Football Manager 2020
The deepest football sim on PC rewards long-term thinkers but carries real match-engine baggage, worth understanding before you commit.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Football Manager 2020
I have a colour-coded save file going back to FM 2015 and I can tell you that FM 2020 is the entry that finally forced me to stop copy-pasting my favourite 4-3-3 press template into every new job. The big headline change is Club Vision, a board-alignment system that opens each new appointment with a structured welcome meeting where your chairman sets out season-by-season objectives, from league position targets to the expected playing style and youth development quotas. Negotiate it poorly in year one and you will be sacked even if you finish fourth, because the board wanted attacking football and you ground out results with a low block. That single systemic addition makes the managerial career mode feel legitimately reactive in ways previous FM entries did not. The Development Centre is the other major pillar, and it is quietly the better feature for anyone who plans long saves. Your Head of Youth Development becomes a proper NPC with meaningful stats and influence, surfacing granular youth squad progression in a clean visual dashboard rather than burying it across three separate reports screens. Planning which wonderkid gets a first-team run-out in a League Cup tie, versus which one needs another loan spell, now has genuine mechanical weight. For lower-league managers working on a shoestring, this turns youth pipeline management from a chore into a core strategic loop. Here is the accessibility case I want to make for newcomers, because the series' reputation for being impenetrable is partly earned but mostly overstated. The tutorial in FM 2020 walks through training regimes, scouting workflows, squad rotation, and contract management with enough clarity that anyone willing to spend two hours in the menus will find the layout becomes second nature. You can also delegate large swaths of responsibility to your backroom staff, a loan manager and a technical director among them, and dial granular involvement up or down per module. The game is not asking you to manage every spreadsheet at once. That said, the match engine is the elephant in the room, and the Steam review score of 41 percent positive is largely its fault. Striker AI in particular was widely criticised at launch: attackers regularly choose tight-angle shots over square passes to open teammates, and one-on-one conversion rates produced noisy, counterintuitive results that persisted across multiple patches. Press conferences also drew persistent complaints for feeling scripted and shallow compared to the depth the rest of the simulation offers. These are not cosmetic issues. If watching your well-drilled eleven manufacture fifteen chances and lose 2-0 triggers genuine frustration, FM 2020 will test your patience in ways that later entries in the series have addressed. The game also sits two full generations behind the current release, meaning the database reflects the 2019-20 season, with no ongoing Sports Interactive support. For the right buyer, none of that kills the deal. The core management loop, Club Vision-driven career progression, and the revamped Development Centre add up to the strongest long-save structure the series had produced up to that point, and the tutorial makes it genuinely approachable. Go in knowing the match engine is the weakest component, keep a spreadsheet of your own on tactical adjustments, and you will find the 200-hour mark arrives faster than you expect. Diego, Scout Team
Tags
System Requirements
Minimum
- OS *
- Windows 7 (SP1), 8/8.1, 10 (Update 1803/April 2018 or later) – 64-bit
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 7 GB available space
- Graphics
- Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM
- Processor
- Intel Pentium 4 (64-bit), Intel Core 2 or AMD Athlon 64 – 2.2 GHz +
Reviews & Ratings
Game Info
- Developer
- Sports Interactive
- Publisher
- SEGA
- Release Date
- Nov 18, 2019