritic
74

Game Info

Developer
Nemesys Games
Publisher
Nemesys Games
Release Date
May 6, 2011

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Frequently asked questions about Fortix 2

Where can I buy Fortix 2 cheapest?

Compare Fortix 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Fortix 2 available on?

Fortix 2 is available on PC, Mac, Linux.

When was Fortix 2 released?

Fortix 2 was released on 6 May 2011.

Who developed Fortix 2?

Fortix 2 was developed by Nemesys Games.

Is Fortix 2 worth buying?

Fortix 2 holds a Metacritic score of 74/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.